/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptNR04::InitializeScene() { Music_Adjust(30, 80, 2); Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569); Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0); Scene_2D_Region_Add(0, 0, 259, 61, 479); Scene_2D_Region_Add(1, 62, 327, 92, 479); Scene_2D_Region_Add(2, 93, 343, 239, 479); Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1); Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1); Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); Scene_Loop_Set_Default(0); } void SceneScriptNR04::SceneLoaded() { Clickable_Object("B.TV01"); Clickable_Object("B.TV02"); Clickable_Object("B.TV03"); Clickable_Object("B.TV05"); Clickable_Object("DESK"); if (!Game_Flag_Query(605)) { Clickable_Object("TORUS01"); } Clickable_Object("BOX12"); } bool SceneScriptNR04::MouseClick(int x, int y) { if (Actor_Query_Animation_Mode(kActorMcCoy) == 85 || Actor_Query_Animation_Mode(kActorMcCoy) == 29) { return true; } if (Actor_Query_Animation_Mode(kActorMcCoy) == 53) { Actor_Change_Animation_Mode(kActorMcCoy, 29); return true; } return false; } bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, 1, false)) { if (!Object_Query_Click("DESK", objectName)) { Actor_Face_Object(kActorMcCoy, "B.TV01", true); Actor_Voice_Over(1530, kActorVoiceOver); Actor_Voice_Over(1540, kActorVoiceOver); Actor_Voice_Over(1550, kActorVoiceOver); } else { Actor_Face_Object(kActorMcCoy, "DESK", true); if (!Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview)) { Actor_Voice_Over(1600, kActorVoiceOver); Actor_Voice_Over(1610, kActorVoiceOver); } else if (Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) { Actor_Says(kActorMcCoy, 8580, 3); } else { Actor_Clue_Acquire(kActorMcCoy, kClueCollectionReceipt, 0, -1); Item_Pickup_Spin_Effect(961, 247, 141); Actor_Voice_Over(1560, kActorVoiceOver); Actor_Voice_Over(1570, kActorVoiceOver); Actor_Voice_Over(1580, kActorVoiceOver); Actor_Voice_Over(1590, kActorVoiceOver); } } } } else if (Object_Query_Click("TORUS01", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, 1, false, 0) && !Game_Flag_Query(605)) { Unclickable_Object("TORUS01"); Scene_Exits_Disable(); Player_Loses_Control(); Game_Flag_Set(605); Actor_Face_Object(kActorMcCoy, "TORUS01", true); Item_Pickup_Spin_Effect(975, 358, 160); Actor_Voice_Over(1620, kActorVoiceOver); Actor_Voice_Over(1630, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQsClub, 0, -1); Actor_Set_Goal_Number(kActorEarlyQ, 201); } return false; } bool SceneScriptNR04::ClickedOnActor(int actorId) { if (actorId == 18 && Game_Flag_Query(606)) { Actor_Voice_Over(1640, kActorVoiceOver); Actor_Voice_Over(1650, kActorVoiceOver); Actor_Voice_Over(1660, kActorVoiceOver); Actor_Voice_Over(1670, kActorVoiceOver); Actor_Voice_Over(1680, kActorVoiceOver); return true; } return false; } bool SceneScriptNR04::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptNR04::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(437); Set_Enter(55, kSceneNR03); } return true; } return false; } bool SceneScriptNR04::ClickedOn2DRegion(int region) { if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(kActorEarlyQ) != 12 && Actor_Query_Animation_Mode(kActorMcCoy) != 53 && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, 1, false)) { Actor_Face_Heading(kActorMcCoy, 49, false); Actor_Change_Animation_Mode(kActorMcCoy, 85); Delay(2500); if (Game_Flag_Query(606) == 1) { return true; } if (Game_Flag_Query(374)) { Player_Loses_Control(); Actor_Voice_Over(4180, kActorVoiceOver); Actor_Change_Animation_Mode(kActorMcCoy, 48); Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0); Delay(350); Actor_Set_At_XYZ(kActorMcCoy, 109.0f, 0.0f, 374.0f, 0); Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); } return true; } return false; } void SceneScriptNR04::SceneFrameAdvanced(int frame) { if (frame == 1 && !Music_Is_Playing()) { sub_402960(); } if (frame > 60 && frame < 120) { sub_402860(frame); } else if (frame == 120) { Set_Fade_Color(1.0f, 1.0f, 1.0f); Set_Fade_Density(0.0f); } //return false; } void SceneScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { if (actorId == 18) { switch (newGoal) { case 214: Actor_Change_Animation_Mode(kActorEarlyQ, 29); Delay(2500); Actor_Says(kActorEarlyQ, 290, 3); sub_401DB0(); //return true; break; case 213: Actor_Clue_Acquire(kActorMcCoy, kClueDektorasDressingRoom, 0, kActorEarlyQ); Item_Pickup_Spin_Effect(984, 200, 160); Actor_Says(kActorEarlyQ, 200, 