/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kNR03Loops { kNR03LoopMainLoop = 0, kNR03LoopTableSwivel = 2 }; void SceneScriptNR03::InitializeScene() { if (Game_Flag_Query(kFlagNR05toNR03)) { Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0); } else if (Game_Flag_Query(kFlagNR04toNR03)) { Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500); Game_Flag_Reset(kFlagNR04toNR03); } else { Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690); } Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1); Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0); Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3); Scene_2D_Region_Add(0, 331, 73, 375, 114); Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagNR03Entered)) { if (Game_Flag_Query(kFlagNR05toNR03)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false); Scene_Loop_Set_Default(kNR03LoopMainLoop); Game_Flag_Reset(kFlagNR05toNR03); } else { Scene_Loop_Set_Default(kNR03LoopMainLoop); } } else { Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaSitAtNR03); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false); Scene_Loop_Set_Default(kNR03LoopMainLoop); } // Guarding in NR03 if (Actor_Query_Goal_Number(kActorHanoi) > 209 && Actor_Query_Goal_Number(kActorHanoi) < 215 ) { Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03StartGuarding); } } void SceneScriptNR03::SceneLoaded() { Obstacle_Object("PG3", true); Obstacle_Object("X2BACKBARBOTTOM01", true); Obstacle_Object("X2BACKSTAGETOP", true); Unclickable_Object("PG3"); Unobstacle_Object("X2BACKBARBOTTOM02", true); Unobstacle_Object("NM2", true); Unobstacle_Object("MAN5", true); Unobstacle_Object("MAN7", true); Unobstacle_Object("X2BACKSTAGETOP", true); } bool SceneScriptNR03::MouseClick(int x, int y) { return false; } bool SceneScriptNR03::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("PG3", objectName)) { Actor_Face_Object(kActorMcCoy, "PG3", true); Actor_Voice_Over(3770, kActorVoiceOver); return true; } return false; } bool SceneScriptNR03::ClickedOnActor(int actorId) { if (actorId == kActorHanoi) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorHanoi, 48, true, false)) { AI_Movement_Track_Pause(kActorHanoi); Actor_Face_Actor(kActorMcCoy, kActorHanoi, true); if (!Game_Flag_Query(kFlagNR03HanoiTalk)) { Game_Flag_Set(kFlagNR03HanoiTalk); Actor_Says(kActorMcCoy, 3340, kAnimationModeTalk); Actor_Face_Actor(kActorHanoi, kActorMcCoy, true); Actor_Says(kActorHanoi, 30, 13); Actor_Says(kActorMcCoy, 3345, 14); Actor_Says(kActorHanoi, 40, 14); } else { Actor_Says(kActorMcCoy, 3350, 16); Actor_Says(kActorHanoi, 50, 17); } AI_Movement_Track_Unpause(kActorHanoi); return true; } } return false; } bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptNR03::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR03toNR01); Set_Enter(kSetNR01, kSceneNR01); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, 0)) { if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) { AI_Movement_Track_Pause(kActorHanoi); Actor_Face_Actor(kActorHanoi, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorHanoi, true); int warnings = Global_Variable_Query(kVariableHanoiNR04Warnings); if (warnings == 0) { Actor_Says(kActorHanoi, 50, 13); AI_Movement_Track_Unpause(kActorHanoi); } else if (warnings == 1) { Actor_Says(kActorHanoi, 210, 15); AI_Movement_Track_Unpause(kActorHanoi); } else if (warnings == 2) { Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy); } // game bug? after reentering this does nothing as variable is never reset or checked for > 2 Global_Variable_Increment(kVariableHanoiNR04Warnings, 1); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR03toNR04); Set_Enter(kSetNR04, kSceneNR04); } } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, 0)) { if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03 && Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer ) { Actor_Face_Heading(kActorMcCoy, 680, false); Actor_Change_Animation_Mode(kActorMcCoy, 12); Delay(150); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); AI_Movement_Track_Pause(kActorHanoi); Actor_Face_Actor(kActorHanoi, kActorMcCoy, true); int warnings = Global_Variable_Query(kVariableHanoiNR05Warnings); if (warnings == 0) { Actor_Says(kActorHanoi, 0, 15); Actor_Face_Actor(kActorMcCoy, kActorHanoi, true); Actor_Says(kActorMcCoy, 3335, 13); Actor_Says(kActorHanoi, 10, 16); AI_Movement_Track_Unpause(kActorHanoi); } else if (warnings == 1) { Actor_Face_Actor(kActorMcCoy, kActorHanoi, true); Actor_Says(kActorHanoi, 210, 12); AI_Movement_Track_Unpause(kActorHanoi); } else if (warnings == 2) { Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy); } // game bug? after reentering this does nothing as variable is never reset or checked for > 2 Global_Variable_Increment(kVariableHanoiNR05Warnings, 1); } else { Player_Loses_Control(); Player_Set_Combat_Mode(false); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, 1); Actor_Face_Heading(kActorMcCoy, 656, false); Actor_Change_Animation_Mode(kActorMcCoy, 53); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR03toNR05); Set_Enter(kSetNR05_NR08, kSceneNR05); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR03LoopTableSwivel, false); } } return true; } return false; } bool SceneScriptNR03::ClickedOn2DRegion(int region) { if (region == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true); int rnd = Random_Query(0, 4); if (rnd == 0) { Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk); } else if (rnd == 1) { Actor_Says(kActorMcCoy, 8590, kAnimationModeTalk); } else if (rnd == 2) { Actor_Says(kActorMcCoy, 8930, kAnimationModeTalk); } else if (rnd == 3) { Actor_Says(kActorMcCoy, 7465, kAnimationModeTalk); } } return true; } return false; } void SceneScriptNR03::SceneFrameAdvanced(int frame) { if (!Music_Is_Playing()) { playNextMusic(); } if (frame == 72) { Sound_Play(kSfxDORSLID1, 83, -70, -70, 50); } if (frame == 76) { Sound_Play(kSfxMAGMOVE2, 62, -70, -70, 50); } if (frame > 70 && frame < 110 ) { rotateActorOnTable(frame); } else if (frame == 110) { if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) { Actor_Set_Goal_Number(kActorGuzza, 200); } else if (!Game_Flag_Query(kFlagNR03toNR05)) { Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNRxxSitAtTable); Player_Gains_Control(); } } //return true; return; } void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptNR03::PlayerWalkedIn() { Player_Set_Combat_Mode(false); if (!Game_Flag_Query(kFlagNR03Entered)) { Game_Flag_Set(kFlagNR03Entered); Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false); Game_Flag_Reset(kFlagNR01toNR03); Actor_Voice_Over(1490, kActorVoiceOver); Actor_Voice_Over(1510, kActorVoiceOver); Actor_Voice_Over(1520, kActorVoiceOver); } else if (Game_Flag_Query(kFlagNR01toNR03) ) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, 0); Game_Flag_Reset(kFlagNR01toNR03); } if (Player_Query_Combat_Mode()) { Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy); } //return false; } void SceneScriptNR03::PlayerWalkedOut() { if (!Game_Flag_Query(kFlagNR03toNR04)) { Music_Stop(2); } if (Game_Flag_Query(kFlagNR03toNR05)) { Player_Gains_Control(); } } void SceneScriptNR03::DialogueQueueFlushed(int a1) { } void SceneScriptNR03::rotateActorOnTable(int frame) { int facing; float angle, invertedAngle; angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2; invertedAngle = M_PI - angle; if (!Game_Flag_Query(kFlagNR03toNR05) && Actor_Query_Goal_Number(kActorGuzza) != kGoalGuzzaSitAtNR03 ) { angle = angle + M_PI; invertedAngle = invertedAngle + M_PI; } float c = cos(invertedAngle); float s = sin(invertedAngle); float x = 36.49f * s - -60.21f * c + -265.49f; float z = -60.21f * s + 36.49f * c + -408.79f; if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) { facing = angle * (512.0f / M_PI); facing = facing + 144; if (facing < 0) { facing = facing + 1168; } if (facing > 1023) { facing -= 1024; } Actor_Set_At_XYZ(kActorGuzza, x, -70.19f, z, facing); } else { facing = angle * (512.0f / M_PI); facing = facing + 400; if (facing < 0) { facing = facing + 1424; } if (facing > 1023) { facing -= 1024; } Actor_Set_At_XYZ(kActorMcCoy, x, -70.19f, z, facing); } } void SceneScriptNR03::playNextMusic() { if (Music_Is_Playing()) { Music_Adjust(51, 0, 2); } else { int track = Global_Variable_Query(kVariableEarlyQFrontMusic); if (track == 0) { Music_Play(kMusicGothic2, 51, 0, 2, -1, 0, 0); } else if (track == 1) { Music_Play(kMusicGothic1, 51, 0, 2, -1, 0, 0); } else if (track == 2) { Music_Play(kMusicGothic3, 51, 0, 2, -1, 0, 0); } track++; if (track > 2) { track = 0; } Global_Variable_Set(kVariableEarlyQFrontMusic, track); } } } // End of namespace BladeRunner