/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptPS04::InitializeScene() { AI_Movement_Track_Pause(kActorGuzza); if (Game_Flag_Query(kFlagPS03toPS04)) { Game_Flag_Reset(kFlagPS03toPS04); } Setup_Scene_Information(-668.0f, -354.0f, 974.0f, 475); if (Global_Variable_Query(kVariableChapter) == 1) { Actor_Put_In_Set(kActorGuzza, kSetPS04); Actor_Set_At_XYZ(kActorGuzza, -728.0f, -354.0f, 1090.0f, 150); Actor_Change_Animation_Mode(kActorGuzza, 53); } Scene_Exit_Add_2D_Exit(0, 347, 113, 469, 302, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(kSfxPSAMB6, 16, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRTONE3, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSCANNER1, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCANNER2, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCANNER3, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCANNER4, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCANNER5, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCANNER6, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCANNER7, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); } void SceneScriptPS04::SceneLoaded() { Obstacle_Object("CHAIR07", true); Unobstacle_Object("GOOD B.WALL", true); Unobstacle_Object("B.DOOR", true); Unobstacle_Object("B.CHAIR01", true); Unclickable_Object("CHAIR07"); if ( Global_Variable_Query(kVariableChapter) == 2 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) && !Game_Flag_Query(kFlagPS04WeaponsOrderForm) ) { Item_Add_To_World(kItemWeaponsOrderForm, kModelAnimationOriginalRequisitionForm, kSetPS04, -643.5f, -318.82f, 1148.87f, 525, 16, 12, false, true, false, true); Game_Flag_Set(kFlagPS04WeaponsOrderForm); } if (Actor_Query_Is_In_Current_Set(kActorGuzza)) { Actor_Change_Animation_Mode(kActorGuzza, 53); } } bool SceneScriptPS04::MouseClick(int x, int y) { return false; } bool SceneScriptPS04::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptPS04::ClickedOnActor(int actorId) { if (actorId == kActorGuzza) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGuzza, 36, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); dialogueWithGuzza(); return true; } } return false; } bool SceneScriptPS04::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemWeaponsOrderForm && Actor_Query_Is_In_Current_Set(kActorGuzza) ) { Actor_Says(kActorGuzza, 560, 30); } else if (!Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm)) { Item_Remove_From_World(kItemWeaponsOrderForm); Item_Pickup_Spin_Effect(kModelAnimationOriginalRequisitionForm, 464, 362); Actor_Says(kActorMcCoy, 4485, kAnimationModeTalk); #if BLADERUNNER_ORIGINAL_BUGS Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorMcCoy); // A bug? Shouldn't the last argument be -1 here? #else Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, -1); #endif // BLADERUNNER_ORIGINAL_BUGS } return false; } bool SceneScriptPS04::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagPS04toPS03); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS03, kScenePS03); } return true; } return false; } bool SceneScriptPS04::ClickedOn2DRegion(int region) { return false; } void SceneScriptPS04::SceneFrameAdvanced(int frame) { } void SceneScriptPS04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptPS04::PlayerWalkedIn() { if (Actor_Query_Which_Set_In(kActorGuzza) == 64) { Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); } //return false; } void SceneScriptPS04::PlayerWalkedOut() { AI_Movement_Track_Unpause(kActorGuzza); } void SceneScriptPS04::DialogueQueueFlushed(int a1) { } void SceneScriptPS04::dialogueWithGuzza() { Dialogue_Menu_Clear_List(); if (Global_Variable_Query(kVariableChapter) > 1) { if (Actor_Clue_Query(kActorMcCoy, kClueAttemptedFileAccess)) { DM_Add_To_List_Never_Repeat_Once_Selected(110, 5, 7, 4); // REQUEST TYRELL MEETING } DM_Add_To_List_Never_Repeat_Once_Selected(120, 1, -1, -1); // MONEY if (Actor_Clue_Query(kActorMcCoy, kClueHoldensBadge)) { DM_Add_To_List_Never_Repeat_Once_Selected(150, 7, 6, 5); // HOLDEN'S BADGE } } if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) { DM_Add_To_List_Never_Repeat_Once_Selected(140, 3, -1, -1); // CONFESS TO SHOOTING } DM_Add_To_List(130, 1, 1, 1); // REPORT IN Dialogue_Menu_Add_DONE_To_List(160); // DONE Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 110: // REQUEST TYRELL MEETING Actor_Says(kActorMcCoy, 3990, 19); Actor_Says(kActorMcCoy, 3995, 17); Actor_Says(kActorGuzza, 440, 31); Actor_Says(kActorMcCoy, 4035, 13); Actor_Says(kActorGuzza, 450, 34); Actor_Says(kActorGuzza, 460, 33); Actor_Says(kActorMcCoy, 4040, 17); Game_Flag_Set(kFlagTB07TyrellMeeting); break; case 120: // MONEY Actor_Says(kActorMcCoy, 4000, 18); if (_vm->_cutContent) { // Using cut content we have two cases: // 1. Guzza can accept the loan (as in ORIGINAL) // 2. Guzza can refuse the loan (CUT) // Basically, if McCoy hasn't retired Zuben or if he drunk away his money at the bar // then he'll have a small amount of chinyen and Guzza should accept the loan if (Global_Variable_Query(kVariableChinyen) <= 100) { Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza); Actor_Says(kActorGuzza, 520, 33); Actor_Says(kActorMcCoy, 4055, 13); Actor_Says(kActorGuzza, 530, 31); Actor_Says(kActorMcCoy, 4060, 13); Actor_Says(kActorGuzza, 540, 31); Actor_Says(kActorGuzza, 550, 32); Actor_Says(kActorMcCoy, 4065, 18); Actor_Says(kActorGuzza, 560, 34); if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Increment(kVariableChinyen, 100); } } else { // McCoy has plenty cash already - Guzza denies the loan Actor_Says(kActorGuzza, 470, 33); // Hey, I'd love to be your own personal ATM but the department's strapped right now. Actor_Says(kActorGuzza, 480, 31); Actor_Says(kActorGuzza, 490, 31); Actor_Says(kActorGuzza, 500, 32); Actor_Says(kActorMcCoy, 4045, 16); Actor_Says(kActorGuzza, 510, 31); // Hey, you track down a Rep, you get an advance. Actor_Says(kActorMcCoy, 4050, 18); } } else { Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza); Actor_Says(kActorGuzza, 520, 33); Actor_Says(kActorMcCoy, 4055, 13); Actor_Says(kActorGuzza, 530, 31); Actor_Says(kActorMcCoy, 4060, 13); Actor_Says(kActorGuzza, 540, 31); Actor_Says(kActorGuzza, 550, 32); Actor_Says(kActorMcCoy, 4065, 18); Actor_Says(kActorGuzza, 560, 34); if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Increment(kVariableChinyen, 100); } } break; case 130: // REPORT IN if ( Game_Flag_Query(kFlagZubenRetired) && !Game_Flag_Query(kFlagPS04GuzzaTalkZubenRetired) ) { Actor_Says(kActorMcCoy, 3920, 13); Actor_Says(kActorGuzza, 140, 30); Actor_Face_Current_Camera(kActorGuzza, true); Actor_Says(kActorGuzza, 150, 31); Actor_Says(kActorGuzza, 160, 32); Actor_Says(kActorMcCoy, 3925, 18); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Says(kActorGuzza, 170, 33); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -716.0f, -354.85f, 1042.0f, 0, false, false, 0); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 3930, 13); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); #if BLADERUNNER_ORIGINAL_BUGS Actor_Says(kActorGuzza, 180, 34); // But I'm proud of you McCoy. Why don't you take the rest of the day off? Actor_Says(kActorMcCoy, 3935, 13); // Thanks. #else if (Global_Variable_Query(kVariableChapter) == 1) { // only play this dialogue (about day off) on day one. It doesn't fit in the next days Actor_Says(kActorGuzza, 180, 34); // But I'm proud of you McCoy. Why don't you take the rest of the day off? Actor_Says(kActorMcCoy, 3935, 13); // Thanks. } #endif // BLADERUNNER_ORIGINAL_BUGS Actor_Says(kActorGuzza, 190, 30); Actor_Says(kActorMcCoy, 3940, 16); Actor_Says(kActorGuzza, 200, 31); Actor_Says(kActorGuzza, 210, 33); Actor_Says(kActorGuzza, 220, 34); Actor_Says(kActorMcCoy, 3945, 17); Actor_Says(kActorGuzza, 230, 32); Actor_Says(kActorGuzza, 240, 31); Actor_Says(kActorMcCoy, 3950, 13); Actor_Says(kActorGuzza, 250, 34); Actor_Says(kActorGuzza, 260, 33); Actor_Says(kActorGuzza, 270, 32); Game_Flag_Set(kFlagPS04GuzzaTalkZubenRetired); #if BLADERUNNER_ORIGINAL_BUGS if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Increment(kVariableChinyen, 200); } Game_Flag_Set(kFlagZubenBountyPaid); #else if (!Game_Flag_Query(kFlagZubenBountyPaid)) { // get retirement money only if haven't been auto-paid at end of Day 1 (sleep trigger) if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Increment(kVariableChinyen, 200); } Game_Flag_Set(kFlagZubenBountyPaid); // not a proper bug, but was missing from original code, so the flag would remain in non-consistent state in this case } #endif // BLADERUNNER_ORIGINAL_BUGS } else if ( Game_Flag_Query(kFlagZubenSpared) && !Game_Flag_Query(kFlagPS04GuzzaTalkZubenEscaped) ) { Actor_Says(kActorMcCoy, 3955, 13); Actor_Says(kActorGuzza, 280, 30); Actor_Says(kActorMcCoy, 3960, 18); #if BLADERUNNER_ORIGINAL_BUGS Actor_Says(kActorGuzza, 290, 32); // Don't push it kid. You look like you're beat anyway. Actor_Says(kActorGuzza, 300, 31); // Why don't you rest them dogs the rest of the day. Actor_Says(kActorMcCoy, 3965, 13); // I still got plenty energy. Actor_Says(kActorGuzza, 310, 33); // That's an order McCoy. Actor_Says(kActorGuzza, 320, 34); // I'm ordering you to relax. #else if (Global_Variable_Query(kVariableChapter) == 1) { // only play this dialogue (about day off) on day one. It doesn't fit in the next days Actor_Says(kActorGuzza, 290, 32); // Don't push it kid. You look like you're beat anyway. Actor_Says(kActorGuzza, 300, 31); // Why don't you rest them dogs the rest of the day. Actor_Says(kActorMcCoy, 3965, 13); // I still got plenty energy. Actor_Says(kActorGuzza, 310, 33); // That's an order McCoy. Actor_Says(kActorGuzza, 320, 34); // I'm ordering you to relax. } #endif // BLADERUNNER_ORIGINAL_BUGS Game_Flag_Set(kFlagPS04GuzzaTalkZubenEscaped); } else if ( ( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper) || Actor_Clue_Query(kActorMcCoy, kClueSushiMenu) ) && Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA) && Actor_Query_Friendliness_To_Other(kActorGuzza, kActorMcCoy) < 50 && !Game_Flag_Query(kFlagPS04GuzzaTalk1) ) { Actor_Says(kActorMcCoy, 3970, 18); Actor_Says(kActorGuzza, 330, 30); Actor_Says(kActorGuzza, 340, 32); Actor_Says(kActorMcCoy, 3975, 13); Actor_Says(kActorGuzza, 350, 31); Actor_Says(kActorGuzza, 360, 34); Actor_Says(kActorMcCoy, 3980, 13); Actor_Says(kActorGuzza, 370, 33); Actor_Says(kActorGuzza, 380, 32); Actor_Says(kActorGuzza, 390, 31); Actor_Says(kActorMcCoy, 3985, 18); Actor_Says(kActorGuzza, 400, 34); Actor_Says(kActorGuzza, 410, 31); Game_Flag_Set(kFlagPS04GuzzaTalk1); } else if ( ( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper) || Actor_Clue_Query(kActorMcCoy, kClueSushiMenu) ) && Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA) && !Game_Flag_Query(kFlagPS04GuzzaTalk2) ) { Actor_Says(kActorMcCoy, 3920, 13); Actor_Says(kActorGuzza, 570, 32); Actor_Says(kActorMcCoy, 4070, 13); Game_Flag_Set(kFlagPS04GuzzaTalk2); } else if (Actor_Query_Friendliness_To_Other(kActorGuzza, kActorMcCoy) >= 50) { Actor_Says(kActorMcCoy, 4020, 13); Actor_Says(kActorGuzza, 580, 34); Actor_Says(kActorMcCoy, 4075, 16); Actor_Says(kActorGuzza, 590, 33); } else { Actor_Says(kActorMcCoy, 4020, 18); Actor_Says(kActorGuzza, 130, 30); Actor_Face_Current_Camera(kActorGuzza, true); Actor_Says(kActorMcCoy, 3915, 13); } break; case 140: // CONFESS TO SHOOTING Actor_Says(kActorMcCoy, 4010, 12); Actor_Says(kActorGuzza, 600, 31); Actor_Says(kActorMcCoy, 4080, 18); Actor_Says(kActorGuzza, 610, 33); Actor_Face_Heading(kActorGuzza, 400, false); Actor_Says(kActorGuzza, 620, 32); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Says(kActorGuzza, 700, 34); Actor_Says(kActorMcCoy, 4100, 13); Actor_Says(kActorGuzza, 710, 31); Actor_Says(kActorGuzza, 720, 34); Actor_Says(kActorMcCoy, 4105, 18); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, false, false, 0); Actor_Says(kActorGuzza, 730, 32); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -716.0f, -354.85f, 1042.0f, 0, false, false, 0); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Says(kActorGuzza, 740, 31); Actor_Says(kActorGuzza, 750, 32); Actor_Says(kActorGuzza, 760, 33); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 4110, 13); Actor_Says(kActorGuzza, 770, 32); Actor_Says(kActorGuzza, 780, 31); break; case 150: // HOLDEN'S BADGE Actor_Says(kActorMcCoy, 4015, 16); Actor_Says(kActorGuzza, 630, 34); Actor_Says(kActorMcCoy, 4085, 19); Actor_Says(kActorMcCoy, 4090, 18); Actor_Says(kActorGuzza, 640, 31); Actor_Says(kActorGuzza, 650, 32); Actor_Says(kActorGuzza, 670, 34); Actor_Says(kActorMcCoy, 4095, 17); Actor_Says(kActorGuzza, 680, 32); Actor_Says(kActorGuzza, 690, 31); break; case 160: // DONE // nothing here break; } } } // End of namespace BladeRunner