/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene.h" namespace BladeRunner { void SceneScriptKP03::InitializeScene() { if (Game_Flag_Query(420)) { Setup_Scene_Information(1.0f, -36.55f, 111.0f, 200); } else { Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0); Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(422)) { Scene_Loop_Set_Default(5); } else if (Game_Flag_Query(484)) { Scene_Loop_Set_Default(7); } else { Scene_Loop_Set_Default(2); Game_Flag_Set(421); } if ((Actor_Query_Goal_Number(kActorSteele) != 599 && !Game_Flag_Query(422) && !Game_Flag_Query(484)) && ((Game_Flag_Query(653) && Game_Flag_Query(420)) || (!Game_Flag_Query(653) && Game_Flag_Query(417)))) { Actor_Put_In_Set(kActorSteele, 46); Actor_Set_At_XYZ(kActorSteele, -300.0f, -36.55f, 26.0f, 350); } } void SceneScriptKP03::SceneLoaded() { Obstacle_Object("BRACK MID", true); Unobstacle_Object("OBSTACLE_REMOVE", true); Unobstacle_Object("BOX11", true); Unobstacle_Object("OBSTACLE05", true); Clickable_Object("BRACK MID"); } bool SceneScriptKP03::MouseClick(int x, int y) { return false; } bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Face_Object(kActorSteele, "BRACK MID", true); if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) { if (a2) { Scene_Loop_Set_Default(5); Scene_Loop_Start_Special(kSceneLoopMode2, 4, true); Actor_Change_Animation_Mode(kActorMcCoy, 39); Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1); Game_Flag_Set(422); Game_Flag_Reset(421); return false; } if (Actor_Query_Goal_Number(kActorSteele) == 411) { Scene_Exits_Enable(); sub_401E54(); } else { if (Game_Flag_Query(417)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, 0, true, 0); } else if (Game_Flag_Query(420)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, 0, true, 0); } if (Game_Flag_Query(421)) { Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Game_Flag_Set(484); Game_Flag_Reset(421); Scene_Loop_Set_Default(7); Scene_Loop_Start_Special(kSceneLoopMode2, 0, false); Actor_Voice_Over(1110, kActorVoiceOver); Actor_Voice_Over(1120, kActorVoiceOver); } else { Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Actor_Says(kActorMcCoy, 8580, 13); } } return true; } return false; } bool SceneScriptKP03::ClickedOnActor(int actorId) { if (actorId == 1 && Actor_Query_Goal_Number(kActorSteele) == 411) { Actor_Face_Object(kActorSteele, "BRACK MID", true); sub_401E54(); } return false; } bool SceneScriptKP03::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptKP03::ClickedOnExit(int exitId) { if (Actor_Query_Goal_Number(kActorSteele) == 410) { Actor_Set_Goal_Number(kActorSteele, 418); } else { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); Game_Flag_Reset(417); Game_Flag_Reset(420); Game_Flag_Set(419); Set_Enter(9, 45); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Music_Stop(2); Game_Flag_Reset(417); Game_Flag_Reset(420); Game_Flag_Set(418); Set_Enter(44, 41); } return true; } } return false; } bool SceneScriptKP03::ClickedOn2DRegion(int region) { return false; } void SceneScriptKP03::SceneFrameAdvanced(int frame) { int v1; float x, y, z; if (frame == 123) { Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99); } if (Game_Flag_Query(421) && !Game_Flag_Query(484)) { v1 = -1; if (!Game_Flag_Query(422)) { Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) { v1 = 0; } } if (!Game_Flag_Query(422)) { //todo ? same condition as before Actor_Query_XYZ(kActorSteele, &x, &y, &z); if (Game_Flag_Query(653) && Actor_Query_Which_Set_In(kActorSteele) == 46) { if ((Game_Flag_Query(417) && -130.0f > x) || (Game_Flag_Query(420) && -130.0f < x)) { v1 = 1; } } else if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) { v1 = 1; } } if (v1 != -1) { Scene_Loop_Set_Default(5); Scene_Loop_Start_Special(kSceneLoopMode2, 4, true); Game_Flag_Set(422); Game_Flag_Reset(421); Unclickable_Object("BRACK MID"); Scene_Exits_Enable(); if (v1 == 1) { Actor_Set_Goal_Number(kActorSteele, 415); Music_Play(12, 25, 0, 1, -1, 0, 0); if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorSteele) <= 120) { v1 = 0; } } if (v1) { Actor_Change_Animation_Mode(kActorMcCoy, 21); } else { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, 48); Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1); } } } } void SceneScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptKP03::PlayerWalkedIn() { if (Game_Flag_Query(420)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, 0, false, 0); } if (Actor_Query_Is_In_Current_Set(kActorSteele) && Actor_Query_Goal_Number(kActorSteele) != 419) { if (Game_Flag_Query(653)) { if (Game_Flag_Query(420)) { Actor_Set_Goal_Number(kActorSteele, 410); } } else if (!Game_Flag_Query(422) && !Game_Flag_Query(484) && Game_Flag_Query(417)) { Scene_Exits_Disable(); Delay(1000); Actor_Set_Goal_Number(kActorSteele, 411); } } } void SceneScriptKP03::PlayerWalkedOut() { } void SceneScriptKP03::DialogueQueueFlushed(int a1) { } void SceneScriptKP03::sub_401E54() { Player_Loses_Control(); Actor_Says(kActorMcCoy, 2180, 14); Actor_Set_Goal_Number(kActorSteele, 412); Actor_Says(kActorSteele, 480, 60); Actor_Face_Object(kActorMcCoy, "BRACK MID", true); Actor_Says(kActorMcCoy, 2185, 14); Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, 0, false, 0); Actor_Face_Object(kActorSteele, "BRACK MID", true); Actor_Says(kActorSteele, 490, 58); Actor_Says(kActorMcCoy, 2190, 14); Actor_Says(kActorSteele, 500, 58); Actor_Says(kActorSteele, 510, 59); Actor_Says(kActorSteele, 520, 60); Game_Flag_Set(484); Game_Flag_Reset(421); Scene_Loop_Set_Default(7); Scene_Loop_Start_Special(kSceneLoopMode2, 7, false); Actor_Set_Goal_Number(kActorSteele, 413); Actor_Says(kActorMcCoy, 2195, 14); Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, 0, false, 0); Actor_Set_Goal_Number(kActorSteele, 430); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Reset(417); Game_Flag_Reset(420); Game_Flag_Set(419); Set_Enter(9, 45); Player_Gains_Control(); } } // End of namespace BladeRunner