/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptKP06::InitializeScene() { if (Game_Flag_Query(kFlagKP07toKP06) ) { Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640); } else { Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0); } Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0); Ambient_Sounds_Add_Looping_Sound(kSfxKPAMB1, 34, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 27, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 90, 1, 1); Ambient_Sounds_Add_Sound(kSfxSCARY1, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY2, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY3, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagKP05toKP06) ) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); Game_Flag_Reset(kFlagKP05toKP06); } else { Scene_Loop_Set_Default(1); } } void SceneScriptKP06::SceneLoaded() { Obstacle_Object("TRASH CAN WITH FIRE", true); Obstacle_Object("MOONBUS", true); Obstacle_Object("STAIR 1", true); Obstacle_Object("COCKPIT FRONT", true); Unobstacle_Object("OBSTACLEBOX28", true); Unobstacle_Object("OBSTACLEBOX32", true); Unclickable_Object("TRASH CAN WITH FIRE"); } bool SceneScriptKP06::MouseClick(int x, int y) { return false; } bool SceneScriptKP06::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptKP06::ClickedOnActor(int actorId) { if ( actorId == kActorSadik && !Game_Flag_Query(kFlagMcCoyAttackedReplicants) ) { if (Actor_Clue_Query(kActorSadik, kCluePowerSource)) { Actor_Face_Actor(kActorMcCoy, kActorSadik, true); Actor_Says(kActorMcCoy, 8610, 15); Actor_Says(kActorSadik, 290, kAnimationModeTalk); } else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) { Actor_Says(kActorSadik, 280, kAnimationModeTalk); Actor_Says(kActorSadik, 290, kAnimationModeTalk); Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy); } else { Actor_Says(kActorMcCoy, 2320, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2325, kAnimationModeTalk); Actor_Says(kActorSadik, 300, kAnimationModeTalk); Actor_Says(kActorSadik, 310, kAnimationModeTalk); } } return false; } bool SceneScriptKP06::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptKP06::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP06toKP05); Set_Enter(kSetKP05_KP06, kSceneKP05); } return true; } if (exitId == 1) { if (Actor_Clue_Query(kActorSadik, kCluePowerSource) || Actor_Query_Goal_Number(kActorSadik) != kGoalSadikUG18NeedsReactorCoreFromMcCoy ) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, true, false, 0)) { if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { if (!Game_Flag_Query(kFlagMcCoyAttackedReplicants)) { Player_Set_Combat_Mode(false); } } else if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP06Leave) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleWaitingForEnd); } else { Actor_Set_Goal_Number(kActorGaff, kGoalGaffGone); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP06toKP07); Set_Enter(kSetKP07, kSceneKP07); } } else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) { Actor_Says(kActorSadik, 280, kAnimationModeTalk); Actor_Says(kActorSadik, 290, kAnimationModeTalk); Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, true, 0); Player_Set_Combat_Mode(false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP06toKP07); Set_Enter(kSetKP07, kSceneKP07); } else { Actor_Set_Goal_Number(kActorSadik, 417); } return true; } return false; } bool SceneScriptKP06::ClickedOn2DRegion(int region) { return false; } void SceneScriptKP06::SceneFrameAdvanced(int frame) { } void SceneScriptKP06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptKP06::PlayerWalkedIn() { if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) && Game_Flag_Query(kFlagKP07toKP06) ) { Game_Flag_Reset(kFlagKP07toKP06); // Ending - leave with Steele if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleWaitingForEnd) { Actor_Face_Actor(kActorSteele, kActorMcCoy, true); Actor_Says(kActorSteele, 2530, 13); Actor_Face_Actor(kActorMcCoy, kActorSteele, true); Actor_Says(kActorMcCoy, 6200, 11); Actor_Says(kActorSteele, 2540, 15); Actor_Says(kActorSteele, 2550, 12); Actor_Says(kActorMcCoy, 6205, 14); if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) < 50) { Actor_Says(kActorSteele, 2560, 12); Actor_Says(kActorMcCoy, 6210, 14); Actor_Says(kActorSteele, 2570, 13); Actor_Says(kActorMcCoy, 6215, 14); Actor_Says(kActorSteele, 2580, 15); Actor_Says(kActorSteele, 2590, 12); } Async_Actor_Walk_To_Waypoint(kActorMcCoy, 551, 0, 0); Delay(1000); Actor_Says(kActorMcCoy, 6220, -1); Delay(3000); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeEnd6, false, -1); Game_Over(); } else { // Ending - talk with Gaff and leaving alone Actor_Set_Goal_Number(kActorGaff, kGoalGaffGone); Actor_Face_Actor(kActorGaff, kActorMcCoy, true); Actor_Says(kActorGaff, 220, 13); Actor_Face_Actor(kActorMcCoy, kActorGaff, true); Actor_Says(kActorMcCoy, 6245, 11); Actor_Says(kActorGaff, 230, 14); if (Game_Flag_Query(kFlagMcCoyAttackedReplicants)) { Actor_Says(kActorMcCoy, 6250, 15); Actor_Says(kActorGaff, 240, 13); Delay(1000); Actor_Says(kActorMcCoy, 6255, 17); Actor_Says(kActorGaff, 250, 14); Delay(1000); } Actor_Says(kActorGaff, 260, 12); Actor_Says(kActorMcCoy, 6260, 15); Actor_Says(kActorGaff, 270, 13); Actor_Says(kActorGaff, 280, 15); Actor_Says(kActorMcCoy, 6265, 14); Actor_Says(kActorGaff, 290, 14); Actor_Says(kActorGaff, 300, 15); Actor_Says(kActorMcCoy, 6270, 11); Async_Actor_Walk_To_Waypoint(kActorMcCoy, 550, 0, 0); Async_Actor_Walk_To_Waypoint(kActorGaff, 551, 0, 0); Actor_Says(kActorGaff, 310, -1); Delay(3000); Outtake_Play(kOuttakeEnd7, false, -1); #if BLADERUNNER_ORIGINAL_BUGS #else // match behavior of other ending outtakes // but do it after the cutscene, // since this particular cutscene has no sound Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); #endif // BLADERUNNER_ORIGINAL_BUGS Game_Over(); } return; // true; } if (Actor_Query_Goal_Number(kActorSadik) == 414) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -809.0f, 8.26f, -619.0f, 0, 0, false, 0); Actor_Face_Actor(kActorMcCoy, kActorSadik, true); Actor_Set_Goal_Number(kActorSadik, 415); } if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP05Leave) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP06Enter); } } void SceneScriptKP06::PlayerWalkedOut() { if (Game_Flag_Query(kFlagKP06toKP07) && Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP06Leave ) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleWaitingForEnd); } } void SceneScriptKP06::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner