/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptHF03::InitializeScene() { if (Game_Flag_Query(527)) { Setup_Scene_Information(479.0f, 47.76f, -496.0f, 600); } else { Setup_Scene_Information(185.62f, 47.76f, -867.42f, 300); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0); Ambient_Sounds_Add_Looping_Sound(340, 50, 0, 1); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); } void SceneScriptHF03::SceneLoaded() { Obstacle_Object("MAIN", true); Unclickable_Object("MAIN"); } bool SceneScriptHF03::MouseClick(int x, int y) { return false; } bool SceneScriptHF03::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click(objectName, "MAIN")) { Actor_Says(kActorMcCoy, Random_Query(0, 3) + 8525, 18); } return false; } void SceneScriptHF03::sub_401C80() { Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(840, -1, 3, 8); DM_Add_To_List_Never_Repeat_Once_Selected(850, 6, 5, 2); DM_Add_To_List_Never_Repeat_Once_Selected(860, 8, -1, -1); DM_Add_To_List_Never_Repeat_Once_Selected(870, 2, 8, 6); Dialogue_Menu_Add_DONE_To_List(880); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 840: Actor_Says(kActorMcCoy, 1630, 15); if (Global_Variable_Query(40) == 3) { Actor_Set_Goal_Number(kActorLucy, 214); } else if (Game_Flag_Query(kFlagLucyIsReplicant)) { Actor_Set_Goal_Number(kActorLucy, 212); } else { Actor_Set_Goal_Number(kActorLucy, 210); Game_Flag_Set(593); } break; case 850: Actor_Says(kActorMcCoy, 1635, 15); Actor_Says(kActorLucy, 200, 13); Actor_Modify_Friendliness_To_Other(kActorLucy, kActorMcCoy, 3); break; case 860: Actor_Says(kActorMcCoy, 1640, 12); if (Global_Variable_Query(40) == 3) { Actor_Set_Goal_Number(kActorLucy, 214); } else { Actor_Says(kActorLucy, 210, 13); Actor_Says(kActorMcCoy, 1655, 15); Actor_Modify_Friendliness_To_Other(kActorLucy, kActorMcCoy, Random_Query(9, 10)); if (Actor_Query_Friendliness_To_Other(kActorLucy, kActorMcCoy) > 59 && Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsNone ) { Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsLucy); Actor_Says(kActorLucy, 940, 14); Actor_Says(kActorMcCoy, 6780, 11); Actor_Says(kActorLucy, 950, 12); Actor_Says(kActorLucy, 960, 13); Actor_Says(kActorMcCoy, 6785, 15); Actor_Says(kActorLucy, 970, 16); Actor_Says(kActorLucy, 980, 17); if (Game_Flag_Query(kFlagDektoraIsReplicant)) { Actor_Says(kActorLucy, 990, 17); } Actor_Says(kActorMcCoy, 6790, 15); Actor_Says(kActorLucy, 1000, 13); Actor_Says(kActorLucy, 1010, 17); Actor_Says(kActorLucy, 1020, 18); Actor_Says(kActorMcCoy, 6795, 14); Actor_Says(kActorLucy, 1030, 17); Actor_Says(kActorMcCoy, 6800, 14); } Actor_Says(kActorLucy, 220, 13); Actor_Says(kActorMcCoy, 1660, 15); Actor_Says(kActorLucy, 230, 14); Actor_Clue_Acquire(kActorLucy, kClueMcCoyHelpedLucy, true, kActorMcCoy); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Actor_Set_Goal_Number(kActorLucy, 212); } else { Actor_Set_Goal_Number(kActorLucy, 210); } } break; case 870: Actor_Says(kActorMcCoy, 1645, 18); Actor_Says(kActorLucy, 240, 14); Actor_Says(kActorLucy, 250, 12); Actor_Says(kActorLucy, 260, 13); Actor_Says(kActorLucy, 270, 19); Actor_Says(kActorMcCoy, 1665, 18); Actor_Says(kActorLucy, 280, 13); Actor_Says(kActorMcCoy, 1670, 12); Actor_Says(kActorLucy, 290, 14); Actor_Says(kActorLucy, 300, 16); Actor_Says(kActorMcCoy, 1675, 12); Actor_Says(kActorLucy, 310, 13); Actor_Clue_Acquire(kActorMcCoy, kClueLucyInterview, false, kActorLucy); break; case 880: Actor_Says(kActorMcCoy, 1650, 14); break; } } bool SceneScriptHF03::ClickedOnActor(int actorId) { if (actorId == kActorLucy && Actor_Query_Goal_Number(kActorLucy) == 205) { if (Game_Flag_Query(kFlagLucyIsReplicant) ? !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 378, 0, 1, false)) { Actor_Face_Actor(kActorMcCoy, kActorLucy, true); if (!Game_Flag_Query(613)) { Game_Flag_Set(613); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Actor_Says(kActorMcCoy, 1605, 15); Actor_Says(kActorLucy, 100, 12); Actor_Says(kActorMcCoy, 1610, 14); } else { Actor_Says(kActorMcCoy, 1615, 16); Actor_Says(kActorLucy, 110, 13); } Actor_Says(kActorLucy, 120, 13); Actor_Says(kActorMcCoy, 1620, 14); Actor_Says(kActorLucy, 130, 17); Actor_Says(kActorMcCoy, 1625, 15); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Actor_Says(kActorLucy, 140, 12); Actor_Says(kActorLucy, 150, 13); Actor_Says(kActorLucy, 160, 15); } else { Actor_Says(kActorLucy, 170, 12); Actor_Says(kActorLucy, 180, 13); Actor_Says(kActorLucy, 190, 15); } } sub_401C80(); } } return false; } bool SceneScriptHF03::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptHF03::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 46.76f, -824.0f, 0, 1, false, 0)) { Game_Flag_Set(kFlagHF03toHF01); Set_Enter(kSetHF01, kSceneHF01); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, 1, false, 0)) { Game_Flag_Set(528); Set_Enter(kSetHF02, kSceneHF02); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 942.0f, 47.76f, -847.0f, 0, 1, false, 0)) { Game_Flag_Set(566); Set_Enter(kSetHF04, kSceneHF04); } return true; } return false; } bool SceneScriptHF03::ClickedOn2DRegion(int region) { return false; } void SceneScriptHF03::SceneFrameAdvanced(int frame) { } void SceneScriptHF03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptHF03::PlayerWalkedIn() { if (Game_Flag_Query(527)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 479.0f, 47.76f, -524.0f, 0, 0, false, 0); Game_Flag_Reset(527); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, 47.76f, -824.0f, 0, 0, false, 0); Game_Flag_Reset(kFlagHF01toHF03); } if (Actor_Query_Goal_Number(kActorLucy) == 250) { Actor_Set_Goal_Number(kActorLucy, 212); Actor_Says(kActorSteele, 210, 13); Actor_Face_Actor(kActorMcCoy, kActorSteele, true); Actor_Says(kActorMcCoy, 1680, 15); Actor_Says(kActorSteele, 220, 14); Actor_Says(kActorMcCoy, 1685, 13); Actor_Says(kActorSteele, 230, 16); Actor_Says(kActorMcCoy, 1690, 12); Actor_Says(kActorSteele, 240, 13); Actor_Set_Goal_Number(kActorSteele, 234); } } void SceneScriptHF03::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptHF03::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner