/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptMA07::InitializeScene() { if (Game_Flag_Query(kFlagUG19toMA07)) { Setup_Scene_Information( 6.75f, -172.43f, 356.0f, 997); Game_Flag_Reset(kFlagUG19toMA07); Game_Flag_Set(kFlagUG19Available); } else if (Game_Flag_Query(kFlagPS14toMA07)) { Setup_Scene_Information(-312.0f, -162.8f, 180.0f, 0); } else { Setup_Scene_Information( 104.0f, -162.16f, 56.0f, 519); } Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1); Ambient_Sounds_Add_Sound(kSfxCOLONY, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Global_Variable_Query(kVariableChapter) > 1) { Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3); } if (Game_Flag_Query(kFlagUG19Available)) { Scene_Exit_Add_2D_Exit(2, 176, 386, 230, 426, 2); } Scene_Exit_Add_2D_Exit(0, 270, 216, 382, 306, 0); } void SceneScriptMA07::SceneLoaded() { Obstacle_Object("BARRICADE", true); if(_vm->_cutContent) { if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelShouldBeOutsideMcCoysAct3) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutsideMcCoysBuildingAct3); } } } bool SceneScriptMA07::MouseClick(int x, int y) { return false; } bool SceneScriptMA07::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptMA07::ClickedOnActor(int actorId) { return false; } bool SceneScriptMA07::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptMA07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, true, false, 0)) { if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(kFlagUG18GuzzaScene) ) { Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyStartChapter5); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA07toMA06); Set_Enter(kSetMA06, kSceneMA06); } } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, -162.8f, 185.08f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA07toPS14); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Set(kFlagMcCoyInPoliceStation); Set_Enter(kSetPS14, kScenePS14); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 8.0f, -172.43f, 356.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA07toUG19); Set_Enter(kSetUG19, kSceneUG19); } return true; } return false; } bool SceneScriptMA07::ClickedOn2DRegion(int region) { return false; } void SceneScriptMA07::SceneFrameAdvanced(int frame) { } void SceneScriptMA07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { if (actorId == kActorGaff && newGoal == kGoalGaffMA07Left ) { Scene_Exits_Enable(); } } void SceneScriptMA07::PlayerWalkedIn() { if (Game_Flag_Query(kFlagPS14toMA07)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -268.0f, -162.8f, 188.0f, 0, false, false, 0); Game_Flag_Reset(kFlagPS14toMA07); } if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct3) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutWalksToPoliceHQAct3); } else if (_vm->_cutContent && Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct4) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutWalksToPoliceHQAct4); } if (Game_Flag_Query(kFlagMA06toMA07)) { Game_Flag_Reset(kFlagMA06toMA07); } if (!Game_Flag_Query(kFlagMA07GaffTalk) && Game_Flag_Query(kFlagUG18GuzzaScene) && Global_Variable_Query(kVariableChapter) == 4 ) { Scene_Exits_Disable(); Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07Wait); } if (Game_Flag_Query(kFlagMcCoyFreedOfAccusations)) { Actor_Voice_Over(1360, kActorVoiceOver); Actor_Voice_Over(1370, kActorVoiceOver); Actor_Voice_Over(1380, kActorVoiceOver); Actor_Voice_Over(1390, kActorVoiceOver); Actor_Voice_Over(1400, kActorVoiceOver); Delay(1000); Game_Flag_Reset(kFlagMcCoyFreedOfAccusations); Game_Flag_Set(kFlagMA06ToMA02); Set_Enter(kSetMA02_MA04, kSceneMA02); } //return false; } void SceneScriptMA07::PlayerWalkedOut() { if (_vm->_cutContent) { if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct3 || Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutWalksToPoliceHQAct3 || Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutFleeingToPoliceHQAct3 ) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy); } else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutResumesWalkToPoliceHQAct3) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfMetWithMcCoy); } else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutsideMcCoysBuildingAct4 || Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsOutWalksToPoliceHQAct4 ) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct4); } } } void SceneScriptMA07::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner