/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { static int kPoliceMazePS11TargetCount = 20; int SceneScriptPS11::getPoliceMazePS11TargetCount() { return kPoliceMazePS11TargetCount; } void SceneScriptPS11::InitializeScene() { if (Game_Flag_Query(kFlagPS10toPS11)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); Game_Flag_Reset(kFlagPS10toPS11); Setup_Scene_Information(World_Waypoint_Query_X(6), World_Waypoint_Query_Y(6), World_Waypoint_Query_Z(6), 840); } else { Scene_Loop_Set_Default(1); Setup_Scene_Information(World_Waypoint_Query_X(7), World_Waypoint_Query_Y(7), World_Waypoint_Query_Z(7), 132); } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); } static const int *getPoliceMazePS11TrackData9() { // Enemy (kItemPS11Target1) - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target1, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target1, kPMTIFacing, 50, kPMTIPosition, 0, #if BLADERUNNER_ORIGINAL_BUGS kPMTIWaitRandom, 5000, 5000, #else kPMTIWaitRandom, 5000, 6000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target1, kPMTIPlaySound, kSfxTARGUP3, 33, kPMTITargetSet, kItemPS11Target1, 1, kPMTIEnemySet, kItemPS11Target1, kPMTIMove, 7, kPMTIWait, 1000, kPMTIShoot, kSfxSMCAL3, 33, kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIWait, 500, kPMTIObstacleReset, kItemPS11Target1, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target1, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2, kPMTIPausedSet, kItemPS11Target1, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData10() { // Enemy (kItemPS11Target2, kItemPS11Target3) - Rotating reveal (as kItemPS11Target3) static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target2, 0, // remove target-able here kPMTITargetSet, kItemPS11Target3, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target2, kPMTIObstacleReset, kItemPS11Target3, kPMTITargetSet, kItemPS11Target2, 1, kPMTITargetSet, kItemPS11Target3, 1, kPMTIFacing, 860, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 6000, kPMTIEnemyReset, kItemPS11Target2, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTIEnemyReset, kItemPS11Target3, // both targets should clear their enemy flag here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target2, kPMTIPlaySound, kSfxTARGUP5, 33, kPMTIMove, 14, kPMTIWait, 500, kPMTIPausedReset, kItemPS11Target3, kPMTIObstacleReset, kItemPS11Target2, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target2, 0, // remove target-able here - only for kItemPS11Target2 item #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target3, kPMTIPausedSet, kItemPS11Target2, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData11() { // Enemy (kItemPS11Target2, kItemPS11Target3) static int trackData[] = { kPMTIFacing, 860, kPMTIPosition, 0, kPMTIEnemyReset, kItemPS11Target3, // [redundant after bug fix] target 2-3 still is not revealed as enemy kPMTIMove, 25, kPMTIWait, 500, kPMTIEnemySet, kItemPS11Target3, // rotate - reveal -- no need to set target 2 as enemy too, since it's gone kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 644, 80, kPMTIWait, 0, kPMTIRotate, 388, 80, kPMTIWait, 1000, kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 79, kPMTIObstacleReset, kItemPS11Target3, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target3, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target1, kPMTIPausedSet, kItemPS11Target3, kPMTIPosition, 0, kPMTIFacing, 860, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData12() { // Innocent (kItemPS11Target4) static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target4, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target4, kPMTIFacing, 725, kPMTIPosition, 0, kPMTIWait, 2000, kPMTITargetSet, kItemPS11Target4, 1, kPMTIEnemyReset, kItemPS11Target4, kPMTIObstacleSet, kItemPS11Target4, kPMTIMove, 82, #if BLADERUNNER_ORIGINAL_BUGS kPMTILeave, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, kPMTIRotate, 570, 80, kPMTIWait, 0, kPMTIRotate, 462, 80, kPMTIWait, 0, kPMTIRotate, 213, 80, kPMTIWait, 1000, kPMTIMove, 0, kPMTIRotate, 725, 80, kPMTIMove, 99, kPMTIObstacleReset, kItemPS11Target4, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTILeave, // Do the leave instruction here, before becoming un-target-able kPMTITargetSet, kItemPS11Target4, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset, kItemPS11Target16, kPMTIPausedSet, kItemPS11Target4, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5) - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target5, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target5, kPMTIFacing, 340, kPMTIPosition, 0, kPMTIWaitRandom, 4000, 8000, kPMTIObstacleSet, kItemPS11Target5, kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS11Target5, 1, kPMTIEnemySet, kItemPS11Target5, kPMTIMove, 4, kPMTIWait, 0, kPMTIRotate, 435, 80, kPMTIWait, 0, kPMTIRotate, 530, 80, kPMTIWait, 100, kPMTIRotate, 435, 80, kPMTIWait, 0, kPMTIRotate, 340, 80, kPMTIWait, 0, kPMTIRotate, 260, 80, kPMTIWait, 0, kPMTIRotate, 180, 80, kPMTIWait, 100, kPMTIRotate, 260, 80, kPMTIWait, 0, kPMTIRotate, 340, 80, kPMTIWait, 200, kPMTIShoot, kSfxSMCAL3, 33, kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target5, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target5, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10, kPMTIPausedSet, kItemPS11Target5, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) - Rotating reveal static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target6, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target6, kPMTITargetSet, kItemPS11Target6, 1, kPMTIEnemyReset, kItemPS11Target6, #if BLADERUNNER_ORIGINAL_BUGS kPMTIFacing, 900, // orientation is wrong here - should conceal the gun entirely #else kPMTIFacing, 750, // corrected orientation #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPosition, 0, kPMTIWaitRandom, 3000, 6000, kPMTIObstacleSet, kItemPS11Target6, kPMTIPlaySound, kSfxTARGUP5, 33, kPMTIMove, 5, kPMTIWait, 500, kPMTIEnemySet, kItemPS11Target6, // rotate - reveal kPMTIRotate, 644, 80, kPMTIWait, 0, #if BLADERUNNER_ORIGINAL_BUGS kPMTIRotate, 388, 80, // orientation is wrong here #else kPMTIRotate, 260, 80, // corrected orientation - face towards McCoy #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, kPMTIShoot, kSfxSMCAL3, 33, kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target6, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target6, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5, kPMTIPausedSet, kItemPS11Target6, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData15() { // Special (kItemPS11Target7, kItemPS11Target8) - Innocent x2 static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target7, 0, // remove target-able here - redundant, but consistent with the original kPMTIObstacleReset (redundant) instructions that follow kPMTITargetSet, kItemPS11Target8, 0, // remove target-able here - redundant, but consistent with the original kPMTIObstacleReset (redundant) instructions that follow #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target7, kPMTIObstacleReset, kItemPS11Target8, kPMTITargetSet, kItemPS11Target7, 1, kPMTITargetSet, kItemPS11Target8, 1, kPMTIFacing, 860, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 7000, kPMTIObstacleSet, kItemPS11Target7, kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIEnemyReset, kItemPS11Target7, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTIEnemyReset, kItemPS11Target8, // both targets should clear their enemy flag here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIMove, 14, kPMTILeave, // intended: special: credit for "first" innocent escaping kPMTIWait, 1000, kPMTIPausedReset, kItemPS11Target8, kPMTIObstacleReset, kItemPS11Target7, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target7, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target8, kPMTIPausedSet, kItemPS11Target7, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData16() { // Innocent (kItemPS11Target7, kItemPS11Target8) static int trackData[] = { kPMTIFacing, 860, kPMTIPosition, 0, kPMTIObstacleSet, kItemPS11Target8, kPMTIEnemyReset, kItemPS11Target8, // [redundant after bug fix] kPMTIMove, 25, kPMTIWait, 500, kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 644, 100, kPMTIWait, 0, kPMTIRotate, 388, 200, kPMTIWait, 500, kPMTIMove, 79, kPMTILeave, // credit for "second" / final innocent kPMTIObstacleReset, kItemPS11Target8, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target8, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1, kPMTIPausedSet, kItemPS11Target8, kPMTIPosition, 0, kPMTIFacing, 860, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9) - Enemy x3 static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target9, 0, // remove target-able here kPMTIObstacleReset, kItemPS11Target9, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIFacing, 310, kPMTIPosition, 0, #if BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target9, kPMTITargetSet, kItemPS11Target9, 1, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIEnemySet, kItemPS11Target9, kPMTIWaitRandom, 4000, 8000, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTIObstacleSet, kItemPS11Target9, // make visible after the wait period, not before kPMTITargetSet, kItemPS11Target9, 1, // set Target-able after the wait period, not before #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIMove, 10, kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150) kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTITargetSet, kItemPS11Target9, 1, // intended: special: "second" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS11Target9, // intended: special: "second" enemy (re-using the target of the track) kPMTIMove, 24, kPMTITargetSet, kItemPS11Target9, 1, // intended: special: "third" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS11Target9, // intended: special: "third" enemy (re-using the target of the track) kPMTIMove, 10, kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150) kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 24, kPMTIWait, 1000, kPMTIObstacleReset, kItemPS11Target9, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target9, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14, kPMTIPausedSet, kItemPS11Target9, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target10, kItemPS11Target11) - Rotating reveal and Enemy x2 static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target10, 0, // remove target-able here kPMTITargetSet, kItemPS11Target11, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target10, kPMTIObstacleReset, kItemPS11Target11, kPMTIFacing, 900, kPMTIPosition, 0, kPMTITargetSet, kItemPS11Target10, 1, kPMTITargetSet, kItemPS11Target11, 1, kPMTIEnemyReset, kItemPS11Target10, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTIEnemyReset, kItemPS11Target11, // both targets should clear their enemy flag here #endif kPMTIWaitRandom, 4000, 6000, kPMTIObstacleSet, kItemPS11Target10, kPMTIMove, 5, kPMTIPlaySound, kSfxRICO3, 33, #if BLADERUNNER_ORIGINAL_BUGS kPMTIPlaySound, kSfxFEMHURT1, 33, // FEMHURT1 - Wrong sound #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, #if BLADERUNNER_ORIGINAL_BUGS kPMTILeave, // bug: Leave does not fit here since the target does not actually "escape" (nor is innocent) #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIRotate, 700, 80, kPMTIEnemySet, kItemPS11Target10, // Now the target is an enemy. (special) Rotate reveal #if BLADERUNNER_ORIGINAL_BUGS #else kPMTIEnemySet, kItemPS11Target11, // both targets should set their enemy flag here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 0, kPMTIRotate, 512, 200, kPMTIWait, 1000, kPMTIShoot, kSfxLGCAL1, 33, kPMTIPausedReset, kItemPS11Target11, kPMTIObstacleReset, kItemPS11Target10, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target10, 0, // remove target-able here only for kItemPS11Target10 #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target11, kPMTIPausedSet, kItemPS11Target10, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData19() { // Special (kItemPS11Target10, kItemPS11Target11) - becomes an Enemy again static int trackData[] = { kPMTIFacing, 512, kPMTIPosition, 0, kPMTIEnemySet, kItemPS11Target11, // [redundant after bug fix] kPMTIMove, 8, kPMTIWait, 4000, kPMTITargetSet, kItemPS11Target11, 1, // intended: special: "second" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS11Target11, // intended: special: "second" enemy (re-using the target of the track) kPMTIMove, 2, kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, kItemPS11Target11, kPMTIWait, 500, kPMTIObstacleReset, kItemPS11Target11, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target11, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6, kPMTIPausedSet, kItemPS11Target11, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData20() { // Enemy (kItemPS11Target12) - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target12, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target12, kPMTIFacing, 280, kPMTIPosition, 0, kPMTIWaitRandom, 5000, 7000, kPMTITargetSet, kItemPS11Target12, 1, kPMTIEnemySet, kItemPS11Target12, kPMTIObstacleSet, kItemPS11Target12, kPMTIMove, 9, kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target12, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target12, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4, kPMTIPausedSet, kItemPS11Target12, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData21() { // Innocent (kItemPS11Target13) static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target13, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target13, kPMTIFacing, 280, kPMTIPosition, 0, kPMTIWaitRandom, 5000, 8000, kPMTITargetSet, kItemPS11Target13, 1, kPMTIEnemyReset, kItemPS11Target13, kPMTIObstacleSet, kItemPS11Target13, kPMTIMove, 5, #if BLADERUNNER_ORIGINAL_BUGS kPMTILeave, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target13, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTILeave, // Do the leave instruction here instead kPMTITargetSet, kItemPS11Target13, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4, kPMTIPausedSet, kItemPS11Target13, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData22() { // Enemy (kItemPS11Target14) static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target14, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target14, kPMTIFacing, 255, kPMTIPosition, 0, kPMTITargetSet, kItemPS11Target14, 1, kPMTIEnemySet, kItemPS11Target14, #if BLADERUNNER_ORIGINAL_BUGS kPMTIWaitRandom, 5000, 5000, #else kPMTIWaitRandom, 5000, 6000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target14, kPMTIMove, 7, kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target14, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target14, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target9, kPMTIPausedSet, kItemPS11Target14, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData23() { // Innocent (kItemPS11Target15) - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target15, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target15, kPMTIFacing, 310, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 6000, kPMTITargetSet, kItemPS11Target15, 1, kPMTIEnemyReset, kItemPS11Target15, kPMTIObstacleSet, kItemPS11Target15, kPMTIWait, 1000, kPMTIMove, 24, kPMTIWait, 1000, kPMTIMove, 0, kPMTILeave, kPMTIObstacleReset, kItemPS11Target15, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target15, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9, kPMTIPausedSet, kItemPS11Target15, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS11TrackData27() { // Enemy (kItemPS11Target16) static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target16, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS11Target16, kPMTIFacing, 346, kPMTIPosition, 0, kPMTIWait, 0, kPMTITargetSet, kItemPS11Target16, 1, kPMTIEnemySet, kItemPS11Target16, kPMTIObstacleSet, kItemPS11Target16, kPMTIMove, 14, kPMTIWait, 1000, kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target16, #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS11Target16, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12, kPMTIPausedSet, kItemPS11Target16, kPMTIPosition, 0, kPMTIRestart }; return trackData; } void SceneScriptPS11::SceneLoaded() { Obstacle_Object("PARKMETR01", true); Obstacle_Object("PARKMETR02", true); Obstacle_Object("PARKMETR03", true); Obstacle_Object("PARKMETR07", true); Obstacle_Object("PARKMETR08", true); Obstacle_Object("PARKMETR10", true); Obstacle_Object("PARKMETR11", true); Obstacle_Object("PARKMETR15", true); Obstacle_Object("PARKMETR16", true); Unclickable_Object("PARKMETR01"); Unclickable_Object("PARKMETR02"); Unclickable_Object("PARKMETR03"); Unclickable_Object("PARKMETR07"); Unclickable_Object("PARKMETR08"); Unclickable_Object("PARKMETR10"); Unclickable_Object("PARKMETR11"); Unclickable_Object("PARKMETR15"); Unclickable_Object("PARKMETR16"); if (!Query_System_Currently_Loading_Game()) { bool targetStateMZ = true; #if BLADERUNNER_ORIGINAL_BUGS #else // every maze target begins as NON-targetable targetStateMZ = false; #endif // BLADERUNNER_ORIGINAL_BUGS Item_Add_To_World(kItemPS11Target1, 449, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target2, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target3, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target4, 441, kSetPS10_PS11_PS12_PS13, -400.0f, -9.23f, -75.0f, 725, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target5, 443, kSetPS10_PS11_PS12_PS13, -803.72f, -72.7f, 60.22f, 340, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target6, 443, kSetPS10_PS11_PS12_PS13, -853.0f, -70.0f, 195.0f, 900, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target7, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target8, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target9, 445, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 100.0f, 310, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target10, 443, kSetPS10_PS11_PS12_PS13, -430.0f, 164.0f, 11.0f, 900, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target11, 443, kSetPS10_PS11_PS12_PS13, -430.0f, -0.86f, 11.0f, 512, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target12, 443, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target13, 447, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target14, 445, kSetPS10_PS11_PS12_PS13, -891.0f, 171.0f, 190.0f, 255, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target15, 441, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 30.0f, 310, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS11Target16, 445, kSetPS10_PS11_PS12_PS13, -800.0f, -9.23f, -75.0f, 346, 72, 36, targetStateMZ, false, false, true); } Police_Maze_Target_Track_Add(kItemPS11Target1, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, getPoliceMazePS11TrackData9(), true); Police_Maze_Target_Track_Add(kItemPS11Target2, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, getPoliceMazePS11TrackData10(), false); Police_Maze_Target_Track_Add(kItemPS11Target3, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, getPoliceMazePS11TrackData11(), false); Police_Maze_Target_Track_Add(kItemPS11Target4, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, getPoliceMazePS11TrackData12(), false); Police_Maze_Target_Track_Add(kItemPS11Target5, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, getPoliceMazePS11TrackData13(), true); Police_Maze_Target_Track_Add(kItemPS11Target6, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, getPoliceMazePS11TrackData14(), false); Police_Maze_Target_Track_Add(kItemPS11Target7, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, getPoliceMazePS11TrackData15(), false); Police_Maze_Target_Track_Add(kItemPS11Target8, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, getPoliceMazePS11TrackData16(), false); Police_Maze_Target_Track_Add(kItemPS11Target9, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, getPoliceMazePS11TrackData17(), false); Police_Maze_Target_Track_Add(kItemPS11Target10, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, getPoliceMazePS11TrackData18(), false); Police_Maze_Target_Track_Add(kItemPS11Target11, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, getPoliceMazePS11TrackData19(), false); Police_Maze_Target_Track_Add(kItemPS11Target12, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, getPoliceMazePS11TrackData20(), true); Police_Maze_Target_Track_Add(kItemPS11Target13, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, getPoliceMazePS11TrackData21(), false); Police_Maze_Target_Track_Add(kItemPS11Target14, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, getPoliceMazePS11TrackData22(), false); Police_Maze_Target_Track_Add(kItemPS11Target15, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, getPoliceMazePS11TrackData23(), true); Police_Maze_Target_Track_Add(kItemPS11Target16, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, getPoliceMazePS11TrackData27(), false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSTEAMY1, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); } bool SceneScriptPS11::MouseClick(int x, int y) { return false; } bool SceneScriptPS11::ClickedOn3DObject(const char *objectName, bool combatMode) { return false; } bool SceneScriptPS11::ClickedOnActor(int actorId) { return false; } bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) { if (Player_Query_Combat_Mode()) { switch (itemId) { case kItemPS11Target4: // fall-through case kItemPS11Target15: Sound_Play(kSfxMALEHURT, 50, 0, 0, 50); break; case kItemPS11Target7: // fall-through case kItemPS11Target8: // fall-through case kItemPS11Target13: Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50); break; default: Sound_Play(kSfxSPINNY1, 12, 0, 0, 50); break; } #if BLADERUNNER_ORIGINAL_BUGS Item_Spin_In_World(itemId); #endif // BLADERUNNER_ORIGINAL_BUGS switch (itemId) { case kItemPS11Target2: // fall through case kItemPS11Target3: #if BLADERUNNER_ORIGINAL_BUGS #else if (Item_Query_Visible(kItemPS11Target2)) { // without this check, the wrong target might get the spinning while the visible stays put Item_Spin_In_World(kItemPS11Target2); } else { Item_Spin_In_World(kItemPS11Target3); } #endif // BLADERUNNER_ORIGINAL_BUGS Item_Flag_As_Non_Target(kItemPS11Target2); Item_Flag_As_Non_Target(kItemPS11Target3); break; case kItemPS11Target7: // fall through case kItemPS11Target8: #if BLADERUNNER_ORIGINAL_BUGS #else if (Item_Query_Visible(kItemPS11Target7)) { // without this check, the wrong target might get the spinning while the visible stays put Item_Spin_In_World(kItemPS11Target7); } else { Item_Spin_In_World(kItemPS11Target8); } #endif // BLADERUNNER_ORIGINAL_BUGS Item_Flag_As_Non_Target(kItemPS11Target7); Item_Flag_As_Non_Target(kItemPS11Target8); break; case kItemPS11Target10: // fall through case kItemPS11Target11: #if BLADERUNNER_ORIGINAL_BUGS #else if (Item_Query_Visible(kItemPS11Target10)) { // without this check, the wrong target might get the spinning while the visible stays put Item_Spin_In_World(kItemPS11Target10); } else { Item_Spin_In_World(kItemPS11Target11); } #endif // BLADERUNNER_ORIGINAL_BUGS Item_Flag_As_Non_Target(kItemPS11Target10); Item_Flag_As_Non_Target(kItemPS11Target11); break; case kItemPS11Target1: // fall through case kItemPS11Target4: // fall through case kItemPS11Target5: // fall through case kItemPS11Target6: // fall through case kItemPS11Target9: // fall through case kItemPS11Target12: // fall through case kItemPS11Target13: // fall through case kItemPS11Target14: // fall through case kItemPS11Target15: // fall through case kItemPS11Target16: // fall through default: #if BLADERUNNER_ORIGINAL_BUGS #else Item_Spin_In_World(itemId); #endif // BLADERUNNER_ORIGINAL_BUGS Item_Flag_As_Non_Target(itemId); break; } return true; } return false; } bool SceneScriptPS11::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) { Game_Flag_Set(kFlagPS11toPS10); removeTargets(); Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS10); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, true, false)) { Game_Flag_Set(kFlagPS11toPS12); removeTargets(); // Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS11TargetCount - Global_Variable_Query(kVariablePoliceMazePS11TargetCounter)); Police_Maze_Decrement_Score(kPoliceMazePS11TargetCount - Global_Variable_Query(kVariablePoliceMazePS11TargetCounter)); Global_Variable_Set(kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount); Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12); } return true; } return false; } bool SceneScriptPS11::ClickedOn2DRegion(int region) { return false; } void SceneScriptPS11::SceneFrameAdvanced(int frame) { } void SceneScriptPS11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptPS11::PlayerWalkedIn() { Police_Maze_Set_Pause_State(false); } void SceneScriptPS11::PlayerWalkedOut() { } void SceneScriptPS11::DialogueQueueFlushed(int a1) { } void SceneScriptPS11::removeTargets() { Item_Remove_From_World(kItemPS11Target1); Item_Remove_From_World(kItemPS11Target2); Item_Remove_From_World(kItemPS11Target3); Item_Remove_From_World(kItemPS11Target4); Item_Remove_From_World(kItemPS11Target5); Item_Remove_From_World(kItemPS11Target6); Item_Remove_From_World(kItemPS11Target7); Item_Remove_From_World(kItemPS11Target8); Item_Remove_From_World(kItemPS11Target9); Item_Remove_From_World(kItemPS11Target10); Item_Remove_From_World(kItemPS11Target11); Item_Remove_From_World(kItemPS11Target12); Item_Remove_From_World(kItemPS11Target13); Item_Remove_From_World(kItemPS11Target14); Item_Remove_From_World(kItemPS11Target15); Item_Remove_From_World(kItemPS11Target16); } } // End of namespace BladeRunner