/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kMA01Loops { kMA01LoopInshotRoof = 0, kMA01LoopMain = 1, kMA01LoopOutDoorAnim = 3, kMA01LoopOutshotRoof = 4 }; enum kMA01Exits { kMA01ExitMA06 = 0, kMA01ExitSpinner = 1 }; void SceneScriptMA01::InitializeScene() { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); if (Game_Flag_Query(kFlagSpinnerAtMA01)) { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); } if (Game_Flag_Query(kFlagMA06toMA01)) { Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660); } Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0); if (Game_Flag_Query(kFlagSpinnerAtMA01)) { Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2); } Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1); Ambient_Sounds_Add_Looping_Sound(100, 40, 100, 1); Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagMA06toMA01)) { Scene_Loop_Set_Default(kMA01LoopMain); Game_Flag_Reset(kFlagMA06toMA01); } else { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false); Scene_Loop_Set_Default(kMA01LoopMain); } if (Game_Flag_Query(409)) { Actor_Set_Goal_Number(kActorGaff, 3); Game_Flag_Reset(409); } } void SceneScriptMA01::SceneLoaded() { Obstacle_Object("WRENCH", true); Unobstacle_Object("OBSTICLEBOX01", true); Clickable_Object("WRENCH"); Unclickable_Object("Y2 PADRIM 01"); Unclickable_Object("Y2 PADRIM 02"); Unclickable_Object("NGON01"); } bool SceneScriptMA01::MouseClick(int x, int y) { return Region_Check(286, 326, 348, 384); } bool SceneScriptMA01::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptMA01::ClickedOnActor(int actorId) { return false; } bool SceneScriptMA01::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptMA01::ClickedOnExit(int exitId) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenMA01AttackMcCoy) { return true; } if (exitId == kMA01ExitMA06) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenFled) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) { Actor_Set_Goal_Number(kActorZuben, kGoalZubenMA01AttackMcCoy); Scene_Exits_Disable(); } } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA01toMA06); Set_Enter(kSetMA06, kSceneMA06); } return true; } if (exitId == kMA01ExitSpinner) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 736, false); Game_Flag_Reset(kFlagMcCoyAtCTxx); Game_Flag_Reset(kFlagMcCoyAtRCxx); Game_Flag_Reset(kFlagMcCoyAtMAxx); Game_Flag_Reset(kFlagMcCoyAtARxx); Game_Flag_Reset(kFlagMcCoyAtTBxx); Game_Flag_Reset(kFlagMcCoyAtDRxx); Game_Flag_Reset(kFlagMcCoyAtBBxx); Game_Flag_Reset(kFlagMcCoyAtPSxx); int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyAtPSxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyAtRCxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyAtCTxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyAtTBxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyAtARxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyAtDRxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyAtBBxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyAtNRxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyAtHFxx); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; default: Actor_Set_Invisible(kActorMcCoy, false); Actor_Face_Heading(kActorMcCoy, 736, false); Game_Flag_Set(kFlagMcCoyAtMAxx); break; } } return true; } return false; } bool SceneScriptMA01::ClickedOn2DRegion(int region) { return false; } void SceneScriptMA01::SceneFrameAdvanced(int frame) { if (frame == 15) { Ambient_Sounds_Play_Sound(102, 70, -100, 100, 0); } if (frame == 61 || frame == 183) { Ambient_Sounds_Play_Sound(116, 100, 40, 0, 99); } if (frame == 107 || frame == 227) { Ambient_Sounds_Play_Sound(119, 100, 40, 0, 99); } if (frame == 1) { Ambient_Sounds_Play_Sound(118, 40, -60, 20, 99); } if (frame == 241) { Ambient_Sounds_Play_Sound(117, 40, 0, 0, 99); } if (frame == 58) { Sound_Play(122, 17, 20, 20, 50); } if ((frame == 75 || frame == 196 ) && Game_Flag_Query(kFlagArrivedFromSpinner2) ) { Actor_Face_Heading(kActorMcCoy, 736, false); Actor_Change_Animation_Mode(kActorMcCoy, 42); Game_Flag_Reset(kFlagArrivedFromSpinner2); } else { if ( frame == 196 && !Game_Flag_Query(kFlagArrivedFromSpinner2) ) { Actor_Change_Animation_Mode(kActorMcCoy, 41); //return true; return; } if (frame == 240) { Player_Gains_Control(); } } //return true; } void SceneScriptMA01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptMA01::PlayerWalkedIn() { } void SceneScriptMA01::PlayerWalkedOut() { Actor_Set_Invisible(kActorMcCoy, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(kVariableChapter) == 1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeTowards2, true, -1); Outtake_Play(kOuttakeInside1, true, -1); Outtake_Play(kOuttakeTowards1, true, -1); } } void SceneScriptMA01::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner