/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene.h" namespace BladeRunner { void SceneScriptHF04::InitializeScene() { Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0); Game_Flag_Reset(566); Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1); Ambient_Sounds_Add_Looping_Sound(70, 35, 0, 1); Ambient_Sounds_Add_Looping_Sound(109, 40, 0, 1); Ambient_Sounds_Add_Sound(72, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(303, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(584)) { Scene_Loop_Set_Default(3); } else { Scene_Loop_Set_Default(0); } } void SceneScriptHF04::SceneLoaded() { if (Game_Flag_Query(584)) { Unobstacle_Object("PIVOT_WALL#1", true); Unobstacle_Object("PIVOT_WALL#02", true); Unobstacle_Object("PIVOT_WALL#03", true); } else { Unobstacle_Object("HIDE_WALL_A", true); Unobstacle_Object("HIDE_WALL_B", true); } if (Actor_Query_Goal_Number(kActorLucy) == 213) { if (Actor_Clue_Query(kActorLucy, kClueMcCoyHelpedLucy) && Global_Variable_Query(40) != 3) { Game_Flag_Set(593); } else { Actor_Set_Goal_Number(kActorLucy, 230); Game_Flag_Reset(584); } } } bool SceneScriptHF04::MouseClick(int x, int y) { return false; } bool SceneScriptHF04::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptHF04::ClickedOnActor(int actorId) { return false; } bool SceneScriptHF04::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptHF04::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(567); Set_Enter(38, 35); } return true; } return false; } bool SceneScriptHF04::ClickedOn2DRegion(int region) { return false; } void SceneScriptHF04::SceneFrameAdvanced(int frame) { if (frame == 62) { Sound_Play(359, Random_Query(43, 43), 0, 0, 50); } if (frame == 154) { Sound_Play(360, Random_Query(43, 43), 0, 0, 50); } if (frame == 179 && Actor_Query_Goal_Number(kActorLucy) == 235) { Actor_Set_Goal_Number(kActorLucy, 236); } if (Game_Flag_Query(585)) { Game_Flag_Reset(585); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopMode2, 2, true); //return true; return; } if (Game_Flag_Query(586)) { Game_Flag_Reset(586); Scene_Loop_Set_Default(0); Scene_Loop_Start_Special(kSceneLoopMode2, 5, true); //return true; return; } if (frame == 89) { Game_Flag_Set(584); Obstacle_Object("HIDE_WALL_A", false); Obstacle_Object("HIDE_WALL_B", false); Unobstacle_Object("PIVOT_WALL#1", false); Unobstacle_Object("PIVOT_WALL#02", false); Unobstacle_Object("PIVOT_WALL#03", true); //return true; return; } if (frame == 180) { Unobstacle_Object("HIDE_WALL_A", false); Unobstacle_Object("HIDE_WALL_B", false); Obstacle_Object("PIVOT_WALL#1", false); Obstacle_Object("PIVOT_WALL#02", false); Obstacle_Object("PIVOT_WALL#03", true); Game_Flag_Reset(584); if (Actor_Query_Goal_Number(kActorLucy) == 234) { Actor_Set_Goal_Number(kActorLucy, 235); } //return true; return; } //return false; } void SceneScriptHF04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptHF04::PlayerWalkedIn() { if (Actor_Query_Goal_Number(kActorLucy) == 230 || Actor_Query_Goal_Number(kActorLucy) == 233) { Player_Set_Combat_Mode(true); Music_Play(1, 60, 0, 2, -1, 0, 0); } Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, 0, true, 0); Delay(2500); } void SceneScriptHF04::PlayerWalkedOut() { Music_Stop(5); } void SceneScriptHF04::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner