/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kHF05Loops { kHF05LoopMainLoopNoSpinner = 0, kHF05LoopMainLoopSpinner = 2, kHF05LoopArmAnimation = 4, kHF05LoopMainLoopHole = 5 }; void SceneScriptHF05::InitializeScene() { if (Game_Flag_Query(kFlagHF06toHF05)) { Setup_Scene_Information(257.0f, 40.63f, 402.0f, 1000); } else if (Game_Flag_Query(kFlagHF07toHF05)) { Setup_Scene_Information(330.0f, 40.63f, -107.0f, 603); } else { Setup_Scene_Information(483.0f, 40.63f, -189.0f, 600); } Scene_Exit_Add_2D_Exit(0, 443, 270, 515, 350, 0); if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(1, 367, 298, 399, 349, 2); } Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 1, 1); if (Game_Flag_Query(kFlagHF05Hole)) { Scene_Loop_Set_Default(kHF05LoopMainLoopHole); addAmbientSounds(); } else if (Game_Flag_Query(kFlagHF06SteelInterruption)) { Scene_Loop_Set_Default(kHF05LoopMainLoopSpinner); addAmbientSounds(); } else { Scene_Loop_Set_Default(kHF05LoopMainLoopNoSpinner); } } void SceneScriptHF05::SceneLoaded() { Obstacle_Object("MAINBASE", true); Unobstacle_Object("BTIRES02", true); Unobstacle_Object("LFTIRE02", true); if (Game_Flag_Query(kFlagHF05Hole)) { Unobstacle_Object("MONTE CARLO DRY", true); } else { Unobstacle_Object("OBSTACLE_HOLE", true); } Clickable_Object("TOP CON"); } bool SceneScriptHF05::MouseClick(int x, int y) { return false; } bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("TOP CON", objectName)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, true, false, 0)) { Actor_Face_Object(kActorMcCoy, "TOP CON", true); if (Actor_Query_In_Set(kActorCrazylegs, kSetHF05) && Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsShotAndHit && Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsLeavesShowroom ) { Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Says(kActorCrazylegs, 480, 13); return true; } if (!Game_Flag_Query(kFlagHF01TalkToLovedOne) || Game_Flag_Query(kFlagHF05Hole) ) { Actor_Change_Animation_Mode(kActorMcCoy, 23); Sound_Play(kSfxELEBAD1, 100, 0, 0, 50); return true; } Player_Loses_Control(); Actor_Set_Goal_Number(kActorOfficerLeary, 425); Game_Flag_Set(kFlagHF05Hole); Game_Flag_Set(kFlagHF07Hole); Obstacle_Object("OBSTACLE_HOLE", true); Unobstacle_Object("MONTE CARLO DRY", true); if (getCompanionActor() != kActorMcCoy) { Loop_Actor_Walk_To_XYZ(getCompanionActor(), 181.54f, 40.63f, 388.09f, 0, false, true, 0); Actor_Face_Actor(kActorMcCoy, getCompanionActor(), true); Actor_Face_Actor(getCompanionActor(), kActorMcCoy, true); Actor_Says(kActorMcCoy, 1785, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1790, kAnimationModeTalk); } Actor_Face_Heading(kActorMcCoy, 0, false); Actor_Change_Animation_Mode(kActorMcCoy, 23); Scene_Loop_Set_Default(kHF05LoopMainLoopHole); Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF05LoopArmAnimation, true); if (getCompanionActor() == kActorMcCoy) { ADQ_Flush(); ADQ_Add(kActorVoiceOver, 940, -1); Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(1500); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, 0); Actor_Face_Heading(kActorMcCoy, 0, false); Actor_Change_Animation_Mode(kActorMcCoy, 23); Actor_Clue_Lose(kActorMcCoy, kClueBomb); } else { if (getCompanionActor() == kActorDektora) { Actor_Face_Heading(kActorDektora, 0, false); Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(3000); Actor_Face_Heading(kActorDektora, 0, false); Actor_Change_Animation_Mode(kActorDektora, 23); } else { Actor_Face_Heading(kActorLucy, 