/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptPS05::InitializeScene() { if (Game_Flag_Query(kFlagPS13toPS05)) { Setup_Scene_Information(547.59f, 0.18f, -216.84f, 334); } else if (Game_Flag_Query(kFlagPS02toPS05)) { Setup_Scene_Information(635.0f, 0.0f, -598.0f, 475); } else { // kFlagPS06toPS05 || kFlagPS15toPS05 Setup_Scene_Information(630.72f, 0.38f, -469.26f, 400); } Scene_Exit_Add_2D_Exit(0, 218, 98, 280, 246, 3); Scene_Exit_Add_2D_Exit(1, 330, 90, 436, 198, 0); Scene_Exit_Add_2D_Exit(2, 476, 96, 524, 240, 1); Scene_2D_Region_Add(0, 519, 107, 537, 122); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); } void SceneScriptPS05::SceneLoaded() { Obstacle_Object("WATER FOUNTAIN", true); Clickable_Object("WATER FOUNTAIN"); Clickable_Object("ASHTRAY"); Clickable_Object("FIRE EXTINGISHER"); Clickable_Object("CUP"); Clickable_Object("WIRE BASKET"); Clickable_Object("WANTED POSTERS"); Unclickable_Object("WATER FOUNTAIN"); Unclickable_Object("CUP"); } bool SceneScriptPS05::MouseClick(int x, int y) { return false; } bool SceneScriptPS05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("WATER FOUNTAIN", objectName) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "WATER FOUNTAIN", 12, true, false)) { Actor_Face_Object(kActorMcCoy, "WATER FOUNTAIN", true); Actor_Says(kActorMcCoy, 3490, 18); } if (Object_Query_Click("ASHTRAY", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 662.0f, 0.37f, -180.0f, 0, 1, false, 0)) { Actor_Face_Object(kActorMcCoy, "ASHTRAY", true); Actor_Voice_Over(1770, kActorVoiceOver); Actor_Voice_Over(1780, kActorVoiceOver); Actor_Voice_Over(1790, kActorVoiceOver); } if (Object_Query_Click("WIRE BASKET", objectName) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "WIRE BASKET", 12, true, false)) { Actor_Face_Object(kActorMcCoy, "WIRE BASKET", true); Actor_Voice_Over(1810, kActorVoiceOver); Actor_Voice_Over(1820, kActorVoiceOver); } if (Object_Query_Click("WANTED POSTERS", objectName) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "WANTED POSTERS", 12, true, false)) { Actor_Face_Object(kActorMcCoy, "WANTED POSTERS", true); Actor_Voice_Over(1800, kActorVoiceOver); } return false; } bool SceneScriptPS05::ClickedOnActor(int actorId) { return false; } bool SceneScriptPS05::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptPS05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 2, 24, 1, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS15, kScenePS15); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 635.0f, 0.0f, -598.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS02, kScenePS02); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 742.52f, 0.37f, -457.69f, 0, 1, false, 0)) { Game_Flag_Set(kFlagPS05toPS06); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS06, kScenePS06); } return true; } return false; } bool SceneScriptPS05::ClickedOn2DRegion(int region) { if (region == 0 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 694.78f, 0.37f, -321.05f, 0, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 130, false); View_Score_Board(); } return false; } void SceneScriptPS05::SceneFrameAdvanced(int frame) { if (frame == 1 || frame == 16 || frame == 31 || frame == 46) { Sound_Play(149, Random_Query(10, 10), 70, 70, 50); } //return true; } void SceneScriptPS05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptPS05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagPS06toPS05)) { Actor_Set_At_XYZ(kActorMcCoy, 718.72f, 0.37f, -461.26f, 600); } else if (Game_Flag_Query(kFlagPS02toPS05)) { selectNextTvNews(); turnOnTV(); } Game_Flag_Reset(kFlagPS02toPS05); Game_Flag_Reset(kFlagPS06toPS05); Game_Flag_Reset(kFlagPS13toPS05); Game_Flag_Reset(kFlagPS15toPS05); } void SceneScriptPS05::PlayerWalkedOut() { } void SceneScriptPS05::DialogueQueueFlushed(int a1) { Overlay_Remove("PS05OVER"); } void SceneScriptPS05::selectNextTvNews() { int i = 0; int arr[7]; if (Global_Variable_Query(kVariableChapter) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) { arr[i++] = 0; } arr[i++] = 1; if (Global_Variable_Query(kVariableChapter) >= 3) { arr[i++] = 2; } if (Global_Variable_Query(kVariableChapter) >= 2 && Global_Variable_Query(kVariableChapter) <= 4) { arr[i++] = 3; } if (Game_Flag_Query(171) && Game_Flag_Query(170)) { arr[i++] = 4; } Global_Variable_Set(kVariableNextTvNews, arr[Random_Query(0, i - 1)]); } void SceneScriptPS05::turnOnTV() { switch (Global_Variable_Query(kVariableNextTvNews)) { case 0: if (!Game_Flag_Query(kFlagPS05TV0)) { Overlay_Play("PS05OVER", 0, true, false, 0); ADQ_Add(kActorNewscaster, 0, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 10, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 20, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 30, kAnimationModeTalk); ADQ_Add(kActorTyrell, 430, kAnimationModeTalk); ADQ_Add(kActorTyrell, 440, kAnimationModeTalk); ADQ_Add(kActorTyrell, 450, kAnimationModeTalk); ADQ_Add(kActorTyrell, 460, kAnimationModeTalk); Game_Flag_Set(kFlagPS05TV0); } break; case 1: if (!Game_Flag_Query(kFlagPS05TV1)) { Overlay_Play("PS05OVER", 0, true, false, 0); ADQ_Add(kActorNewscaster, 40, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 50, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 60, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 70, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 80, kAnimationModeTalk); Game_Flag_Set(kFlagPS05TV1); } break; case 2: if (!Game_Flag_Query(kFlagPS05TV2)) { Overlay_Play("PS05OVER", 0, true, false, 0); if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy)) { ADQ_Add(kActorNewscaster, 120, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 130, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 140, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 150, kAnimationModeTalk); ADQ_Add(kActorGuzza, 1570, kAnimationModeTalk); ADQ_Add(kActorGuzza, 1580, kAnimationModeTalk); ADQ_Add(kActorGuzza, 1590, kAnimationModeTalk); } else { ADQ_Add(kActorNewscaster, 90, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 100, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 110, kAnimationModeTalk); ADQ_Add(kActorGuzza, 1540, kAnimationModeTalk); ADQ_Add(kActorGuzza, 1550, kAnimationModeTalk); ADQ_Add(kActorGuzza, 1560, kAnimationModeTalk); } Game_Flag_Set(kFlagPS05TV2); } break; case 3: if (!Game_Flag_Query(kFlagPS05TV3)) { Overlay_Play("PS05OVER", 0, true, false, 0); ADQ_Add(kActorNewscaster, 170, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 180, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 190, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 200, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 210, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 220, kAnimationModeTalk); ADQ_Add(kActorGovernorKolvig, 80, kAnimationModeTalk); ADQ_Add(kActorGovernorKolvig, 90, kAnimationModeTalk); ADQ_Add(kActorGovernorKolvig, 100, kAnimationModeTalk); ADQ_Add(kActorGovernorKolvig, 110, kAnimationModeTalk); ADQ_Add(kActorGovernorKolvig, 120, kAnimationModeTalk); ADQ_Add(kActorGovernorKolvig, 130, kAnimationModeTalk); Game_Flag_Set(kFlagPS05TV3); } break; case 4: if (!Game_Flag_Query(kFlagPS05TV4)) { Overlay_Play("PS05OVER", 0, true, false, 0); ADQ_Add(kActorNewscaster, 230, kAnimationModeTalk); ADQ_Add(kActorNewscaster, 240, kAnimationModeTalk); Game_Flag_Set(kFlagPS05TV4); } break; } } } // End of namespace BladeRunner