/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum KP03Loops { kKP03MainLoopBombInactive = 0, kKP03MainLoopBombActive = 2, kKP03MainLoopBombExploding = 4, kKP03MainLoopBombExploded = 5, kKP03MainLoopBombNoWire = 7 }; void SceneScriptKP03::InitializeScene() { if (Game_Flag_Query(kFlagKP05toKP03)) { Setup_Scene_Information( 1.0f, -36.55f, 111.0f, 200); } else { Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0); Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagKP03BombExploded)) { Scene_Loop_Set_Default(kKP03MainLoopBombExploded); } else if (Game_Flag_Query(kFlagKP03BombDisarmed)) { Scene_Loop_Set_Default(kKP03MainLoopBombNoWire); } else { Scene_Loop_Set_Default(kKP03MainLoopBombActive); Game_Flag_Set(kFlagKP03BombActive); } if (( Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleGone && !Game_Flag_Query(kFlagKP03BombExploded) && !Game_Flag_Query(kFlagKP03BombDisarmed) ) && ((Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) && Game_Flag_Query(kFlagKP05toKP03) ) || (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) && Game_Flag_Query(kFlagKP01toKP03) ) ) ) { Actor_Put_In_Set(kActorSteele, kSetKP03); Actor_Set_At_XYZ(kActorSteele, -300.0f, -36.55f, 26.0f, 350); } } void SceneScriptKP03::SceneLoaded() { Obstacle_Object("BRACK MID", true); Unobstacle_Object("OBSTACLE_REMOVE", true); Unobstacle_Object("BOX11", true); Unobstacle_Object("OBSTACLE05", true); Clickable_Object("BRACK MID"); } bool SceneScriptKP03::MouseClick(int x, int y) { return false; } bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool combatMode) { Actor_Face_Object(kActorSteele, "BRACK MID", true); if ( Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(kFlagKP03BombExploded) ) { if (combatMode) { Scene_Loop_Set_Default(kKP03MainLoopBombExploded); Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); Actor_Change_Animation_Mode(kActorMcCoy, 39); Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1); Game_Flag_Set(kFlagKP03BombExploded); Game_Flag_Reset(kFlagKP03BombActive); return false; } if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP03Walk) { Scene_Exits_Enable(); saveSteele(); } else { if (Game_Flag_Query(kFlagKP01toKP03)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, 0, true, 0); } else if (Game_Flag_Query(kFlagKP05toKP03)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, 0, true, 0); } if (Game_Flag_Query(kFlagKP03BombActive)) { Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Game_Flag_Set(kFlagKP03BombDisarmed); Game_Flag_Reset(kFlagKP03BombActive); Scene_Loop_Set_Default(kKP03MainLoopBombNoWire); Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombInactive, false); Actor_Voice_Over(1110, kActorVoiceOver); Actor_Voice_Over(1120, kActorVoiceOver); } else { Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Actor_Says(kActorMcCoy, 8580, 13); } } return true; } return false; } bool SceneScriptKP03::ClickedOnActor(int actorId) { if (actorId == kActorSteele && Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP03Walk ) { Actor_Face_Object(kActorSteele, "BRACK MID", true); saveSteele(); } return false; } bool SceneScriptKP03::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptKP03::ClickedOnExit(int exitId) { if (Actor_Query_Goal_Number(kActorSteele) == 410) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03ShootMcCoy); } else { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); Game_Flag_Reset(kFlagKP01toKP03); Game_Flag_Reset(kFlagKP05toKP03); Game_Flag_Set(kFlagKP03toKP05); Set_Enter(kSetKP05_KP06, kSceneKP05); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); Game_Flag_Reset(kFlagKP01toKP03); Game_Flag_Reset(kFlagKP05toKP03); Game_Flag_Set(kFlagKP03toKP01); Set_Enter(kSetKP01, kSceneKP01); } return true; } } return false; } bool SceneScriptKP03::ClickedOn2DRegion(int region) { return