/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene.h" namespace BladeRunner { void SceneScriptPS12::InitializeScene() { Police_Maze_Set_Pause_State(1); if (Game_Flag_Query(16)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); Setup_Scene_Information(World_Waypoint_Query_X(8), World_Waypoint_Query_Y(8), World_Waypoint_Query_Z(8), 512); } else { Scene_Loop_Set_Default(1); Setup_Scene_Information(World_Waypoint_Query_X(9), World_Waypoint_Query_Y(9), World_Waypoint_Query_Z(9), 0); } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 0, 5, 110, 196, 3); } static int track_data_29[] = {-26, 12, 20, -18, 12, 20, -9, 29, -5, 200, -1, 0, -7, 4000, 10000, -8, 29, -10, 33, 33, -15, 29, 1, -22, 29, -2, 5, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 29, -13, 44, 42, -12, 29, -4}; static int track_data_30[] = {-26, 12, 20, -18, 12, 20, -9, 30, -5, 67, -1, 0, -7, 3000, 9000, -8, 30, -10, 33, 33, -15, 30, 1, -22, 30, -2, 5, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 30, -13, 41, 39, -12, 30, -15, 30, 0, -4}; static int track_data_31[] = {-26, 12, 20, -18, 12, 20, -15, 31, 1, -23, 31, -9, 31, -5, 480, -1, 0, -7, 3000, 10000, -8, 31, -2, 5, -10, 29, 33, -3, 1000, -6, 968, 100, -10, 29, 33, -3, 500, -2, 0, -10, 29, 33, -25, -9, 31, -14, 40, 32, 33, -12, 31, -4}; static int track_data_32[] = {-26, 12, 20, -18, 12, 20, -9, 32, -5, 1010, -1, 0, -7, 3000, 10000, -8, 32, -10, 33, 33, -15, 32, 1, -22, 32, -2, 5, -3, 500, -24, 27, 33, -6, 498, 80, -10, 29, 33, -3, 500, -2, 0, -9, 32, -14, 33, 31, 40, -12, 32, -4}; static int track_data_33[] = {-26, 12, 20, -18, 12, 20, -9, 33, -5, 540, -1, 0, -7, 4000, 10000, -8, 33, -15, 33, 1, -23, 33, -2, 5, -10, 29, 33, -3, 1000, -6, 284, 80, -3, 0, -6, 28, 80, -10, 29, 33, -3, 1000, -2, 0, -25, -9, 33, -14, 40, 31, 32, -12, 33, -4}; static int track_data_34[] = {-26, 12, 20, -18, 12, 20, -9, 34, -9, 35, -9, 36, -5, 469, -1, 0, -15, 34, 1, -15, 35, 1, -15, 36, 1, -7, 3000, 10000, -8, 34, -22, 34, -22, 35, -22, 36, -2, 5, -10, 29, 33, -3, 1000, -6, 376, 80, -3, 0, -6, 168, 80, -10, 29, 33, -2, 9, -6, 33, 80, -3, 0, -6, 15, 80, -10, 29, 33, -3, 500, -24, 27, 33, -2, 5, -10, 29, 33, -6, 168, 80, -3, 0, -6, 376, 80, -3, 0, -6, 469, 80, -10, 29, 33, -3, 500, -15, 34, 1, -15, 35, 1, -15, 36, 1, -22, 34, -22, 35, -22, 36, -6, 376, 80, -3, 0, -6, 168, 80, -2, 9, -6, 33, 80, -3, 0, -6, 15, 80, -10, 29, 33, -3, 500, -24, 27, 33, -2, 5, -10, 29, 33, -3, 0, -6, 469, 80, -3, 500, -6, 198, 80, -10, 29, 33, -3, 0, -2, 19, -10, 29,33, -3, 0, -9, 34, -11, 35, -12, 34, -1, 0, -4}; static int track_data_35[] = {-8, 35, -5, 198, -1, 0, -6, 469, 80, -2, 9, -3, 0, -9, 35, -11, 36, -12, 35, -5, 198, -8, 35, -1, 0, -4}; static int track_data_36[] = {-8, 36, -5, 469, -1, 0, -8, 36, -2, 9, -10, 29, 33, -3, 1000, -9, 34, -9, 35, -9, 36, -11, 37, -12, 36, -5, 469, -8, 36, -1, 0, -4}; static int track_data_37[] = {-26, 12, 20, -18, 12, 20, -9, 37, -7, 3000, 6000, -11, 38, -5, 1010, -1, 0, -3, 2000, -8, 37, -10, 33, 33, -15, 37, 1, -23, 37, -2, 9, -3, 3000, -10, 34, 33, -2, 0, -25, -9, 37, -12, 37, -1, 0, -4}; static int track_data_38[] = {-9, 38, -5, 990, -1, 0, -3, 3000, -8, 38, -10, 33, 33, -15, 38, 1, -22, 38, -2, 9, -3, 1000, -24, 12, 33, -10, 34, 33, -2, 0, -9, 38, -11, 34, -12, 38, -1, 0, -4}; static int track_data_39[] = {-26, 12, 20, -18, 12, 20, -9, 39, -5, 513, -1, 0, -7, 5000, 5000, -8, 39, -10, 33, 33, -15, 39, 1, -2, 5, -3, 1000, -22, 39, -6, 1010, 80, -10, 29, 33, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 39, -13, 41, 30, -12, 39, -4}; static int track_data_40[] = {-26, 12, 20, -18, 12, 20, -9, 40, -5, 480, -1, 0, -7, 4000, 8000, -8, 40, -10, 29, 33, -15, 40, 1, -2, 5, -10, 29, 33, -3, 500, -22, 40, -6, 968, 80, -10, 29, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 40, -14, 31, 32, 33, -12, 40, -4}; static int track_data_41[] = {-26, 12, 20, -18, 12, 20, -9, 41, -5, 513, -1, 0, -7, 4000, 6000, -8, 41, -10, 33, 33, -15, 41, 1, -23, 41, -2, 5, -3, 500, -6, 1010, 80, -10, 29, 33, -3, 1000, -2, 0, -10, 34, 33, -25, -9, 41, -13, 39, 30, -12, 41, -4}; static int track_data_42[] = {-9, 42, -5, 109, -1, 0, -7, 2000, 5000, -8, 42, -10, 29, 33, -15, 42, 1, -22, 42, -2, 5, -10, 29, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 42, -13, 44, 29, -12, 42, -4}; static int track_data_43[] = {-26, 12, 20, -18, 12, 20, -9, 43, -5, 540, -1, 0, -7, 5000, 7000, -8, 43, -10, 33, 33, -15, 43, 1, -23, 43, -2, 9, -3, 2000, -6, 284, 80, -3, 0, -6, 28, 80, -10, 29, 33, -3, 2000, -10, 34, 33, -2, 0, -25, -9, 43, -11, 45, -12, 43, -4}; static int track_data_44[] = {-26, 12, 20, -18, 12, 20, -9, 44, -5, 109, -1, 0, -7, 5000, 5000, -8, 44, -10, 29, 33, -15, 44, 1, -23, 44, -2, 5, -7, 2000, 2000, -10, 29, 33, -2, 0, -25, -9, 44, -13, 42, 29, -12, 44, -4}; static int track_data_45[] = {-26, 12, 20, -18, 12, 20, -9, 45, -5, 540, -1, 0, -7, 3000, 10000, -8, 45, -10, 33, 33, -15, 45, 1, -2, 9, -3, 1000, -22, 45, -6, 284, 80, -3, 0, -6, 28, 80, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -9, 45, -11, 43, -12, 45, -4}; void SceneScriptPS12::SceneLoaded() { Obstacle_Object("PARKMETR01", true); Obstacle_Object("PARKMETR02", true); Obstacle_Object("PARKMETR03", true); Obstacle_Object("PARKMETR07", true); Obstacle_Object("PARKMETR08", true); Obstacle_Object("PARKMETR10", true); Obstacle_Object("PARKMETR11", true); Obstacle_Object("PARKMETR15", true); Obstacle_Object("PARKMETR16", true); Unclickable_Object("PARKMETR01"); Unclickable_Object("PARKMETR02"); Unclickable_Object("PARKMETR03"); Unclickable_Object("PARKMETR07"); Unclickable_Object("PARKMETR08"); Unclickable_Object("PARKMETR10"); Unclickable_Object("PARKMETR11"); Unclickable_Object("PARKMETR15"); Unclickable_Object("PARKMETR16"); if (!Query_System_Currently_Loading_Game()) { Item_Add_To_World(29, 449, 14, -691.8f, -9.06f, 587.67f, 200, 72, 36, true, false, false, true); Item_Add_To_World(30, 445, 14, -679.6f, -45.4f, 721.05f, 67, 72, 36, true, false, false, true); Item_Add_To_World(31, 447, 14, -414.04f, -8.98f, 711.91f, 480, 72, 36, true, false, false, true); Item_Add_To_World(32, 443, 14, -440.0f, -8.97f, 1137.0f, 1010, 72, 36, true, false, false, true); Item_Add_To_World(33, 441, 14, -764.92f, -0.84f, 950.22f, 540, 72, 36, true, false, false, true); Item_Add_To_World(34, 449, 14, -696.0f, -5.7f, 1185.0f, 469, 72, 36, true, false, false, true); Item_Add_To_World(35, 449, 14, -635.0f, -5.7f, 1165.0f, 198, 72, 36, true, false, false, true); Item_Add_To_World(36, 449, 14, -620.0f, -8.63f, 1366.0f, 469, 72, 36, true, false, false, true); Item_Add_To_World(37, 447, 14, -584.0f, -79.4f, 775.0f, 1010, 72, 36, true, false, false, true); Item_Add_To_World(38, 445, 14, -578.0f, -79.4f, 810.0f, 990, 72, 36, true, false, false, true); Item_Add_To_World(39, 443, 14, -400.0f, -12.0f, 1110.0f, 513, 72, 36, true, false, false, true); Item_Add_To_World(40, 449, 14, -414.04f, -8.98f, 711.91f, 480, 72, 36, true, false, false, true); Item_Add_To_World(41, 447, 14, -400.0f, -12.0f, 1110.0f, 513, 72, 36, true, false, false, true); Item_Add_To_World(42, 449, 14, -731.0f, 93.66f, 788.0f, 109, 72, 36, true, false, false, true); Item_Add_To_World(43, 441, 14, -580.0f, -80.0f, 925.0f, 540, 72, 36, true, false, false, true); Item_Add_To_World(44, 441, 14, -731.0f, 93.66f, 788.0f, 109, 72, 36, true, false, false, true); Item_Add_To_World(45, 443, 14, -580.0f, -80.0f, 925.0f, 540, 72, 36, true, false, false, true); } Police_Maze_Target_Track_Add(29, -691.8f, -9.06f, 587.67f, -649.11f, -9.06f, 587.71f, 6, track_data_29, true); Police_Maze_Target_Track_Add(30, -679.6f, -45.4f, 721.05f, -679.6f, -1.4f, 721.05f, 6, track_data_30, true); Police_Maze_Target_Track_Add(31, -414.04f, -8.98f, 711.917f, -459.54f, -8.99f, 707.81f, 6, track_data_31, false); Police_Maze_Target_Track_Add(32, -440.0f, -8.97f, 1137.0f, -430.0f, -8.97f, 921.0f, 6, track_data_32, false); Police_Maze_Target_Track_Add(33, -764.92f, -0.84f, 950.21997f, -722.92f, -0.84f, 950.22f, 6, track_data_33, false); Police_Maze_Target_Track_Add(34, -696.0f, -5.7f, 1185.0f, -635.0f, -5.7f, 1185.0f, 20, track_data_34, false); Police_Maze_Target_Track_Add(35, -635.0f, -5.7f, 1165.0f, -620.0f, -8.63f, 1366.0f, 10, track_data_35, false); Police_Maze_Target_Track_Add(36, -620.0f, -8.63f, 1366.0f, -595.0f, -8.63f, 1366.0f, 10, track_data_36, false); Police_Maze_Target_Track_Add(37, -584.0f, -79.4f, 775.0f, -584.0f, -27.4f, 775.0f, 10, track_data_37, true); Police_Maze_Target_Track_Add(38, -578.0f, -79.4f, 810.0f, -578.0f, -27.4f, 810.0f, 10, track_data_38, false); Police_Maze_Target_Track_Add(39, -400.0f, -12.0f, 1110.0f, -400.0f, 60.0f, 1110.0f, 6, track_data_39, false); Police_Maze_Target_Track_Add(40, -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f, 6, track_data_40, true); Police_Maze_Target_Track_Add(41, -400.0f, -12.0f, 1110.0f, -400.0f, 60.0f, 1110.0f, 6, track_data_41, false); Police_Maze_Target_Track_Add(42, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, track_data_42, false); Police_Maze_Target_Track_Add(43, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, track_data_43, true); Police_Maze_Target_Track_Add(44, -731.0f, 93.66f, 788.0f, -702.0f, 93.66f, 788.0f, 6, track_data_44, false); Police_Maze_Target_Track_Add(45, -580.0f, -80.0f, 925.0f, -580.0f, -8.0f, 925.0f, 10, track_data_45, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); } bool SceneScriptPS12::MouseClick(int x, int y) { return false; } bool SceneScriptPS12::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptPS12::ClickedOnActor(int actorId) { return false; } bool SceneScriptPS12::ClickedOnItem(int itemId, bool a2) { if (Player_Query_Combat_Mode()) { switch (itemId) { case 31: Sound_Play(4, 50, 0, 0, 50); break; case 37: Sound_Play(4, 50, 0, 0, 50); break; case 41: Sound_Play(4, 50, 0, 0, 50); break; case 33: Sound_Play(555, 50, 0, 0, 50); break; case 43: Sound_Play(555, 50, 0, 0, 50); break; case 44: Sound_Play(555, 50, 0, 0, 50); break; default: Sound_Play(2, 12, 0, 0, 50); break; } Item_Spin_In_World(itemId); Item_Flag_As_Non_Target(itemId); if (itemId == 29) { Item_Flag_As_Non_Target(29); } if (itemId == 30) { Item_Flag_As_Non_Target(30); } if (itemId == 31) { Item_Flag_As_Non_Target(31); } if (itemId == 32) { Item_Flag_As_Non_Target(32); } if (itemId == 33) { Item_Flag_As_Non_Target(33); } if (itemId == 34) { Item_Flag_As_Non_Target(34); Item_Flag_As_Non_Target(35); Item_Flag_As_Non_Target(36); } if (itemId == 35) { Item_Flag_As_Non_Target(34); Item_Flag_As_Non_Target(35); Item_Flag_As_Non_Target(36); } if (itemId == 36) { Item_Flag_As_Non_Target(34); Item_Flag_As_Non_Target(35); Item_Flag_As_Non_Target(36); } if (itemId == 37) { Item_Flag_As_Non_Target(37); } if (itemId == 38) { Item_Flag_As_Non_Target(38); } if (itemId == 39) { Item_Flag_As_Non_Target(39); } if (itemId == 40) { Item_Flag_As_Non_Target(40); } if (itemId == 41) { Item_Flag_As_Non_Target(41); } if (itemId == 42) { Item_Flag_As_Non_Target(42); } if (itemId == 43) { Item_Flag_As_Non_Target(43); } if (itemId == 44) { Item_Flag_As_Non_Target(44); } if (itemId == 45) { Item_Flag_As_Non_Target(45); } return true; } return false; } bool SceneScriptPS12::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, 1, false)) { Game_Flag_Set(17); sub_4028C4(); Set_Enter(14, 74); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 9, 12, 1, false)) { Player_Loses_Control(); Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, 0, false); Player_Gains_Control(); Game_Flag_Set(18); sub_4028C4(); Global_Variable_Decrement(9, 20 - Global_Variable_Query(12)); Global_Variable_Set(12, 20); Set_Enter(14, 76); } return true; } return false; } bool SceneScriptPS12::ClickedOn2DRegion(int region) { return false; } void SceneScriptPS12::SceneFrameAdvanced(int frame) { } void SceneScriptPS12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptPS12::PlayerWalkedIn() { if (Game_Flag_Query(16)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, 1, false, 0); Game_Flag_Reset(16); } Police_Maze_Set_Pause_State(0); } void SceneScriptPS12::PlayerWalkedOut() { } void SceneScriptPS12::DialogueQueueFlushed(int a1) { } void SceneScriptPS12::sub_4028C4() { Item_Remove_From_World(29); Item_Remove_From_World(30); Item_Remove_From_World(31); Item_Remove_From_World(32); Item_Remove_From_World(33); Item_Remove_From_World(34); Item_Remove_From_World(35); Item_Remove_From_World(36); Item_Remove_From_World(37); Item_Remove_From_World(38); Item_Remove_From_World(39); Item_Remove_From_World(40); Item_Remove_From_World(41); Item_Remove_From_World(42); Item_Remove_From_World(43); Item_Remove_From_World(44); Item_Remove_From_World(45); } } // End of namespace BladeRunner