/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptNR08::InitializeScene() { if (Actor_Query_Goal_Number(kActorSteele) == 231) { Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435); } else if (Game_Flag_Query(546)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0); if (Actor_Query_Goal_Number(kActorDektora) == 210) { Music_Stop(1); } } else if (Game_Flag_Query(439)) { Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000); Game_Flag_Reset(439); } else if (Game_Flag_Query(615)) { Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330); Game_Flag_Reset(615); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); if (Actor_Query_Goal_Number(kActorDektora) != 210) { Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3); Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0); } Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0); Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Scene_Loop_Set_Default(1); } void SceneScriptNR08::SceneLoaded() { Obstacle_Object("BOX283", true); Unobstacle_Object("BOX283", true); if (Actor_Query_Goal_Number(kActorDektora) == 210) { Actor_Change_Animation_Mode(kActorDektora, 79); } } bool SceneScriptNR08::MouseClick(int x, int y) { return false; } bool SceneScriptNR08::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptNR08::ClickedOnActor(int actorId) { return false; } bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptNR08::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) { Game_Flag_Set(547); Set_Enter(13, kSceneNR05); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 505, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, 0); Game_Flag_Set(440); Set_Enter(56, kSceneNR06); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 831, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, 0); Footstep_Sound_Override_Off(); Game_Flag_Set(614); Set_Enter(58, kSceneNR09); } } return false; } bool SceneScriptNR08::ClickedOn2DRegion(int region) { return false; } void SceneScriptNR08::SceneFrameAdvanced(int frame) { if (!Music_Is_Playing()) { sub_4021B4(); } Set_Fade_Color(0, 0, 0); if (frame >= 76 && frame < 91) { Set_Fade_Density((frame - 76) / 14.0f); Music_Stop(3); Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0); } else if (frame >= 91 && frame < 120) { Actor_Set_Invisible(kActorMcCoy, true); Set_Fade_Density(1.0f); } else if (frame >= 120 && frame < 135) { Set_Fade_Density((134 - frame) / 14.0f); Music_Play(7, 61, 0, 1, -1, 0, 0); } else { Actor_Set_Invisible(kActorMcCoy, false); Set_Fade_Density(0.0f); } if (Game_Flag_Query(651) && !Game_Flag_Query(636)) { Game_Flag_Set(636); Scene_Exits_Disable(); Scene_Loop_Set_Default(1); Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, true); } if (frame == 95) { Actor_Put_In_Set(kActorDektora, 91); Actor_Set_At_Waypoint(kActorDektora, 33, 0); Actor_Change_Animation_Mode(kActorDektora, 0); Actor_Set_Goal_Number(kActorDektora, 200); Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3); Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0); } if (frame == 130) { Scene_Exits_Enable(); } //return false; } void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptNR08::PlayerWalkedIn() { if (Actor_Query_Goal_Number(kActorDektora) != 210 || Game_Flag_Query(729)) { Music_Adjust(51, 0, 2); } else { Game_Flag_Set(729); Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0); Outtake_Play(kOuttakeDektora, true, -1); } if (Actor_Query_Goal_Number(kActorDektora) == 245) { Actor_Face_Heading(kActorDektora, 790, false); Loop_Actor_Travel_Stairs(kActorDektora, 8, 1, 0); Actor_Set_Goal_Number(kActorDektora, 246); } if (Actor_Query_Goal_Number(kActorSteele) == 231) { Actor_Says(kActorSteele, 1640, 12); if (!Game_Flag_Query(kFlagDirectorsCut)) { Actor_Says(kActorMcCoy, 3790, 13); Actor_Says(kActorSteele, 1650, 14); } Actor_Says(kActorSteele, 1660, 12); Actor_Says(kActorMcCoy, 3795, 16); Actor_Says(kActorSteele, 1670, 13); Actor_Says(kActorSteele, 1680, 14); Actor_Says(kActorSteele, 1690, 15); Actor_Set_Goal_Number(kActorSteele, 235); //return true; return; } else { if (Game_Flag_Query(546)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, 1, false, 0); Game_Flag_Reset(546); } //return false; return; } } void SceneScriptNR08::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(547)) { Music_Stop(2); } } void SceneScriptNR08::DialogueQueueFlushed(int a1) { } void SceneScriptNR08::sub_4021B4() { if (Music_Is_Playing()) { Music_Adjust(51, 0, 2); } else if (Actor_Query_Goal_Number(kActorDektora) == 210) { Music_Play(6, 61, 0, 1, -1, 0, 0); } else { int v0 = Global_Variable_Query(54); if (v0 == 0) { Music_Play(16, 61, -80, 2, -1, 0, 0); } else if (v0 == 1) { Music_Play(15, 41, -80, 2, -1, 0, 0); } else if (v0 == 2) { Music_Play(7, 41, -80, 2, -1, 0, 0); } v0++; if (v0 > 2) { v0 = 0; } Global_Variable_Set(54, v0); } } } // End of namespace BladeRunner