false; } void SceneScriptKP03::SceneFrameAdvanced(int frame) { if (frame == 123) { Ambient_Sounds_Play_Sound(kSfxCRYEXPL1, 99, -60, 100, 99); } if ( Game_Flag_Query(kFlagKP03BombActive) && !Game_Flag_Query(kFlagKP03BombDisarmed) && !Game_Flag_Query(kFlagKP03BombExploded) ) { float x, y, z; int bombTriggeredByActor = -1; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); if ((Game_Flag_Query(kFlagKP01toKP03) && -130.0f < x ) || (Game_Flag_Query(kFlagKP05toKP03) && -130.0f > x ) ) { bombTriggeredByActor = kActorMcCoy; } Actor_Query_XYZ(kActorSteele, &x, &y, &z); if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) && Actor_Query_Which_Set_In(kActorSteele) == kSetKP03 ) { if ((Game_Flag_Query(kFlagKP01toKP03) && -130.0f > x ) || (Game_Flag_Query(kFlagKP05toKP03) && -130.0f < x ) ) { bombTriggeredByActor = kActorSteele; } } else if ((Game_Flag_Query(kFlagKP01toKP03) && -130.0f < x ) || (Game_Flag_Query(kFlagKP05toKP03) && -130.0f > x ) ) { bombTriggeredByActor = kActorSteele; } if (bombTriggeredByActor != -1) { Scene_Loop_Set_Default(kKP03MainLoopBombExploded); Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); Game_Flag_Set(kFlagKP03BombExploded); Game_Flag_Reset(kFlagKP03BombActive); Unclickable_Object("BRACK MID"); Scene_Exits_Enable(); if (bombTriggeredByActor == kActorSteele) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Exploded); Music_Play(kMusicCrysDie1, 25, 0, 1, -1, 0, 0); if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorSteele) <= 120) { bombTriggeredByActor = kActorMcCoy; } } if (bombTriggeredByActor == kActorSteele) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); } else { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 72, 18, true, -1); } } } } void SceneScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptKP03::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP05toKP03)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, 0); } if (Actor_Query_Is_In_Current_Set(kActorSteele) && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleKP03Dead ) { if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { if (Game_Flag_Query(kFlagKP05toKP03)) { Actor_Set_Goal_Number(kActorSteele, 410); } return; } if (!Game_Flag_Query(kFlagKP03BombExploded) && !Game_Flag_Query(kFlagKP03BombDisarmed) && Game_Flag_Query(kFlagKP01toKP03) ) { Scene_Exits_Disable(); Delay(1000); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Walk); } } } void SceneScriptKP03::PlayerWalkedOut() { } void SceneScriptKP03::DialogueQueueFlushed(int a1) { } void SceneScriptKP03::saveSteele() { Player_Loses_Control(); Actor_Says(kActorMcCoy, 2180, 14); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03StopWalking); Actor_Says(kActorSteele, 480, 60); Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Actor_Says(kActorMcCoy, 2185, 14); Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, 0); Actor_Face_Object(kActorSteele, "BRACK MID", true); Actor_Says(kActorSteele, 490, 58); Actor_Says(kActorMcCoy, 2190, 14); Actor_Says(kActorSteele, 500, 58); Actor_Says(kActorSteele, 510, 59); Actor_Says(kActorSteele, 520, 60); Game_Flag_Set(kFlagKP03BombDisarmed); Game_Flag_Reset(kFlagKP03BombActive); Scene_Loop_Set_Default(kKP03MainLoopBombNoWire); Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombNoWire, false); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Leave); Actor_Says(kActorMcCoy, 2195, 14); Ambient_Sounds_Play_Sound(kSfxLABMISC6, 40, -60, -60, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, 0); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP05Enter); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Reset(kFlagKP01toKP03); Game_Flag_Reset(kFlagKP05toKP03); Game_Flag_Set(kFlagKP03toKP05); Set_Enter(kSetKP05_KP06, kSceneKP05); Player_Gains_Control(); } } // End of namespace BladeRunner