0, false); Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(3000); Actor_Face_Heading(kActorLucy, 0, false); Actor_Change_Animation_Mode(kActorLucy, 13); } Actor_Face_Actor(kActorMcCoy, getCompanionActor(), true); Actor_Says(kActorMcCoy, 1805, kAnimationModeTalk); } Player_Gains_Control(); } return true; } return false; } bool SceneScriptHF05::ClickedOnActor(int actorId) { if (actorId == kActorCrazylegs) { #if BLADERUNNER_ORIGINAL_BUGS if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorCrazylegs, 60, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); dialogueWithCrazylegs1(); } #else // Don't (re)start a dialogue with CrayLegs if he is leaving or insulted by McCoy drawing his gun if (Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsLeavesShowroom && Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsMcCoyDrewHisGun) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorCrazylegs, 60, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); dialogueWithCrazylegs1(); } } else { Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Says(kActorMcCoy, 5560, 15); // Hey } #endif // BLADERUNNER_ORIGINAL_BUGS } return false; } bool SceneScriptHF05::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptHF05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, true, false, 0)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { Game_Flag_Set(kFlagHF05toHF01); Set_Enter(kSetHF01, kSceneHF01); } } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, true, false, 0)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { int affectionTowardsActor = getAffectionTowardsActor(); if (Game_Flag_Query(kFlagHF05PoliceArrived) && Game_Flag_Query(kFlagHF07Hole) && affectionTowardsActor != -1 ) { Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true); Actor_Says(kActorMcCoy, 1810, 16); } Game_Flag_Set(kFlagHF05toHF07); Set_Enter(kSetHF07, kSceneHF07); } } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, true, false, 0)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { Game_Flag_Set(kFlagHF05toHF06); Set_Enter(kSetHF06, kSceneHF06); } } return true; } return false; } bool SceneScriptHF05::ClickedOn2DRegion(int region) { return false; } void SceneScriptHF05::SceneFrameAdvanced(int frame) { switch (frame) { case 126: Sound_Play(kSfxMAGMOVE1, 90, -20, 70, 50); break; case 152: Sound_Play(kSfxDORSLID2, 90, 0, 0, 50); break; case 156: Sound_Play(kSfxLOWERN1, 47, 100, 100, 50); break; case 161: Sound_Play(kSfxDORSLID1, 90, 0, 0, 50); break; case 176: Sound_Play(kSfxMAGCHNK1, 32, 100, 100, 50); break; case 178: Sound_Play(kSfxRAISEY1, 47, 100, 100, 50); break; case 179: Sound_Play(kSfxCAREXPL1, 90, 0, 0, 50); Music_Play(kMusicBatl226M, 50, 0, 2, -1, 0, 0); break; case 186: Sound_Play(kSfxCARCREK1, 32, 100, 100, 50); break; case 209: Sound_Play(kSfxMAGMOVE2, 90, 100, -20, 50); break; case 243: Sound_Play(kSfxLOWERY1, 40, -20, -20, 50); break; case 261: Sound_Play(kSfxCARLAND1, 47, -20, -20, 50); break; case 268: Sound_Play(kSfxMAGDROP1, 58, -20, -20, 50); break; case 269: Sound_Play(kSfxRAISEN1, 43, -20, -20, 50); break; } //return true; } void SceneScriptHF05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { if (actorId == kActorOfficerLeary && newGoal == 430 ) { Game_Flag_Set(kFlagHF05PoliceAttacked); policeAttack(); } //return false; } void SceneScriptHF05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagHF01TalkToLovedOne)) { int affectionTowardsActor = getAffectionTowardsActor(); if (Game_Flag_Query(kFlagHF01TalkToLovedOne) && affectionTowardsActor != -1 ) { Actor_Put_In_Set(affectionTowardsActor, kSetHF05); Actor_Force_Stop_Walking(affectionTowardsActor); if (Game_Flag_Query(kFlagHF01toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 506.81f, 40.63f, -140.92f, 0); Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, 0); } else if (Game_Flag_Query(kFlagHF06toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 288.0f, 40.63f, 410.0f, 909); } else if (Game_Flag_Query(kFlagHF07toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 298.0f, 40.63f, -107.0f, 512); } else { Actor_Set_At_XYZ(affectionTowardsActor, 284.0f, 40.63f, 286.0f, 0); } } if (Game_Flag_Query(kFlagHF05PoliceAttacked)) { policeAttack(); } else if (Actor_Clue_Query(kActorMcCoy, kClueSpinnerKeys) || Game_Flag_Query(kFlagHF06SteelInterruption) ) { if ( Game_Flag_Query(kFlagHF06SteelInterruption) && !Game_Flag_Query(kFlagHF05PoliceArrived) ) { Game_Flag_Set(kFlagHF05PoliceArrived); Music_Play(kMusicBatl226M, 40, 0, 2, -1, 0, 0); Actor_Says(kActorOfficerGrayford, 200, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 210, kAnimationModeTalk); Actor_Set_Goal_Number(kActorOfficerLeary, 420); if (getCompanionActor() == kActorDektora) { talkWithDektora(); } else if (getCompanionActor() == kActorLucy) { talkWithLucy(); } } } else { talkWithCrazylegs3(affectionTowardsActor); } } else if (Game_Flag_Query(kFlagHF01toHF05)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, false, false, 0); } else if (Game_Flag_Query(kFlagHF07toHF05)) { Actor_Set_At_XYZ(kActorMcCoy, 346.0f, 4.63f, -151.0f, 603); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle); } if (Actor_Query_In_Set(kActorCrazylegs, kSetHF05)) { if (!Game_Flag_Query(kFlagHF05CrazyLegsTalk1)) { talkWithCrazyLegs1(); Game_Flag_Set(kFlagHF05CrazyLegsTalk1); } else if (!Game_Flag_Query(kFlagHF05CrazyLegsTalk2) && Global_Variable_Query(kVariableChapter) == 3 ) { talkWithCrazyLegs2(); Game_Flag_Set(kFlagHF05CrazyLegsTalk2); } } Game_Flag_Reset(kFlagHF01toHF05); Game_Flag_Reset(kFlagHF06toHF05); Game_Flag_Reset(kFlagHF07toHF05); //return false; } void SceneScriptHF05::PlayerWalkedOut() { if (Actor_Query_Goal_Number(kActorCrazylegs) == kGoalCrazyLegsMcCoyDrewHisGun) { Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsLeavesShowroom); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptHF05::DialogueQueueFlushed(int a1) { } void SceneScriptHF05::talkWithCrazyLegs2() { Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, false, false); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Says(kActorCrazylegs, 370, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1855, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 380, 12); Actor_Says(kActorCrazylegs, 390, 14); Actor_Says(kActorCrazylegs, 400, 15); Actor_Says(kActorCrazylegs, 410, 16); Actor_Says(kActorMcCoy, 1860, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 420, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1865, kAnimationModeTalk); } void SceneScriptHF05::dialogueWithCrazylegs1() { Dialogue_Menu_Clear_List(); if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // cut feature? there is no way how to obtain this clue && Global_Variable_Query(kVariableChapter) == 3 ) { DM_Add_To_List_Never_Repeat_Once_Selected(1180, 3, 6, 7); // ADVERTISEMENT } if (Actor_Clue_Query(kActorMcCoy, kClueCrazylegsInterview1)) { DM_Add_To_List_Never_Repeat_Once_Selected(1190, 2, 7, 4); // WOMAN } if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)) { DM_Add_To_List_Never_Repeat_Once_Selected(1200, 5, 5, 3); // WOMAN'S PHOTO } if (Actor_Clue_Query(kActorMcCoy, kClueLucy) && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone ) { DM_Add_To_List_Never_Repeat_Once_Selected(1210, 4, 6, 2); // LUCY'S PHOTO } if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources) // cut feature? there is no way how to obtain this clue || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) // cut feature? there is no way how to obtain this clue either && Global_Variable_Query(kVariableChapter) == 3 ) ) { DM_Add_To_List_Never_Repeat_Once_Selected(1220, -1, 2, 8); // GRIGORIAN } if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1) || Actor_Clue_Query(kActorMcCoy, kClueCarRegistration3) ) { DM_Add_To_List_Never_Repeat_Once_Selected(1230, 4, 7, -1); // CAR REGISTRATION } if (!Dialogue_Menu_Query_List_Size()) { Actor_Says(kActorMcCoy, 1880, 15); Actor_Says(kActorCrazylegs, 490, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1885, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 500, 16); return; } Dialogue_Menu_Add_DONE_To_List(1240); // DONE Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 1180: // ADVERTISEMENT Actor_Says(kActorMcCoy, 1890, 23); Actor_Says(kActorCrazylegs, 510, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1920, 23); Actor_Says(kActorMcCoy, 1925, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 530, 12); Actor_Says(kActorMcCoy, 1930, 18); Actor_Says(kActorCrazylegs, 540, 14); Actor_Says(kActorMcCoy, 1935, 14); Actor_Says(kActorCrazylegs, 550, 16); Actor_Says(kActorMcCoy, 1940, 15); Actor_Says(kActorMcCoy, 1945, -1); Actor_Says(kActorCrazylegs, 560, 15); Actor_Says(kActorCrazylegs, 570, 16); Actor_Says(kActorMcCoy, 1950, 17); dialogueWithCrazylegs2(); break; case 1190: // WOMAN Actor_Says(kActorMcCoy, 1895, kAnimationModeIdle); Actor_Says(kActorCrazylegs, 620, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 630, 12); Actor_Says(kActorMcCoy, 2000, 13); Actor_Says(kActorCrazylegs, 640, 14); Actor_Says(kActorCrazylegs, 650, 15); Actor_Says(kActorCrazylegs, 660, 16); Actor_Says(kActorMcCoy, 2005, kAnimationModeIdle); Actor_Says(kActorMcCoy, 2010, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 670, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 680, 12); Actor_Says(kActorCrazylegs, 690, 14); Actor_Says(kActorMcCoy, 2015, 14); Actor_Says(kActorCrazylegs, 700, 15); Actor_Says(kActorMcCoy, 2020, 18); break; case 1200: // WOMAN'S PHOTO Actor_Says(kActorMcCoy, 1900, 23); Actor_Says(kActorCrazylegs, 710, 16); Actor_Says(kActorMcCoy, 2025, kAnimationModeIdle); Actor_Says(kActorCrazylegs, 720, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 730, 12); break; case 1210: // LUCY'S PHOTO Actor_Says(kActorMcCoy, 1905, 23); Actor_Says(kActorCrazylegs, 740, 14); Actor_Says(kActorMcCoy, 2030, 13); Actor_Says(kActorCrazylegs, 750, 15); Actor_Says(kActorMcCoy, 2035, 18); Actor_Says(kActorCrazylegs, 760, 16); Actor_Says(kActorCrazylegs, 770, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2040, kAnimationModeIdle); break; case 1220: // GRIGORIAN Actor_Says(kActorMcCoy, 1910, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 780, 12); Actor_Says(kActorMcCoy, 2045, 17); Actor_Says(kActorMcCoy, 2050, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 790, 14); Actor_Says(kActorMcCoy, 2055, 