/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kNR01Loops { kNR01LoopInshot = 0, kNR01LoopMainLoop = 1, kNR01LoopOutshot = 3, kNR01LoopMainLoopNoSpinner = 4 }; void SceneScriptNR01::InitializeScene() { if (Game_Flag_Query(kFlagSpinnerMissing)) { Setup_Scene_Information(-153.86f, 23.88f, -570.21f, 402); } else if (Game_Flag_Query(kFlagNR01DektoraFall)) { Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200); Actor_Set_Invisible(kActorMcCoy, true); Preload(167); } else if (Game_Flag_Query(kFlagNR03toNR01)) { Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200); } else if (Game_Flag_Query(kFlagUG06toNR01)) { Setup_Scene_Information( -270.0f, 4.93f, -1096.0f, 500); } else if (Game_Flag_Query(kFlagNR02toNR01)) { Setup_Scene_Information( 312.0f, 31.66f, -901.0f, 700); } else if (Game_Flag_Query(kFlagNotUsed545)) { Setup_Scene_Information( -170.0f, 24.0f, -574.0f, 768); } else { Setup_Scene_Information( 76.0f, 23.88f, -109.0f, 966); } Scene_Exit_Add_2D_Exit(0, 31, 270, 97, 373, 3); if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2); } Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1); if (Game_Flag_Query(kFlagSpinnerAtNR01)) { Scene_Exit_Add_2D_Exit(3, 320, 445, 639, 479, 2); } Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxMUSBLEED, 22, 55, 1); Ambient_Sounds_Add_Sound(kSfxSEXYAD2, 10, 10, 20, 20, -70, -70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagSteeleKnowsBulletBobIsDead) && Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy ) { Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagSpinnerAtHF01); } if ( Game_Flag_Query(kFlagSpinnerAtNR01) && !Game_Flag_Query(kFlagArrivedFromSpinner1) ) { if ((!Game_Flag_Query(kFlagNR01VisitedFirstTimeWithSpinner) && Global_Variable_Query(kVariableChapter) == 3) || Random_Query(1, 3) == 1) { // enhancement: don't always play after first visit Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR01LoopInshot, false); } Scene_Loop_Set_Default(kNR01LoopMainLoop); Game_Flag_Set(kFlagArrivedFromSpinner1); } else if (Game_Flag_Query(kFlagSpinnerAtNR01) && Game_Flag_Query(kFlagArrivedFromSpinner1) ) { Scene_Loop_Set_Default(kNR01LoopMainLoop); } else { Scene_Loop_Set_Default(kNR01LoopMainLoopNoSpinner); } } void SceneScriptNR01::SceneLoaded() { Obstacle_Object("LAMPBASE01", true); Unclickable_Object("LAMPBASE01"); } bool SceneScriptNR01::MouseClick(int x, int y) { if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR01LayDrugged) { Global_Variable_Increment(kVariableNR01GetUpCounter, 4); return true; } return false; } bool SceneScriptNR01::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptNR01::ClickedOnActor(int actorId) { return false; } bool SceneScriptNR01::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptNR01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.93f, -841.0f, 0, true, false, 0)) { if (Global_Variable_Query(kVariableChapter) > 3) { Actor_Says(kActorMcCoy, 8522, 12); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR01toNR03); Set_Enter(kSetNR03, kSceneNR03); } } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 45, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 0, kAnimationModeIdle); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR01toUG06); Set_Enter(kSetUG06, kSceneUG06); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 312.0f, 31.66f, -901.