/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptNR10::InitializeScene() { if (Game_Flag_Query(kFlagNR09toNR10)) { Game_Flag_Reset(kFlagNR09toNR10); Setup_Scene_Information(-136.78f, 2.84f, -234.43f, 320); } else { Game_Flag_Reset(kFlagNR11toNR10); Setup_Scene_Information( 19.22f, 2.84f, -250.43f, 540); } Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3); Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0); Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); Ambient_Sounds_Add_Sound(kSfxBBGRN1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagNR10CameraDestroyed)) { Scene_Loop_Set_Default(0); } else { Ambient_Sounds_Adjust_Looping_Sound(kSfx35MM, 31, 0, 1); Scene_Loop_Set_Default(2); } } void SceneScriptNR10::SceneLoaded() { Obstacle_Object("HOOK 01", true); Unobstacle_Object("BOX21", true); Unobstacle_Object("BOX23", true); Unclickable_Object("BOX18"); } bool SceneScriptNR10::MouseClick(int x, int y) { return Game_Flag_Query(kFlagNR10McCoyBlinded); } bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool combatMode) { if (Object_Query_Click("BOX18", objectName) && combatMode && Game_Flag_Query(kFlagNR10McCoyBlinded) ) { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11Hiding); Game_Flag_Set(kFlagNR10CameraDestroyed); Game_Flag_Reset(kFlagNR10McCoyBlinded); Actor_Set_Invisible(kActorMcCoy, false); Actor_Set_Invisible(kActorDektora, false); Ambient_Sounds_Remove_Looping_Sound(kSfx35MM, true); Sound_Play(kSfx35MMBRK1, 52, 0, 0, 50); Scene_Loop_Set_Default(0); Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); Un_Combat_Target_Object("BOX18"); Scene_Exits_Enable(); return true; } return false; } bool SceneScriptNR10::ClickedOnActor(int actorId) { return false; } bool SceneScriptNR10::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptNR10::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.78f, 2.84f, -238.43f, 0, true, false, 0)) { Game_Flag_Set(kFlagNR10toNR09); Set_Enter(kSetNR09, kSceneNR09); return true; } } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 11.5f, 2.84f, -304.46f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 55, false); Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, kAnimationModeIdle); Game_Flag_Set(kFlagNR10toNR11); Set_Enter(kSetNR11, kSceneNR11); return true; } } return false; } bool SceneScriptNR10::ClickedOn2DRegion(int region) { return false; } void SceneScriptNR10::SceneFrameAdvanced(int frame) { if (frame == 122) { Game_Flag_Set(kFlagNR10McCoyBlinded); Actor_Set_Invisible(kActorMcCoy, true); Actor_Set_Invisible(kActorDektora, true); Combat_Target_Object("BOX18"); //return true; return; } if (frame == 61 && Game_Flag_Query(kFlagNR10McCoyBlinded) ) { Game_Flag_Reset(kFlagNR10McCoyBlinded); Player_Set_Combat_Mode(false); Actor_Set_Invisible(kActorMcCoy, false); Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR10AttackMcCoy); //return true; return; } //return false; } void SceneScriptNR10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptNR10::PlayerWalkedIn() { if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08GoToNR10) { Player_Set_Combat_Mode(true); //return true; return; } if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR10Wait) { Actor_Face_Actor(kActorSteele, kActorMcCoy, true); Actor_Says(kActorSteele, 150, 13); Actor_Face_Actor(kActorMcCoy, kActorSteele, true); Actor_Says(kActorMcCoy, 1580, 14); Actor_Says(kActorSteele, 160, 15); Actor_Says(kActorMcCoy, 1585, 16); Actor_Says(kActorSteele, 1160, 16); Delay(1000); Actor_Says(kActorSteele, 1290, 14); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNRxxGoToSpinner); } // return false; } void SceneScriptNR10::PlayerWalkedOut() { } void SceneScriptNR10::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner