/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { static int kPoliceMazePS13TargetCount = 20; int SceneScriptPS13::getPoliceMazePS13TargetCount() { return kPoliceMazePS13TargetCount; } void SceneScriptPS13::InitializeScene() { Police_Maze_Set_Pause_State(true); if (Game_Flag_Query(kFlagPS12toPS13)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); Game_Flag_Reset(kFlagPS12toPS13); Setup_Scene_Information(World_Waypoint_Query_X(10), World_Waypoint_Query_Y(10), World_Waypoint_Query_Z(10), 200); } else { Scene_Loop_Set_Default(1); Setup_Scene_Information(World_Waypoint_Query_X(11), World_Waypoint_Query_Y(11), World_Waypoint_Query_Z(11), 840); } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); } static const int *getPoliceMazePS13TrackData46() { // - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target1, kPMTIFacing, 960, kPMTIPosition, 0, kPMTIWait, 2000, kPMTIObstacleSet, kItemPS13Target1, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target1, 1, kPMTIEnemySet, kItemPS13Target1, kPMTIWait, 1000, kPMTIMove, 5, kPMTIWait, 500, kPMTIShoot, 27, 33, kPMTIWait, 500, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target1, kPMTIPausedReset1of2, kItemPS13Target14, kItemPS13Target15, kPMTIPausedSet, kItemPS13Target1, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData47() { // - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target2, kPMTIFacing, 823, kPMTIPosition, 0, kPMTIWaitRandom, 5000, 5000, kPMTIObstacleSet, kItemPS13Target2, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target2, 1, kPMTIEnemySet, kItemPS13Target2, kPMTIMove, 9, kPMTIWait, 2000, kPMTIShoot, 27, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target2, kPMTIPausedReset1of2, kItemPS13Target5, kItemPS13Target7, kPMTIPausedSet, kItemPS13Target2, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData48() { // - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target3, kPMTIFacing, 823, kPMTIPosition, 0, kPMTIWaitRandom, 2000, 2000, kPMTIObstacleSet, kItemPS13Target3, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target3, 1, kPMTIEnemyReset, kItemPS13Target3, kPMTIMove, 9, kPMTIWait, 2000, kPMTILeave, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target3, kPMTIPausedReset1of2, kItemPS13Target8, kItemPS13Target6, kPMTIPausedSet, kItemPS13Target3, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData49() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target4, kPMTIFacing, 922, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 3000, kPMTIObstacleSet, kItemPS13Target4, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target4, 1, kPMTIEnemySet, kItemPS13Target4, kPMTIMove, 9, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target4, kPMTIPausedReset1of2, kItemPS13Target9, kItemPS13Target10, kPMTIPausedSet, kItemPS13Target4, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData50() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target5, kPMTIFacing, 823, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 5000, kPMTIObstacleSet, kItemPS13Target5, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target5, 1, kPMTIEnemyReset, kItemPS13Target5, kPMTIMove, 9, kPMTIWait, 2000, kPMTIMove, 0, kPMTILeave, kPMTIObstacleReset, kItemPS13Target5, kPMTIPausedReset1of2, kItemPS13Target2, kItemPS13Target7, kPMTIPausedSet, kItemPS13Target5, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData51() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target6, kPMTIFacing, 823, kPMTIPosition, 0, kPMTIWaitRandom, 2000, 2000, kPMTIObstacleSet, kItemPS13Target6, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target6, 1, kPMTIEnemySet, kItemPS13Target6, kPMTIMove, 9, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIWait, 500, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target6, kPMTIPausedReset1of2, kItemPS13Target8, kItemPS13Target3, kPMTIPausedSet, kItemPS13Target6, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData52() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target7, kPMTIFacing, 305, kPMTIPosition, 0, kPMTIWaitRandom, 5000, 10000, kPMTIObstacleSet, kItemPS13Target7, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target7, 1, kPMTIEnemyReset, kItemPS13Target7, kPMTIMove, 9, kPMTIWait, 500, kPMTIEnemySet, kItemPS13Target7, kPMTIRotate, 555, 80, kPMTIWait, 0, kPMTIRotate, 833, 80, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target7, kPMTIPausedReset1of2, kItemPS13Target2, kItemPS13Target5, kPMTIPausedSet, kItemPS13Target7, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData53() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target8, kPMTIFacing, 356, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 3000, kPMTIObstacleSet, kItemPS13Target8, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target8, 1, kPMTIEnemyReset, kItemPS13Target8, kPMTIMove, 5, kPMTIEnemySet, kItemPS13Target8, kPMTIRotate, 868, 200, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIRotate, 356, 60, kPMTIWait, 1000, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target8, kPMTIPausedReset1of2, kItemPS13Target3, kItemPS13Target6, kPMTIPausedSet, kItemPS13Target8, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData54() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target9, kPMTIFacing, 512, kPMTIPosition, 0, kPMTIWaitRandom, 10000, 20000, kPMTIObstacleSet, kItemPS13Target9, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target9, 1, kPMTIEnemyReset, kItemPS13Target9, kPMTIMove, 3, kPMTIWait, 500, kPMTIEnemySet, kItemPS13Target9, kPMTIRotate, 768, 80, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target9, kPMTIPausedReset1of2, kItemPS13Target13, kItemPS13Target10, kPMTIPausedSet, kItemPS13Target9, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData55() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target10, kPMTIObstacleReset, kItemPS13Target11, kPMTIObstacleReset, kItemPS13Target12, kPMTITargetSet, kItemPS13Target10, 1, kPMTITargetSet, kItemPS13Target11, 1, kPMTITargetSet, kItemPS13Target12, 1, kPMTIFacing, 327, kPMTIPosition, 0, kPMTIWaitRandom, 1000, 1000, kPMTIPlaySound, 33, 33, kPMTIEnemyReset, kItemPS13Target10, kPMTIObstacleSet, kItemPS13Target10, kPMTIMove, 14, kPMTIWait, 1000, kPMTIPausedReset, kItemPS13Target11, kPMTIObstacleReset, kItemPS13Target10, kPMTIObstacleSet, kItemPS13Target11, kPMTIPausedSet, kItemPS13Target10, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData56() { static int trackData[] = { kPMTIFacing, 327, kPMTIPosition, 0, kPMTIObstacleSet, kItemPS13Target11, kPMTIEnemyReset, kItemPS13Target11, kPMTIMove, 14, kPMTIWait, 1000, kPMTIPausedReset, kItemPS13Target12, kPMTIObstacleReset, kItemPS13Target11, kPMTIObstacleSet, kItemPS13Target12, kPMTIPausedSet, kItemPS13Target11, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData57() { static int trackData[] = { kPMTIEnemySet, kItemPS13Target12, kPMTIFacing, 327, kPMTIPosition, 0, kPMTIObstacleSet, kItemPS13Target12, kPMTIRotate, 516, 80, kPMTIWait, 0, kPMTIRotate, 843, 80, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIWait, 500, kPMTIMove, 14, kPMTIObstacleReset, kItemPS13Target12, kPMTIPausedReset1of2, kItemPS13Target13, kItemPS13Target9, kPMTIPausedSet, kItemPS13Target12, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData58() { // - Starts activated static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target13, kPMTIFacing, 922, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 3000, kPMTIObstacleSet, kItemPS13Target13, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target13, 1, kPMTIEnemyReset, kItemPS13Target13, kPMTIMove, 9, kPMTIWait, 200, kPMTIMove, 0, kPMTILeave, kPMTITargetSet, kItemPS13Target13, 1, kPMTIEnemyReset, kItemPS13Target13, kPMTIWait, 200, kPMTIMove, 9, kPMTIWait, 200, kPMTIMove, 0, kPMTILeave, kPMTIObstacleReset, kItemPS13Target13, kPMTIPausedReset, kItemPS13Target4, kPMTIPausedSet, kItemPS13Target13, kPMTIPosition, 0, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData62() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target14, kPMTIFacing, 465, kPMTIPosition, 0, kPMTIWaitRandom, 3000, 3000, kPMTIObstacleSet, kItemPS13Target14, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target14, 1, kPMTIEnemyReset, kItemPS13Target14, kPMTIMove, 14, kPMTIWait, 1000, kPMTIEnemySet, kItemPS13Target14, kPMTIRotate, 650, 80, kPMTIWait, 0, kPMTIRotate, 937, 80, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIWait, 500, kPMTIRotate, 650, 80, kPMTIWait, 0, kPMTIRotate, 465, 80, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target14, kPMTIPausedReset1of2, kItemPS13Target1, kItemPS13Target15, kPMTIPausedSet, kItemPS13Target14, kPMTIRestart }; return trackData; } static const int *getPoliceMazePS13TrackData63() { static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount, kPMTIObstacleReset, kItemPS13Target15, kPMTIFacing, 465, kPMTIPosition, 0, kPMTIWait, 3000, kPMTIObstacleSet, kItemPS13Target15, kPMTIPlaySound, 33, 33, kPMTITargetSet, kItemPS13Target15, 1, kPMTIEnemyReset, kItemPS13Target15, kPMTIMove, 9, kPMTIWait, 1000, kPMTIEnemySet, kItemPS13Target15, kPMTIRotate, 710, 80, kPMTIWait, 0, kPMTIRotate, 960, 80, kPMTIWait, 1000, kPMTIShoot, 27, 33, kPMTIWait, 500, kPMTIRotate, 710, 80, kPMTIWait, 0, kPMTIRotate, 460, 80, kPMTIMove, 0, kPMTIObstacleReset, kItemPS13Target15, kPMTIPausedReset1of2, kItemPS13Target1, kItemPS13Target14, kPMTIPausedSet, kItemPS13Target15, kPMTIRestart }; return trackData; } void SceneScriptPS13::SceneLoaded() { Obstacle_Object("PARKMETR01", true); Obstacle_Object("PARKMETR02", true); Obstacle_Object("PARKMETR03", true); Obstacle_Object("PARKMETR07", true); Obstacle_Object("PARKMETR08", true); Obstacle_Object("PARKMETR10", true); Obstacle_Object("PARKMETR11", true); Obstacle_Object("PARKMETR15", true); Obstacle_Object("PARKMETR16", true); Unclickable_Object("PARKMETR01"); Unclickable_Object("PARKMETR02"); Unclickable_Object("PARKMETR03"); Unclickable_Object("PARKMETR07"); Unclickable_Object("PARKMETR08"); Unclickable_Object("PARKMETR10"); Unclickable_Object("PARKMETR11"); Unclickable_Object("PARKMETR15"); Unclickable_Object("PARKMETR16"); if (!Query_System_Currently_Loading_Game()) { bool targetStateMZ = true; #if BLADERUNNER_ORIGINAL_BUGS #else // every maze target begins as NON-targetable targetStateMZ = false; #endif // BLADERUNNER_ORIGINAL_BUGS Item_Add_To_World(kItemPS13Target1, 443, kSetPS10_PS11_PS12_PS13, -372.0f, -9.0f, 1509.0f, 960, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target2, 443, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target3, 447, kSetPS10_PS11_PS12_PS13, -25.0f, 102.0f, 1625.0f, 823, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target4, 449, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target5, 447, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target6, 443, kSetPS10_PS11_PS12_PS13, -24.0f, 102.0f, 1625.0f, 823, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target7, 449, kSetPS10_PS11_PS12_PS13, 180.0f, -72.7f, 1605.0f, 305, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target8, 443, kSetPS10_PS11_PS12_PS13, 127.79f, 14.56f, 1703.03f, 356, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target9, 443, kSetPS10_PS11_PS12_PS13, 136.37f, -6.84f, 1425.43f, 512, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target10, 441, kSetPS10_PS11_PS12_PS13, 77.83f, -79.