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR01toNR02); Set_Enter(kSetNR02, kSceneNR02); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 108.0f, 23.88f, -93.0f, 0, true, false, 0)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagMcCoyInNightclubRow); switch (Spinner_Interface_Choose_Dest(-1, true)) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtNR01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true); break; default: Player_Loses_Control(); Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Set(kFlagArrivedFromSpinner1); Player_Gains_Control(); break; } } return true; } return false; } bool SceneScriptNR01::ClickedOn2DRegion(int region) { if (region == 0 && Player_Query_Combat_Mode() ) { Sound_Play(kSfxGUNH1A, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGun); Scene_2D_Region_Remove(0); } if (region == 1 && Player_Query_Combat_Mode() ) { Sound_Play(kSfxGUNH1A, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGordo); Scene_2D_Region_Remove(1); return true; } return false; } void SceneScriptNR01::SceneFrameAdvanced(int frame) { if (frame == 61) { Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 184) { Sound_Play(kSfxCARUP3, 40, 80, 80, 50); } //return 0; } void SceneScriptNR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptNR01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagSpinnerMissing)) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleTalkAboutMissingSpinner); Game_Flag_Reset(kFlagSpinnerMissing); //return true; return; } if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01ConfrontGordo) { Scene_Exits_Disable(); ADQ_Flush(); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01TalkToGordo); Scene_2D_Region_Add(0, 450, 316, 464, 333); Scene_2D_Region_Add(1, 233, 321, 240, 362); ADQ_Add(kActorGordo, 70, 81); ADQ_Add(kActorSteele, 990, kAnimationModeTalk); ADQ_Add(kActorGordo, 80, 82); ADQ_Add(kActorGordo, 90, 81); ADQ_Add(kActorSteele, 1010, kAnimationModeTalk); ADQ_Add(kActorGordo, 100, 81); ADQ_Add(kActorSteele, 1020, kAnimationModeTalk); ADQ_Add(kActorGordo, 110, 82); ADQ_Add(kActorSteele, 1030, kAnimationModeTalk); ADQ_Add(kActorSteele, 1040, kAnimationModeTalk); ADQ_Add(kActorGordo, 120, 82); } if (Game_Flag_Query(kFlagNR03McCoyThrownOut)) { if (Game_Flag_Query(kFlagNR08TouchedDektora)) { ADQ_Add(kActorHanoi, 150, kAnimationModeTalk); Game_Flag_Reset(kFlagNR08TouchedDektora); } Game_Flag_Reset(kFlagNR03McCoyThrownOut); Player_Gains_Control(); //return true; return; } if (Game_Flag_Query(kFlagNR01DektoraFall)) { Delay(3500); Set_Enter(kSetNR11, kSceneNR11); //return true; return; } if (Game_Flag_Query(kFlagNR03toNR01)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.73f, -841.0f, 0, false, false, 0); Game_Flag_Reset(kFlagNR03toNR01); } else if (Game_Flag_Query(kFlagUG06toNR01)) { Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle); Game_Flag_Reset(kFlagUG06toNR01); if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy) { Actor_Face_Actor(kActorSteele, kActorMcCoy, true); Actor_Says(kActorSteele, 1440, 13); Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, false, true); Actor_Says(kActorMcCoy, 3145, 13); if (Global_Variable_Query(kVariableHollowayArrest) != 3) { Actor_Says(kActorSteele, 1450, 12); Actor_Says(kActorSteele, 1460, 13); } Actor_Says(kActorMcCoy, 3150, 14); Actor_Says(kActorSteele, 1470, 12); Actor_Says(kActorSteele, 1480, 13); Actor_Says(kActorMcCoy, 3155, 15); Actor_Says(kActorSteele, 1500, 16); Actor_Says(kActorMcCoy, 3160, 12); if (Game_Flag_Query(kFlagSteeleKnowsBulletBobIsDead)) { Actor_Says(kActorSteele, 1330, 12); Actor_Says(kActorSteele, 1340, 12); Actor_Says(kActorSteele, 1350, 12); Actor_Says(kActorMcCoy, 3120, 15); Actor_Says(kActorSteele, 1360, 12); Actor_Says(kActorSteele, 1370, 12); Actor_Says(kActorMcCoy, 3125, 15); Actor_Says(kActorSteele, 1380, 12); Actor_Says(kActorMcCoy, 3130, 15); Actor_Says(kActorSteele, 1390, 12); Actor_Says(kActorSteele, 1400, 12); Actor_Says(kActorSteele, 1410, 12); Actor_Says(kActorMcCoy, 3135, 15); Actor_Says(kActorSteele, 1420, 12); Actor_Says(kActorMcCoy, 3140, 15); Actor_Says(kActorSteele, 