/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kNR05Loops { kNR05LoopPanFromNR08 = 0, kNR05LoopMainLoop = 1, kNR05LoopTableSwivel = 3 }; void SceneScriptNR05::InitializeScene() { if (Game_Flag_Query(kFlagNR08toNR05)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false); Scene_Loop_Set_Default(kNR05LoopMainLoop); Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0); } else if (Game_Flag_Query(kFlagNR03toNR05)) { Setup_Scene_Information( -456.0f, 0.0f, -611.0f, 0); } else { Setup_Scene_Information( -527.0f, 1.57f, -406.0f, 649); } Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1); if (Game_Flag_Query(kFlagNR08Available)) { Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); } Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxFEMORG1, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxFEMORG2, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxFEMORG3, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxFEMORG4, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagNR08toNR05)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false); Scene_Loop_Set_Default(kNR05LoopMainLoop); } else if (Game_Flag_Query(kFlagNR03toNR05)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopTableSwivel, false); Scene_Loop_Set_Default(kNR05LoopMainLoop); Game_Flag_Reset(kFlagNR03toNR05); } else { Scene_Loop_Set_Default(kNR05LoopMainLoop); } } void SceneScriptNR05::SceneLoaded() { Obstacle_Object("NM1-1+", true); Clickable_Object("NM1-1+"); Unclickable_Object("NM1-1+"); } bool SceneScriptNR05::MouseClick(int x, int y) { return false; } bool SceneScriptNR05::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptNR05::ClickedOnActor(int actorId) { if (actorId == kActorEarlyQBartender) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQBartender, 120, true, false)) { talkToBartender(); } return true; } if (actorId == kActorEarlyQ) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05TalkingToMcCoy); if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, true, false)) { talkToEarlyQ(); } Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave); return true; } return false; } bool SceneScriptNR05::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptNR05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, 0)) { Player_Loses_Control(); Music_Stop(2); Player_Set_Combat_Mode(false); Actor_Face_Heading(kActorMcCoy, 1021, false); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSit); Game_Flag_Set(kFlagNR05toNR03); Set_Enter(kSetNR03, kSceneNR03); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR05LoopTableSwivel, false); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, 0)) { Game_Flag_Set(kFlagNR05toNR08); Set_Enter(kSetNR05_NR08, kSceneNR08); } return true; } return false; } bool SceneScriptNR05::ClickedOn2DRegion(int region) { return false; } void SceneScriptNR05::SceneFrameAdvanced(int frame) { if (!Music_Is_Playing()) { playNextMusic(); } if (frame == 78) { Sound_Play(kSfxDORSLID1, 83, 70, 70, 50); } if (frame == 86) { Sound_Play(kSfxMAGMOVE2, 62, 70, 70, 50); } rotateActorOnGround(kActorHysteriaPatron2); rotateActorOnGround(kActorMcCoy); if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05UnlockNR08) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockedNR08); if (Player_Query_Current_Scene() == kSceneNR05) { Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); } } if (frame > 77 && frame <= 134 ) { rotateActorOnTable(frame - 13); if ( frame == 134 && !Game_Flag_Query(kFlagNR05toNR03) ) { Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNRxxSitAtTable); } //return true; } //return false; } void SceneScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptNR05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagNR08toNR05)) { Music_Stop(2); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, 0); Game_Flag_Reset(kFlagNR08toNR05); } // return false; } void SceneScriptNR05::PlayerWalkedOut() { if (Game_Flag_Query(kFlagNR05toNR03)) { Music_Stop(2); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptNR05::DialogueQueueFlushed(int a1) { } void SceneScriptNR05::rotateActorOnTable(int frame) { float angle = cos((frame - 65) * (M_PI / 57.0f)) * M_PI_2; float invertedAngle = M_PI - angle; if (!Game_Flag_Query(kFlagNR05toNR03)) { angle = angle + M_PI; invertedAngle = invertedAngle + M_PI; } float c = cos(invertedAngle); float s = sin(invertedAngle); float x = 6.0f * s - 80.0f * c + -450.0f; float z = 80.0f * s + 6.0f * c + -531.0f; int facing = angle * (512.0f / M_PI); facing = facing + 765; if (facing < 0) { facing = facing + 1789; } if (facing > 1023) { facing -= 1024; } Actor_Set_At_XYZ(kActorMcCoy, x, 0.0f, z, facing); } void SceneScriptNR05::talkToBartender() { Actor_Face_Actor(kActorMcCoy, kActorEarlyQBartender, true); Actor_Face_Actor(kActorEarlyQBartender, kActorMcCoy, true); if (!Game_Flag_Query(kFlagNR05BartenderTalk1)) { Actor_Says(kActorEarlyQBartender, 0, 13); Actor_Says(kActorMcCoy, 3470, kAnimationModeTalk); Actor_Says(kActorEarlyQBartender, 10, 23); Game_Flag_Set(kFlagNR05BartenderTalk1); Actor_Change_Animation_Mode(kActorMcCoy, 75); Global_Variable_Increment(kVariableMcCoyDrinks, 1); } else if (!Game_Flag_Query(kFlagNR05BartenderTalk2)) { Actor_Says(kActorMcCoy, 3475, 17); Actor_Says(kActorEarlyQBartender, 20, 23); Game_Flag_Set(kFlagNR05BartenderTalk2); Actor_Change_Animation_Mode(kActorMcCoy, 75); Global_Variable_Increment(kVariableMcCoyDrinks, 1); } else { Actor_Says(kActorMcCoy, 3480, 19); Actor_Says(kActorEarlyQBartender, 30, 12); Actor_Says(kActorMcCoy, 3485, kAnimationModeTalk); Actor_Says(kActorEarlyQBartender, 40, 13); Actor_Change_Animation_Mode(kActorEarlyQBartender, 23); Actor_Change_Animation_Mode(kActorMcCoy, 75); Global_Variable_Increment(kVariableMcCoyDrinks, 1); } } void SceneScriptNR05::talkToEarlyQ() { if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05Wait) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave); } Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); if (!Game_Flag_Query(kFlagNR05EarlyQTalk)) { Actor_Says(kActorMcCoy, 8513, kAnimationModeTalk); Actor_Says(kActorEarlyQ, 360, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3495, 11); Actor_Says(kActorEarlyQ, 370, 15); Actor_Says(kActorMcCoy, 3500, 17); Actor_Says(kActorEarlyQ, 380, 13); Game_Flag_Set(kFlagNR05EarlyQTalk); return; } Dialogue_Menu_Clear_List(); if (Actor_Query_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy) >= 48) { if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection) || Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt) ) { DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8); // JEWELRY } if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) { DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5); // LUCY } if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)) { DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5); // BLOND WOMAN } } if (!Dialogue_Menu_Query_List_Size()) { Actor_Says(kActorMcCoy, 3520, kAnimationModeTalk); Actor_Says(kActorEarlyQ, 730, kAnimationModeTalk); Actor_Face_Heading(kActorEarlyQ, 849, false); return; } Dialogue_Menu_Add_DONE_To_List(100); // DONE Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch(answer){ case 890: // JEWELRY Actor_Says(kActorMcCoy, 3505, kAnimationModeTalk); Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1); Actor_Says(kActorEarlyQ, 420, 12); Actor_Says(kActorEarlyQ, 430, 13); Actor_Says(kActorMcCoy, 3530, 15); Actor_Says(kActorEarlyQ, 440, 15); Actor_Says(kActorMcCoy, 3535, 13); Actor_Says(kActorEarlyQ, 460, 16); Actor_Says(kActorMcCoy, 3540, 15); Actor_Says(kActorEarlyQ, 490, 16); Actor_Says(kActorEarlyQ, 500, 13); Actor_Says(kActorMcCoy, 3545, 15); Actor_Says(kActorEarlyQ, 520, 12); Actor_Face_Heading(kActorEarlyQ, 849, false); break; case 900: // LUCY Actor_Says(kActorMcCoy, 3510, 15); Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1); Actor_Says_With_Pause(kActorEarlyQ, 530, 1.2f, kAnimationModeTalk); Actor_Says(kActorEarlyQ, 540, 15); Actor_Says(kActorMcCoy, 3550, 13); Actor_Says(kActorEarlyQ, 560, 14); Actor_Says(kActorEarlyQ, 570, 13); Actor_Says(kActorMcCoy, 3555, 12); Actor_Face_Heading(kActorEarlyQ, 849, false); break; case 910: // BLOND WOMAN Actor_Says(kActorMcCoy, 3515, 14); Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1); if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) { // cut content? this clue is unobtanium Actor_Says(kActorEarlyQ, 580, 12); Actor_Says(kActorMcCoy, 3560, 13); Actor_Says(kActorEarlyQ, 590, 16); Actor_Says(kActorMcCoy, 3565, 16); Actor_Says(kActorEarlyQ, 600, 13); Actor_Says(kActorMcCoy, 3570, 14); Actor_Says(kActorEarlyQ, 620, 15); Actor_Says(kActorMcCoy, 3575, 13); } else { Actor_Says(kActorEarlyQ, 640, 13); Actor_Says(kActorMcCoy, 3580, 15); Actor_Says(kActorEarlyQ, 660, 12); } Actor_Face_Heading(kActorEarlyQ, 849, false); break; } } void SceneScriptNR05::rotateActorOnGround(int actorId) { int animationMode = Actor_Query_Animation_Mode(actorId); if (animationMode == kAnimationModeWalk || animationMode == kAnimationModeRun || animationMode == kAnimationModeCombatWalk || animationMode == kAnimationModeCombatRun ) { return; } float x, y, z; Actor_Query_XYZ(actorId, &x, &y, &z); x -= -542.0f; z -= -195.0f; if (x * x + z * z < 92.0f * 92.0f) { float s = sin(M_PI / 128.0f); float c = cos(M_PI / 128.0f); float newX = x * c - z * s + -542.0f; float newZ = x * s + z * c + -195.0f; int newFacing = (Actor_Query_Facing_1024(actorId) + 4) % 1024; Actor_Set_At_XYZ(actorId, newX, y, newZ, newFacing); } } void SceneScriptNR05::playNextMusic() { if (Music_Is_Playing()) { Music_Adjust(51, 0, 2); } else { int track = Global_Variable_Query(kVariableEarlyQBackMusic); if (track == 0) { Music_Play(kMusicDkoDnce1, 61, -80, 2, -1, 0, 0); } else if (track == 1) { Music_Play(kMusicStrip1, 41, -80, 2, -1, 0, 0); } else if (track == 2) { Music_Play(kMusicArkDnce1, 41, -80, 2, -1, 0, 0); } track++; if (track > 2) { track = 0; } Global_Variable_Set(kVariableEarlyQBackMusic, track); } } } // End of namespace BladeRunner