/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kPS01Loops { kPS01LoopInshot = 0, kPS01LoopMainLoop = 1, kPS01LoopDoorAnim = 3, kPS01LoopOutshot = 4, kPS01LoopNoSpinner = 5 }; void SceneScriptPS01::InitializeScene() { Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200); Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0); if (Game_Flag_Query(kFlagSpinnerAtPS01)) { Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2); } Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagPS02toPS01)) { if (Game_Flag_Query(kFlagSpinnerAtPS01)) { Scene_Loop_Set_Default(kPS01LoopMainLoop); } else { Scene_Loop_Set_Default(kPS01LoopNoSpinner); } } else { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kPS01LoopInshot, false); Scene_Loop_Set_Default(kPS01LoopMainLoop); Player_Loses_Control(); } } void SceneScriptPS01::SceneLoaded() { Obstacle_Object("TUBE81", true); if (Game_Flag_Query(kFlagSpinnerAtPS01)) { Unobstacle_Object("Barrier Obstacle", true); } Unobstacle_Object("BOX38", true); Unobstacle_Object("TUBE81", true); } bool SceneScriptPS01::MouseClick(int x, int y) { return false; } bool SceneScriptPS01::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptPS01::ClickedOnActor(int actorId) { return false; } bool SceneScriptPS01::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptPS01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 12, true, false, 0)) { Game_Flag_Set(kflagPS01toPS02); Set_Enter(kSetPS02, kScenePS02); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1877.9f, 16592.0f, -2975.0f, 0, true, false, 0)) { Actor_Set_At_XYZ(kActorMcCoy, 1872.0f, 16592.0f, -2975.0f, 870); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); int spinnerDest = Spinner_Interface_Choose_Dest(kPS01LoopDoorAnim, true); switch (spinnerDest) { case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtPS01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true); break; default: Actor_Face_Heading(kActorMcCoy, 870, false); Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Set(kFlagArrivedFromSpinner2); Player_Loses_Control(); Scene_Loop_Start_Special(kSceneLoopModeOnce, kPS01LoopDoorAnim, true); break; } } return true; } return false; } bool SceneScriptPS01::ClickedOn2DRegion(int region) { return false; } void SceneScriptPS01::SceneFrameAdvanced(int frame) { if (frame == 71 || frame == 188 ) { Sound_Play(kSfxSPINOPN4, 100, 40, 0, 50); } if (frame == 108 || frame == 228 ) { Sound_Play(kSfxSPINCLS1, 100, 40, 0, 50); } if (frame == 1) { Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 76) { Sound_Play(kSfxSERVOD1, 50, 0, 0, 50); } if (frame == 192) { Sound_Play(kSfxSERVOU1, 50, 0, 0, 50); } if (frame == 59) { Sound_Play(kSfxMTLHIT1, 15, 0, 0, 50); } if (frame == 275) { Sound_Play(kSfxCARUP3, 40, 0, 0, 50); } if (!Game_Flag_Query(kFlagArrivedFromSpinner2)) { switch (frame) { case 196: Actor_Face_Heading(kActorMcCoy, 870, false); Actor_Set_Frame_Rate_FPS(kActorMcCoy, -1); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetIn); break; case 220: Actor_Set_Frame_Rate_FPS(kActorMcCoy, 0); break; case 240: Actor_Set_Frame_Rate_FPS(kActorMcCoy, -2); break; } return; // true; } if (frame == 75) { Actor_Face_Heading(kActorMcCoy, 870, false); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetOut); return; // true; } if (frame == 119) { Game_Flag_Reset(kFlagArrivedFromSpinner2); Player_Gains_Control(); return; // true; } if (frame > 195) { if (frame == 239) { Game_Flag_Reset(kFlagArrivedFromSpinner2); Player_Gains_Control(); } return; // true; } if (frame == 181) { Actor_Face_Heading(kActorMcCoy, 870, false); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetOut); } else if (frame == 182) { Actor_Set_Frame_Rate_FPS(kActorMcCoy, 0); } else if (frame == 195) { Actor_Set_Frame_Rate_FPS(kActorMcCoy, -2); } return; // true; } void SceneScriptPS01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptPS01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagPS02toPS01)) { Actor_Set_At_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 150); Game_Flag_Reset(kFlagPS02toPS01); } //return false; } void SceneScriptPS01::PlayerWalkedOut() { Actor_Set_Invisible(kActorMcCoy, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(kflagPS01toPS02)) { if (Global_Variable_Query(kVariableChapter) == 1) { Outtake_Play(kOuttakeTowards3, true, -1); } #if BLADERUNNER_ORIGINAL_BUGS #else else { // Acts 2, 3 - should still use a spinner fly-through transition if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) { // don't play an extra outtake when going to Tyrell Building Outtake_Play(kOuttakeInside2, true, -1); // available in Acts 1, 2, 3 Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3 } } #endif // BLADERUNNER_ORIGINAL_BUGS } } void SceneScriptPS01::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner