/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptHF07::InitializeScene() { if (Game_Flag_Query(361) ) { Setup_Scene_Information(-84.0f, 58.43f, -105.0f, 524); } else { Setup_Scene_Information(298.0f, 58.43f, -71.0f, 700); } Scene_Exit_Add_2D_Exit(0, 289, 136, 344, 305, 0); Scene_Exit_Add_2D_Exit(1, 69, 264, 132, 303, 2); Ambient_Sounds_Add_Looping_Sound(108, 100, 0, 1); Ambient_Sounds_Add_Looping_Sound(112, 32, 0, 1); Ambient_Sounds_Add_Sound(303, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(368) ) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } } void SceneScriptHF07::SceneLoaded() { Obstacle_Object("BRIMS02", true); Unobstacle_Object("BOX50", true); Unobstacle_Object("BOX60", true); } bool SceneScriptHF07::MouseClick(int x, int y) { return false; } bool SceneScriptHF07::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptHF07::ClickedOnActor(int actorId) { return false; } bool SceneScriptHF07::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptHF07::ClickedOnExit(int exitId) { if (exitId == 0) { if (Actor_Query_In_Set(3, 43)) { Async_Actor_Walk_To_XYZ(3, 235.0f, 58.43f, -100.0f, 0, false); } else if (Actor_Query_In_Set(6, 43)) { Async_Actor_Walk_To_XYZ(6, 235.0f, 58.43f, -100.0f, 0, false); } if (!Loop_Actor_Walk_To_XYZ(0, 318.0f, 71.43f, -102.0f, 0, 1, false, 0)) { Game_Flag_Set(358); if (!Game_Flag_Query(662)) { Actor_Face_Heading(0, 0, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(0, 30, 1, 0); Footstep_Sound_Override_Off(); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(41, kSceneHF05); } return true; } if (exitId == 1) { if (Actor_Query_In_Set(3, 43)) { Async_Actor_Walk_To_XYZ(3, -73.0f, 58.43f, -7.0f, 0, false); } else if (Actor_Query_In_Set(6, 43)) { Async_Actor_Walk_To_XYZ(6, -73.0f, 58.43f, -7.0f, 0, false); } if (!Loop_Actor_Walk_To_XYZ(0, -84.0f, 58.43f, -105.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(360); Set_Enter(78, kSceneUG05); } return true; } return false; } bool SceneScriptHF07::ClickedOn2DRegion(int region) { return false; } void SceneScriptHF07::SceneFrameAdvanced(int frame) { } void SceneScriptHF07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptHF07::PlayerWalkedIn() { if (Game_Flag_Query(662)) { int actorId = sub_401864(); if (Game_Flag_Query(662) && actorId != -1) { Actor_Put_In_Set(actorId, 43); if (Game_Flag_Query(361)) { Actor_Set_At_XYZ(actorId, -73.0f, 58.43f, -7.0f, 224); } else { Actor_Set_At_XYZ(actorId, 235.0f, 58.43f, -100.0f, 512); } } } else if (Game_Flag_Query(359)) { Actor_Set_At_XYZ(0, 267.72f, 329.43f, -86.75f, 940); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(0, 30, 0, 0); Footstep_Sound_Override_Off(); } Game_Flag_Reset(359); Game_Flag_Reset(361); } void SceneScriptHF07::PlayerWalkedOut() { } void SceneScriptHF07::DialogueQueueFlushed(int a1) { } int SceneScriptHF07::sub_401864() { if (Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(3) != 599) { return kActorDektora; } if (Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(6) != 599) { return kActorLucy; } return -1; } } // End of namespace BladeRunner