/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kNR08Loops { kNR08LoopPanFromNR05 = 0, kNR08LoopMainLoop = 1, kNR08LoopFadeLoop = 3 }; void SceneScriptNR08::InitializeScene() { if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) { Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435); } else if (Game_Flag_Query(kFlagNR05toNR08)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR08LoopPanFromNR05, false); Scene_Loop_Set_Default(kNR08LoopMainLoop); Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0); if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) { Music_Stop(1); } } else if (Game_Flag_Query(kFlagNR06toNR08)) { Setup_Scene_Information( -724.7f, 0.0f, 384.24f, 1000); Game_Flag_Reset(kFlagNR06toNR08); } else if (Game_Flag_Query(kFlagNR09toNR08)) { Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330); Game_Flag_Reset(kFlagNR09toNR08); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); if (Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraNR08Dance) { Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3); Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0); } Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Scene_Loop_Set_Default(kNR08LoopMainLoop); } void SceneScriptNR08::SceneLoaded() { Obstacle_Object("BOX283", true); Unobstacle_Object("BOX283", true); if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) { Actor_Change_Animation_Mode(kActorDektora, 79); } } bool SceneScriptNR08::MouseClick(int x, int y) { return false; } bool SceneScriptNR08::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptNR08::ClickedOnActor(int actorId) { return false; } bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptNR08::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, 0)) { Game_Flag_Set(kFlagNR08toNR05); Set_Enter(kSetNR05_NR08, kSceneNR05); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 505, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle); Game_Flag_Set(kFlagNR08toNR06); Set_Enter(kSetNR06, kSceneNR06); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 831, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle); Footstep_Sound_Override_Off(); Game_Flag_Set(kFlagNR08toNR09); Set_Enter(kSetNR09, kSceneNR09); } } return false; } bool SceneScriptNR08::ClickedOn2DRegion(int region) { return false; } void SceneScriptNR08::SceneFrameAdvanced(int frame) { if (!Music_Is_Playing()) { playNextMusic(); } Set_Fade_Color(0, 0, 0); if (frame >= 76 && frame < 91 ) { Set_Fade_Density((frame - 76) / 14.0f); Music_Stop(3); Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0); } else if (frame >= 91 && frame < 120 ) { Actor_Set_Invisible(kActorMcCoy, true); Set_Fade_Density(1.0f); } else if (frame >= 120 && frame < 135 ) { Set_Fade_Density((134 - frame) / 14.0f); Music_Play(kMusicArkDnce1, 61, 0, 1, -1, 0, 0); } else { Actor_Set_Invisible(kActorMcCoy, false); Set_Fade_Density(0.0f); } if ( Game_Flag_Query(kFlagNR08McCoyWatchingShow) && !Game_Flag_Query(kFlagNR08Faded) ) { Game_Flag_Set(kFlagNR08Faded); Scene_Exits_Disable(); Scene_Loop_Set_Default(kNR08LoopMainLoop); Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR08LoopFadeLoop, true); } if (frame == 95) { Actor_Put_In_Set(kActorDektora, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorDektora, 33, 0); Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle); Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07Sit); Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3); Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0); } if (frame == 130) { Scene_Exits_Enable(); } //return false; } void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptNR08::PlayerWalkedIn() { if ( Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance && !Game_Flag_Query(kFlagNR08DektoraShow) ) { Game_Flag_Set(kFlagNR08DektoraShow); Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0); Music_Play(kMusicArkdFly1, 61, 0, 1, -1, 0, 0); Outtake_Play(kOuttakeDektora, true, -1); } else { Music_Adjust(51, 0, 2); } if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08ReadyToRun) { Actor_Face_Heading(kActorDektora, 790, false); Loop_Actor_Travel_Stairs(kActorDektora, 8, true, kAnimationModeIdle); Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08GoToNR10); } if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) { Actor_Says(kActorSteele, 1640, 12); if (!Game_Flag_Query(kFlagDirectorsCut)) { Actor_Says(kActorMcCoy, 3790, 13); Actor_Says(kActorSteele, 1650, 14); } Actor_Says(kActorSteele, 1660, 12); Actor_Says(kActorMcCoy, 3795, 16); Actor_Says(kActorSteele, 1670, 13); Actor_Says(kActorSteele, 1680, 14); Actor_Says(kActorSteele, 1690, 15); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR08WalkOut); return; // true; } if (Game_Flag_Query(kFlagNR05toNR08)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, 0); Game_Flag_Reset(kFlagNR05toNR08); } //return false; } void SceneScriptNR08::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(kFlagNR08toNR05)) { Music_Stop(2); } } void SceneScriptNR08::DialogueQueueFlushed(int a1) { } void SceneScriptNR08::playNextMusic() { if (Music_Is_Playing()) { Music_Adjust(51, 0, 2); } else if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) { Music_Play(kMusicArkdFly1, 61, 0, 1, -1, 0, 0); } else { int track = Global_Variable_Query(kVariableEarlyQBackMusic); if (track == 0) { Music_Play(kMusicDkoDnce1, 61, -80, 2, -1, 0, 0); } else if (track == 1) { Music_Play(kMusicStrip1, 41, -80, 2, -1, 0, 0); } else if (track == 2) { Music_Play(kMusicArkDnce1, 41, -80, 2, -1, 0, 0); } track++; if (track > 2) { track = 0; } Global_Variable_Set(kVariableEarlyQBackMusic, track); } } } // End of namespace BladeRunner