19); Actor_Says(kActorMcCoy, 2060, -1); Actor_Says(kActorCrazylegs, 800, 15); Actor_Says(kActorMcCoy, 2065, 18); Actor_Says(kActorMcCoy, 2070, 14); Actor_Says(kActorCrazylegs, 810, 16); dialogueWithCrazylegs2(); break; case 1230: // CAR REGISTRATION Actor_Says(kActorMcCoy, 1915, 12); if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1)) { Actor_Says(kActorCrazylegs, 820, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2075, 13); Actor_Says(kActorCrazylegs, 830, 12); Actor_Says(kActorCrazylegs, 840, 14); Actor_Says(kActorCrazylegs, 850, 15); Actor_Says(kActorMcCoy, 2080, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 860, 16); Actor_Says(kActorCrazylegs, 870, kAnimationModeTalk); } else if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration3)) { Actor_Says(kActorCrazylegs, 880, 12); Actor_Says(kActorCrazylegs, 890, 14); Actor_Says(kActorMcCoy, 2085, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 900, 15); Actor_Says(kActorMcCoy, 2090, 19); Actor_Says(kActorCrazylegs, 910, 16); Actor_Says(kActorMcCoy, 2095, 14); Actor_Says(kActorCrazylegs, 920, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2100, 15); Actor_Says(kActorCrazylegs, 930, 12); Actor_Says(kActorCrazylegs, 940, 14); Actor_Says(kActorMcCoy, 2105, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 950, 15); Actor_Says(kActorMcCoy, 2110, kAnimationModeIdle); Actor_Says(kActorCrazylegs, 960, 16); } break; } } void SceneScriptHF05::dialogueWithCrazylegs2() { // cut feature? it is impossible to trigger this dialog Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(1250, -1, -1, 10); // ARREST DM_Add_To_List_Never_Repeat_Once_Selected(1260, 10, 5, -1); // WARNING Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); if (answer == 1250) { // ARREST Actor_Says(kActorMcCoy, 1955, 17); Actor_Says(kActorMcCoy, 1960, 23); Item_Pickup_Spin_Effect(kModelAnimationSpinnerKeys, 315, 327); Delay(2000); Actor_Says(kActorMcCoy, 1980, 23); Actor_Says(kActorMcCoy, 1985, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 580, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 590, 15); Actor_Says(kActorMcCoy, 1990, 17); Actor_Says(kActorCrazylegs, 600, 16); Actor_Says(kActorMcCoy, 1995, kAnimationModeTalk); Game_Flag_Set(kFlagCrazylegsArrested); Actor_Put_In_Set(kActorCrazylegs, kSetPS09); Actor_Set_At_XYZ(kActorCrazylegs, -315.15f, 0.0f, 241.06f, 583); Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsIsArrested); Game_Flag_Set(kFlagCrazylegsArrestedTalk); if (Game_Flag_Query(kFlagSpinnerAtNR01)) { Set_Enter(kSetNR01, kSceneNR01); } else { Game_Flag_Set(kFlagHF05toHF01); Set_Enter(kSetHF01, kSceneHF01); } } else if (answer == 1260) { // WARNING Actor_Says(kActorMcCoy, 1965, 12); Actor_Says(kActorMcCoy, 1970, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1975, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 610, 16); } } int SceneScriptHF05::getAffectionTowardsActor() { if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora && Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone ) { return kActorDektora; } if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone ) { return kActorLucy; } return -1; } void SceneScriptHF05::policeAttack() { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Put_In_Set(kActorOfficerLeary, kSetHF05); Actor_Set_At_XYZ(kActorOfficerLeary, 430.4f, 40.63f, -258.18f, 300); Actor_Put_In_Set(kActorOfficerGrayford, kSetHF05); Actor_Set_At_XYZ(kActorOfficerGrayford, 526.4f, 37.18f, -138.18f, 300); ADQ_Flush(); ADQ_Add(kActorOfficerGrayford, 260, -1); Player_Loses_Control(); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 100, 1200, true); Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 100, 300, true); } void SceneScriptHF05::talkWithDektora() { Actor_Face_Actor(kActorMcCoy, kActorDektora, true); Actor_Face_Actor(kActorDektora, kActorMcCoy, true); Actor_Says(kActorDektora, 2660, 12); Actor_Says(kActorMcCoy, 8990, kAnimationModeTalk); Actor_Says(kActorDektora, 2670, 13); Actor_Says(kActorDektora, 2680, 17); Actor_Says(kActorMcCoy, 8995, 14); Actor_Says(kActorDektora, 2690, 15); Actor_Says_With_Pause(kActorMcCoy, 9000, 1.0f, 16); Actor_Says_With_Pause(kActorMcCoy, 9005, 1.0f, 19); Actor_Says(kActorMcCoy, 1765, 17); Actor_Says(kActorDektora, 160, 12); Actor_Says(kActorMcCoy, 1770, 15); Actor_Says(kActorMcCoy, 1775, kAnimationModeTalk); Actor_Says(kActorDektora, 170, kAnimationModeTalk); Actor_Says_With_Pause(kActorMcCoy, 1780, 1.0f, 18); } void SceneScriptHF05::talkWithLucy() { Actor_Face_Actor(kActorMcCoy, kActorLucy, true); Actor_Face_Actor(kActorLucy, kActorMcCoy, true); Actor_Says(kActorLucy, 400, 16); Actor_Says(kActorMcCoy, 1750, 14); Actor_Says(kActorLucy, 410, 12); Actor_Says(kActorLucy, 420, 14); Actor_Says(kActorMcCoy, 1755, 16); Actor_Says(kActorLucy, 430, 18); Actor_Says_With_Pause(kActorMcCoy, 1760, 1.0f, 15); Actor_Says(kActorMcCoy, 1765, 17); Actor_Says(kActorLucy, 440, kAnimationModeTalk); Actor_Says(kActorMcCoy, 1770, 15); Actor_Says(kActorMcCoy, 1775, kAnimationModeTalk); Actor_Says(kActorLucy, 450, 17); Actor_Says_With_Pause(kActorMcCoy, 1780, 1.0f, 18); } void SceneScriptHF05::talkWithCrazylegs3(int affectionTowardsActor) { if (affectionTowardsActor != -1 && Actor_Query_In_Set(kActorCrazylegs, kSetHF05) ) { Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, false); Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 437, 0, false, false); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Face_Actor(affectionTowardsActor, kActorCrazylegs, true); Actor_Says(kActorCrazylegs, 0, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 10, 12); Actor_Says(kActorMcCoy, 1715, 19); Actor_Says(kActorMcCoy, 1720, -1); Actor_Says(kActorCrazylegs, 20, 14); Actor_Says(kActorCrazylegs, 30, 15); Actor_Says(kActorMcCoy, 1725, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 40, 16); Actor_Says(kActorCrazylegs, 50, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 60, 12); Actor_Says(kActorCrazylegs, 70, 13); Actor_Says(kActorMcCoy, 1730, kAnimationModeTalk); Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 28, false, false); Item_Pickup_Spin_Effect(kModelAnimationSpinnerKeys, 315, 327); Actor_Says(kActorCrazylegs, 80, 23); Actor_Clue_Acquire(kActorMcCoy, kClueSpinnerKeys, true, kActorCrazylegs); Actor_Says(kActorCrazylegs, 90, 15); Actor_Says(kActorMcCoy, 1735, 17); Actor_Says(kActorCrazylegs, 100, 16); Actor_Says(kActorCrazylegs, 110, kAnimationModeTalk); Actor_Face_Actor(affectionTowardsActor, kActorMcCoy, true); if (affectionTowardsActor == kActorDektora) { Actor_Says(kActorDektora, 90, kAnimationModeTalk); } else { Actor_Says(kActorLucy, 380, kAnimationModeTalk); } Actor_Says(kActorMcCoy, 1740, 14); // You tell her we're headed South. Actor_Says(kActorCrazylegs, 120, 12); // Ten Four. Actor_Set_Goal_Number(kActorCrazylegs, kGoalCrazyLegsLeavesShowroom); if (affectionTowardsActor == kActorDektora) { Actor_Says(kActorDektora, 100, kAnimationModeTalk); } else { Actor_Says(kActorLucy, 390, kAnimationModeTalk); } Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true); Actor_Says(kActorMcCoy, 1745, kAnimationModeTalk); Async_Actor_Walk_To_XYZ(affectionTowardsActor, 309.0f, 40.63f, 402.0f, 0, false); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, false, false, 0); Game_Flag_Set(kFlagHF05toHF06); Set_Enter(kSetHF06, kSceneHF06); } } void SceneScriptHF05::talkWithCrazyLegs1() { Player_Loses_Control(); if (Global_Variable_Query(kVariableChapter) == 3) { ADQ_Flush(); ADQ_Add(kActorCrazylegs, 130, 18); ADQ_Add(kActorCrazylegs, 140, 18); ADQ_Add(kActorCrazylegs, 150, 18); ADQ_Add(kActorCrazylegs, 160, 17); } Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, 0); Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, false, false); Ambient_Sounds_Play_Sound(kSfxLABMISC4, 99, 99, 0, 0); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); #if BLADERUNNER_ORIGINAL_BUGS #else // There is a chance here that Crazylegs will "interrupt himself" // and thus sometimes skip the last sentence of the above queued dialogue in chapter 3. // So we explicitly wait for the queue to be emptied before proceeding to his next line ADQ_Wait_For_All_Queued_Dialogue(); #endif // BLADERUNNER_ORIGINAL_BUGS Actor_Says(kActorCrazylegs, 170, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 180, 12); Actor_Says(kActorCrazylegs, 190, 14); Actor_Says(kActorCrazylegs, 200, 15); Actor_Says(kActorMcCoy, 1815, 12); Actor_Says(kActorCrazylegs, 210, 16); Actor_Says(kActorMcCoy, 1820, -1); Actor_Says(kActorCrazylegs, 220, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 230, 12); Actor_Says(kActorCrazylegs, 240, 14); Actor_Says(kActorMcCoy, 1825, kAnimationModeIdle); Actor_Says(kActorCrazylegs, 250, 15); Actor_Face_Object(kActorCrazylegs, "MONTE CARLO DRY", true); Actor_Says(kActorCrazylegs, 260, 16); Actor_Face_Object(kActorMcCoy, "MONTE CARLO DRY", true); Actor_Says(kActorMcCoy, 1830, kAnimationModeIdle); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Says(kActorCrazylegs, 270, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 280, 12); Async_Actor_Walk_To_XYZ(kActorCrazylegs, 276.0f, 40.63f, 182.0f, 12, false); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, false, false, 0); Actor_Face_Object(kActorCrazylegs, "MONTE CARLO DRY", true); Actor_Face_Object(kActorMcCoy, "MONTE CARLO DRY", true); Actor_Says(kActorCrazylegs, 290, 14); Actor_Says(kActorCrazylegs, 300, 15); Actor_Says(kActorCrazylegs, 310, 16); Actor_Says(kActorMcCoy, 1835, 12); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); Actor_Says(kActorCrazylegs, 320, kAnimationModeTalk); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, true); Actor_Says(kActorCrazylegs, 330, 12); Actor_Says(kActorMcCoy, 1840, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 340, 14); Actor_Says(kActorMcCoy, 1845, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 350, 15); Actor_Says(kActorCrazylegs, 360, 16); Actor_Says(kActorMcCoy, 1850, kAnimationModeTalk); Player_Gains_Control(); } void SceneScriptHF05::addAmbientSounds() { Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1); } int SceneScriptHF05::getCompanionActor() { if (Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone ) { return kActorDektora; } if (Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone ) { return kActorLucy; } return kActorMcCoy; } } // End of namespace BladeRunner