/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene.h" namespace BladeRunner { void SceneScriptKP07::InitializeScene() { Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0); Game_Flag_Reset(578); Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0); if (Game_Flag_Query(653)) { if (Game_Flag_Query(47) && Actor_Query_Goal_Number(kActorDektora) < 599) { Actor_Set_Targetable(kActorDektora, true); Global_Variable_Increment(51, 1); Actor_Put_In_Set(kActorDektora, 48); Actor_Set_At_XYZ(kActorDektora, -52.0f, -41.52f, -5.0f, 289); } if (Actor_Query_Goal_Number(kActorZuben) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(kActorZuben, true); Actor_Put_In_Set(kActorZuben, 48); Actor_Set_At_XYZ(kActorZuben, -26.0f, -41.52f, -135.0f, 0); } if (Game_Flag_Query(44) && Actor_Query_Goal_Number(kActorIzo) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(kActorIzo, true); Actor_Put_In_Set(kActorIzo, 48); Actor_Set_At_XYZ(kActorIzo, -38.0f, -41.52f, -175.0f, 500); } if (Game_Flag_Query(45) && Actor_Query_Goal_Number(kActorGordo) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(kActorGordo, true); Actor_Put_In_Set(kActorGordo, 48); Actor_Set_At_XYZ(kActorGordo, 61.0f, -41.52f, -3.0f, 921); } if (Game_Flag_Query(46) && Actor_Query_Goal_Number(kActorLucy) < 599) { Global_Variable_Increment(51, 1); Actor_Put_In_Set(kActorLucy, 48); Actor_Set_At_XYZ(kActorLucy, 78.0f, -41.52f, -119.0f, 659); } if (Actor_Query_Goal_Number(kActorLuther) < 599) { Global_Variable_Increment(51, 1); Actor_Put_In_Set(kActorLuther, 48); Actor_Set_At_XYZ(kActorLuther, -47.0f, 0.0f, 151.0f, 531); } } Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1); Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1); Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1); if (Game_Flag_Query(582)) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } } void SceneScriptKP07::SceneLoaded() { if (!Game_Flag_Query(653)) { Music_Play(19, 25, 0, 0, -1, 1, 0); } Obstacle_Object("BUNK_TRAY01", true); Unobstacle_Object("BUNK_TRAY01", true); if (Game_Flag_Query(653)) { Player_Set_Combat_Mode(false); Scene_Exits_Disable(); } } bool SceneScriptKP07::MouseClick(int x, int y) { return false; } bool SceneScriptKP07::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptKP07::ClickedOnActor(int actorId) { if (actorId == kActorClovis) { if (Game_Flag_Query(697) || actorId != kActorClovis || Actor_Query_Goal_Number(kActorClovis) == 599 || Actor_Query_Goal_Number(kActorClovis) == 515) { return false; } if (Game_Flag_Query(653)) { Actor_Set_Goal_Number(kActorClovis, 516); } else { Music_Play(20, 31, 0, 0, -1, 1, 0); Actor_Set_Goal_Number(kActorClovis, 514); } } else { Actor_Face_Actor(kActorMcCoy, actorId, true); Actor_Says(kActorMcCoy, 8590, 14); } return true; } bool SceneScriptKP07::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptKP07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(579); Set_Enter(9, 46); } return true; } return false; } bool SceneScriptKP07::ClickedOn2DRegion(int region) { return false; } void SceneScriptKP07::SceneFrameAdvanced(int frame) { } void SceneScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptKP07::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 9.0f, -41.88f, -81.0f, 0, 0, false, 0); if (!Game_Flag_Query(658)) { if (Game_Flag_Query(653)) { Actor_Face_Actor(kActorMcCoy, kActorClovis, true); Actor_Says(kActorClovis, 1240, 3); Actor_Says(kActorMcCoy, 8500, 3); Actor_Says(kActorClovis, 1250, 3); if (Actor_Query_Goal_Number(kActorSadik) == 416) { Actor_Put_In_Set(kActorSadik, 48); Global_Variable_Increment(51, 1); Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); Actor_Face_Actor(kActorSadik, kActorClovis, true); } } else { Actor_Face_Actor(kActorMcCoy, kActorClovis, true); Actor_Says(kActorClovis, 160, 3); Actor_Retired_Here(kActorClovis, 72, 60, 0, -1); } Game_Flag_Set(658); } } void SceneScriptKP07::PlayerWalkedOut() { Music_Stop(3); } void SceneScriptKP07::DialogueQueueFlushed(int a1) { if (Actor_Query_Goal_Number(kActorClovis) == 515) { Actor_Set_Targetable(kActorClovis, false); Actor_Change_Animation_Mode(kActorClovis, 21); Actor_Retired_Here(kActorClovis, 12, 48, 1, -1); Actor_Set_Goal_Number(kActorClovis, 599); } } } // End of namespace BladeRunner