/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptHC04::InitializeScene() { if (Game_Flag_Query(kFlagRC03toHC04)) { Setup_Scene_Information(-112.0f, 0.14f, -655.0f, 460); Game_Flag_Reset(kFlagRC03toHC04); } else { Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 1013); } Music_Play(kMusicOneTime, 14, -90, 1, -1, 1, 2); Actor_Put_In_Set(kActorIsabella, kSetHC01_HC02_HC03_HC04); Actor_Set_At_XYZ(kActorIsabella, -210.0f, 0.0f, -445.0f, 250); Scene_Exit_Add_2D_Exit(0, 539, 51, 639, 309, 0); Scene_Exit_Add_2D_Exit(1, 0, 456, 639, 479, 2); Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); Ambient_Sounds_Add_Looping_Sound(kSfxMAMASNG1, 16, 16, 0); Ambient_Sounds_Add_Looping_Sound(kSfxROTIS2, 40, 40, 0); Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); #if BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); #endif // BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagHC02toHC04)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); Game_Flag_Reset(kFlagHC02toHC04); } else { Scene_Loop_Set_Default(1); } } void SceneScriptHC04::SceneLoaded() { Obstacle_Object("CAN FIRE", true); Unobstacle_Object("ASIANMALE01", true); Clickable_Object("CAN FIRE"); } bool SceneScriptHC04::MouseClick(int x, int y) { return false; } bool SceneScriptHC04::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptHC04::ClickedOnActor(int actorId) { if (actorId == kActorIsabella) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -155.0f, 0.0f, -475.0f, 12, true, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorIsabella, true); Actor_Face_Actor(kActorIsabella, kActorMcCoy, true); if (!Game_Flag_Query(kFlagHC04IsabellaTalk)) { Actor_Says(kActorIsabella, 0, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1280, kAnimationModeTalk); Actor_Says(kActorIsabella, 20, kAnimationModeTalk); Game_Flag_Set(kFlagHC04IsabellaTalk); return true; } else { dialogueWithIsabella(); return true; } } } return false; } bool SceneScriptHC04::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptHC04::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.14f, -639.0f, 0, true, false, 0)) { Music_Stop(2); Game_Flag_Set(kFlagHC04toRC03); Game_Flag_Reset(kFlagMcCoyInHawkersCircle); Game_Flag_Set(kFlagMcCoyInRunciters); Set_Enter(kSetRC03, kSceneRC03); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.0f, 0.14f, -399.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagHC04toHC02); Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC02); } return true; } return false; } bool SceneScriptHC04::ClickedOn2DRegion(int region) { return false; } void SceneScriptHC04::SceneFrameAdvanced(int frame) { } void SceneScriptHC04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptHC04::PlayerWalkedIn() { } void SceneScriptHC04::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptHC04::DialogueQueueFlushed(int a1) { } void SceneScriptHC04::dialogueWithIsabella() { Dialogue_Menu_Clear_List(); if (Actor_Clue_Query(kActorMcCoy, kClueKingstonKitchenBox2) || Actor_Clue_Query(kActorMcCoy, kClueKingstonKitchenBox1) ) { if (Actor_Clue_Query(kActorMcCoy, kClueBombingSuspect)) { DM_Add_To_List_Never_Repeat_Once_Selected(340, 5, 6, 5); // SADIK PHOTO } else if (Actor_Clue_Query(kActorMcCoy, kClueTyrellSecurityPhoto)) { DM_Add_To_List_Never_Repeat_Once_Selected(350, 5, 6, 5); // DELIVERYMEN } DM_Add_To_List_Never_Repeat_Once_Selected(360, 6, 4, 3); // MARCUS EISENDULLER } if ( Actor_Clue_Query(kActorMcCoy, kClueCheese) && !Actor_Clue_Query(kActorMcCoy, kClueSpecialIngredient) ) { DM_Add_To_List_Never_Repeat_Once_Selected(370, 3, 4, 7); // CHEESE } if (Actor_Clue_Query(kActorMcCoy, kClueSpecialIngredient)) { DM_Add_To_List_Never_Repeat_Once_Selected(380, -1, 5, 8); // MIA AND MURRAY INFO } DM_Add_To_List_Never_Repeat_Once_Selected(390, 7, 5, -1); // BUY STEW Dialogue_Menu_Add_DONE_To_List(400); // DONE Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 340: // SADIK PHOTO Actor_Says(kActorMcCoy, 1285, kAnimationModeTalk); Actor_Says(kActorIsabella, 50, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1330, kAnimationModeTalk); Actor_Says(kActorIsabella, 60, kAnimationModeTalk); break; case 350: // DELIVERYMEN Actor_Says(kActorMcCoy, 1290, kAnimationModeTalk); Actor_Says(kActorIsabella, 70, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1335, kAnimationModeTalk); Actor_Says(kActorIsabella, 80, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1340, kAnimationModeTalk); Actor_Says(kActorIsabella, 90, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1345, kAnimationModeTalk); break; case 360: // MARCUS EISENDULLER Actor_Says(kActorMcCoy, 1295, kAnimationModeTalk); Actor_Says(kActorIsabella, 100, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1350, kAnimationModeTalk); Actor_Says(kActorIsabella, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1355, kAnimationModeTalk); Actor_Says(kActorIsabella, 130, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1360, kAnimationModeTalk); break; case 370: // CHEESE Actor_Says(kActorMcCoy, 1300, kAnimationModeTalk); Actor_Says(kActorIsabella, 140, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1365, kAnimationModeTalk); Actor_Says(kActorIsabella, 150, kAnimationModeTalk); break; case 380: // MIA AND MURRAY INFO Actor_Says(kActorMcCoy, 1305, kAnimationModeTalk); Actor_Modify_Friendliness_To_Other(kActorIsabella, kActorMcCoy, -2); Actor_Says(kActorIsabella, 160, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1370, kAnimationModeTalk); Actor_Says(kActorIsabella, 170, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1375, kAnimationModeTalk); Actor_Says(kActorIsabella, 180, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1380, kAnimationModeTalk); Actor_Says(kActorIsabella, 190, kAnimationModeTalk); Actor_Says(kActorIsabella, 210, kAnimationModeTalk); Actor_Says(kActorIsabella, 240, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1385, kAnimationModeTalk); Actor_Says(kActorIsabella, 260, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1390, kAnimationModeTalk); Actor_Says(kActorIsabella, 300, kAnimationModeTalk); Actor_Says(kActorIsabella, 310, kAnimationModeTalk); Actor_Says(kActorIsabella, 320, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1395, kAnimationModeTalk); Actor_Says(kActorIsabella, 330, kAnimationModeTalk); Actor_Clue_Acquire(kActorMcCoy, kClueStolenCheese, false, kActorIsabella); break; case 390: // BUY STEW Actor_Says(kActorMcCoy, 1310, kAnimationModeTalk); Actor_Modify_Friendliness_To_Other(kActorIsabella, kActorMcCoy, 2); Actor_Says(kActorIsabella, 340, kAnimationModeTalk); break; case 400: // DONE Actor_Says(kActorMcCoy, 1315, kAnimationModeTalk); break; default: // never used? Actor_Says(kActorMcCoy, 1320, kAnimationModeTalk); Actor_Says(kActorIsabella, 30, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1325, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1345, kAnimationModeTalk); break; } } } // End of namespace BladeRunner