1430, 12); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleImmediatelyStartChapter4); } else { int v0 = Global_Variable_Query(kVariableHollowayArrest); if (v0 == 1) { Actor_Says(kActorSteele, 1510, 15); Actor_Says(kActorSteele, 1520, 14); Actor_Says(kActorSteele, 1530, 13); Actor_Says(kActorMcCoy, 3170, 13); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToNR08); } else if (v0 == 2) { Actor_Says(kActorSteele, 1590, 15); Actor_Says(kActorMcCoy, 3195, 14); Actor_Says(kActorSteele, 1600, 16); Actor_Says(kActorMcCoy, 3200, 13); Actor_Says(kActorSteele, 1610, 17); Actor_Says(kActorSteele, 1620, 15); Actor_Says(kActorSteele, 1630, 14); Actor_Says(kActorMcCoy, 3205, 12); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToNR02); } else if (v0 == 3) { Actor_Says(kActorSteele, 1540, 15); Actor_Says(kActorMcCoy, 3175, 13); Actor_Says(kActorSteele, 1550, 13); Actor_Says(kActorSteele, 1560, 16); Actor_Says(kActorMcCoy, 3180, 15); Actor_Says(kActorSteele, 1570, 12); Actor_Says(kActorSteele, 1580, 14); Actor_Says(kActorMcCoy, 3190, 12); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToHF03); } } } } else if (Game_Flag_Query(kFlagNR02toNR01)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 31.66f, -901.0f, 0, false, false, 0); Game_Flag_Reset(kFlagNR02toNR01); if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndAttack) { Scene_Exits_Disable(); Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Attack); Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 20, 300, false); } } else if (Game_Flag_Query(kFlagNotUsed545)) { Game_Flag_Reset(kFlagNotUsed545); Actor_Put_In_Set(kActorHanoi, kSetNR01); Actor_Set_At_XYZ(kActorHanoi, -202.0f, 24.0f, -574.0f, 0); Actor_Face_Heading(kActorHanoi, 256, false); Actor_Set_Goal_Number(kActorHanoi, 204); Player_Gains_Control(); } else { if (!Game_Flag_Query(kFlagNR01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagArrivedFromSpinner1)) { Game_Flag_Set(kFlagNR01VisitedFirstTimeWithSpinner); } Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, 23.88f, -189.0f, 0, false, false, 0); } if (Game_Flag_Query(kFlagCrazylegsArrestedTalk)) { Game_Flag_Reset(kFlagCrazylegsArrestedTalk); Actor_Voice_Over(950, kActorVoiceOver); Actor_Voice_Over(960, kActorVoiceOver); Actor_Voice_Over(970, kActorVoiceOver); Actor_Voice_Over(980, kActorVoiceOver); } if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndGiveUp) { Scene_Exits_Disable(); Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01GiveUp); if (!Player_Query_Combat_Mode()) { Player_Set_Combat_Mode(true); } } //return false; return; } void SceneScriptNR01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(kFlagNR01toUG06) && !Game_Flag_Query(kFlagNR01toNR02) && !Game_Flag_Query(kFlagNR01toNR03) && !Game_Flag_Query(kFlagNR01DektoraFall) && !Game_Flag_Query(kFlagChapter4Starting) ) { #if BLADERUNNER_ORIGINAL_BUGS Outtake_Play(kOuttakeAway1, true, -1); Outtake_Play(kOuttakeInside2, true, -1); #else if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) { // don't play an extra outtake when going to Tyrell Building // also switch order so inside2 outtake is not last Outtake_Play(kOuttakeInside2, true, -1); Outtake_Play(kOuttakeAway1, true, -1); } #endif // BLADERUNNER_ORIGINAL_BUGS } Game_Flag_Reset(kFlagChapter4Starting); } void SceneScriptNR01::DialogueQueueFlushed(int a1) { if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01TalkToGordo && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01Die && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01HostageShot && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01HostageDie ) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ShootGordo); } } } // End of namespace BladeRunner