30); Actor_Says(kActorEarlyQ, 210, 30); Actor_Says(kActorEarlyQ, 220, 30); Actor_Says_With_Pause(kActorMcCoy, 3425, 1.5f, 23); Actor_Says(kActorMcCoy, 3430, 3); Actor_Says(kActorEarlyQ, 240, 30); Actor_Says(kActorMcCoy, 3435, 3); Actor_Says(kActorEarlyQ, 250, 30); Actor_Says(kActorMcCoy, 3440, 3); Actor_Says(kActorEarlyQ, 280, 30); Actor_Says(kActorMcCoy, 3445, 3); Actor_Set_Goal_Number(kActorEarlyQ, 214); //return true; break; case 209: Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Delay(3000); Actor_Says(kActorEarlyQ, 170, 30); Actor_Says(kActorMcCoy, 3415, 3); Actor_Says(kActorEarlyQ, 180, 30); Actor_Says_With_Pause(kActorMcCoy, 3420, 1.5f, 3); Actor_Says(kActorEarlyQ, 190, 30); Actor_Set_Goal_Number(kActorEarlyQ, 211); //return true; break; case 207: Loop_Actor_Walk_To_Waypoint(kActorEarlyQ, 445, 0, 1, false); Actor_Face_Heading(kActorEarlyQ, 49, false); Actor_Change_Animation_Mode(kActorEarlyQ, 85); Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Set_Goal_Number(kActorEarlyQ, 208); Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQInterview, 0, kActorEarlyQ); //return true; break; case 204: Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Says(kActorEarlyQ, 90, 73); Actor_Says(kActorMcCoy, 3390, 3); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Says(kActorEarlyQ, 110, 74); Actor_Says(kActorMcCoy, 3385, 3); Actor_Says(kActorEarlyQ, 120, 74); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Set_Goal_Number(kActorEarlyQ, 205); //return true; break; case 202: Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Says(kActorEarlyQ, 30, 3); Actor_Says(kActorMcCoy, 3375, 3); Actor_Says_With_Pause(kActorEarlyQ, 50, 1.5f, 3); Actor_Says(kActorEarlyQ, 60, 3); Actor_Says_With_Pause(kActorMcCoy, 3380, 1.0f, 3); Actor_Says(kActorEarlyQ, 70, 3); Actor_Says(kActorMcCoy, 3415, 3); Actor_Says(kActorEarlyQ, 80, 3); Player_Gains_Control(); Actor_Set_Goal_Number(kActorEarlyQ, 203); //return true; break; } } //return false; } void SceneScriptNR04::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, 0, false, 0); if (Game_Flag_Query(374)) { Overlay_Play("nr04over", 0, 1, 0, 0); Delay(4000); Overlay_Remove("nr04over"); } //return false; } void SceneScriptNR04::PlayerWalkedOut() { } void SceneScriptNR04::DialogueQueueFlushed(int a1) { } void SceneScriptNR04::sub_401DB0() { Dialogue_Menu_Clear_List(); DM_Add_To_List(1530, 10, 5, 3); DM_Add_To_List(1540, 3, 5, 10); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); if (answer == 1530) { Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, 0, false); Actor_Change_Animation_Mode(kActorMcCoy, 23); Actor_Change_Animation_Mode(kActorEarlyQ, 23); Delay(1500); Actor_Says(kActorEarlyQ, 300, 3); Actor_Change_Animation_Mode(kActorMcCoy, 0); Actor_Change_Animation_Mode(kActorEarlyQ, 0); Actor_Says(kActorEarlyQ, 310, 3); ADQ_Add(kActorMcCoy, 3450, 3); Actor_Set_Targetable(kActorEarlyQ, false); Actor_Set_Goal_Number(kActorEarlyQ, 217); Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub); Scene_Exits_Enable(); } else if (answer == 1540) { Actor_Says(kActorMcCoy, 8512, 15); Actor_Says(kActorEarlyQ, 320, 12); Actor_Says(kActorMcCoy, 3455, 13); Actor_Says(kActorEarlyQ, 330, 15); Actor_Says(kActorMcCoy, 3460, 12); Actor_Says(kActorEarlyQ, 340, 12); Actor_Says(kActorMcCoy, 3465, 12); Actor_Says(kActorEarlyQ, 350, 16); Actor_Set_Targetable(kActorEarlyQ, false); Actor_Set_Goal_Number(kActorEarlyQ, 217); Scene_Exits_Enable(); } } void SceneScriptNR04::sub_402860(int frame) { float colorMap[] = { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.8f, 0.4f, 0.0f, 0.7f, 0.7f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.0f, 0.8f}; float v3 = (frame - 60) * 0.1f; float v4 = (frame % 10) * 0.1f; float coef = 1.0f; if (frame > 100) { coef = 1.0f - (frame - 100) / 20.0f; } int index = 3 * v3; int nextIndex = 3 * v3 + 3; float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef; float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef; float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef; Set_Fade_Color(r, g, b); if (frame >= 90) { Set_Fade_Density(0.75f); } else { Set_Fade_Density((frame - 60) / 45.0f); } } void SceneScriptNR04::sub_402960() { int v0 = Global_Variable_Query(53); if (!v0) { Music_Play(14, 11, 80, 2, -1, 0, 0); } else if (v0 == 1) { Music_Play(13, 11, 80, 2, -1, 0, 0); } else if (v0 == 2) { Music_Play(5, 11, 80, 2, -1, 0, 0); } v0++; if (v0 > 2) { v0 = 0; } Global_Variable_Set(53, v0); } } // End of namespace BladeRunner