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target11, 441, kSetPS10_PS11_PS12_PS13, 77.83f, -7.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target12, 443, kSetPS10_PS11_PS12_PS13, -88.0f, -8.8f, 1520.5f, 327, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target13, 447, kSetPS10_PS11_PS12_PS13, -45.51f, -8.8f, 1676.0f, 922, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target14, 445, kSetPS10_PS11_PS12_PS13, -300.0f, -79.75f, 1543.0f, 465, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS13Target15, 449, kSetPS10_PS11_PS12_PS13, -325.0f, -7.75f, 1543.0f, 465, 72, 36, targetStateMZ, false, false, true); } Police_Maze_Target_Track_Add(kItemPS13Target1, -372.0f, -9.0f, 1509.0f, -345.0f, -9.0f, 1509.0f, 6, getPoliceMazePS13TrackData46(), true); Police_Maze_Target_Track_Add(kItemPS13Target2, 291.61f, -0.66f, 1610.3f, 238.83f, 1.03f, 1557.03f, 10, getPoliceMazePS13TrackData47(), true); Police_Maze_Target_Track_Add(kItemPS13Target3, -25.0f, 102.0f, 1625.0f, -25.0f, 138.0f, 1625.0f, 10, getPoliceMazePS13TrackData48(), true); Police_Maze_Target_Track_Add(kItemPS13Target4, -45.51f, -8.8f, 1676.0f, 15.51f, -8.8f, 1679.0f, 10, getPoliceMazePS13TrackData49(), false); Police_Maze_Target_Track_Add(kItemPS13Target5, 291.61f, -0.66f, 1610.3f, 238.83f, 1.03f, 1557.03f, 10, getPoliceMazePS13TrackData50(), false); Police_Maze_Target_Track_Add(kItemPS13Target6, -24.0f, 102.0f, 1625.0f, -24.0f, 138.0f, 1625.0f, 10, getPoliceMazePS13TrackData51(), false); Police_Maze_Target_Track_Add(kItemPS13Target7, 180.0f, -72.7f, 1605.0f, 180.0f, -0.7f, 1605.0f, 10, getPoliceMazePS13TrackData52(), false); Police_Maze_Target_Track_Add(kItemPS13Target8, 127.79f, 14.56f, 1703.03f, -56.07f, 1.89f, 1589.04f, 6, getPoliceMazePS13TrackData53(), false); Police_Maze_Target_Track_Add(kItemPS13Target9, 136.37f, -6.84f, 1425.43f, 117.55f, -6.84f, 1442.09f, 4, getPoliceMazePS13TrackData54(), false); Police_Maze_Target_Track_Add(kItemPS13Target10, 77.83f, -79.8f, 1520.5f, 77.83f, -7.8f, 1520.5f, 15, getPoliceMazePS13TrackData55(), false); Police_Maze_Target_Track_Add(kItemPS13Target11, 77.83f, -7.8f, 1520.5f, -88.0f, -8.8f, 1520.5f, 15, getPoliceMazePS13TrackData56(), false); Police_Maze_Target_Track_Add(kItemPS13Target12, -88.0f, -8.8f, 1520.5f, -88.0f, -80.8f, 1520.5f, 15, getPoliceMazePS13TrackData57(), false); Police_Maze_Target_Track_Add(kItemPS13Target13, -45.51f, -8.8f, 1676.0f, 15.51f, -8.8f, 1679.0f, 10, getPoliceMazePS13TrackData58(), true); Police_Maze_Target_Track_Add(kItemPS13Target14, -300.0f, -79.75f, 1543.0f, -300.0f, -14.75f, 1543.0f, 15, getPoliceMazePS13TrackData62(), false); Police_Maze_Target_Track_Add(kItemPS13Target15, -325.0f, -7.75f, 1543.0f, -300.0f, -7.75f, 1543.0f, 10, getPoliceMazePS13TrackData63(), false); } bool SceneScriptPS13::MouseClick(int x, int y) { return false; } bool SceneScriptPS13::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptPS13::ClickedOnActor(int actorId) { return false; } bool SceneScriptPS13::ClickedOnItem(int itemId, bool a2) { if (Player_Query_Combat_Mode()) { switch (itemId) { case kItemPS13Target3: // fall-through case kItemPS13Target5: Sound_Play(4, 50, 0, 0, 50); // FEMHURT2 break; case kItemPS13Target10: // fall-through case kItemPS13Target11: Sound_Play(555, 50, 0, 0, 50); // MALEHURT break; default: Sound_Play(2, 12, 0, 0, 50); // SPINNY1 break; } #if BLADERUNNER_ORIGINAL_BUGS Item_Spin_In_World(itemId); #endif // BLADERUNNER_ORIGINAL_BUGS switch (itemId) { case kItemPS13Target10: // fall-through case kItemPS13Target11: // fall-through case kItemPS13Target12: #if BLADERUNNER_ORIGINAL_BUGS #else if (Item_Query_Visible(kItemPS13Target10)) { // without this check, the wrong target might get the spinning while the visible stays put Item_Spin_In_World(kItemPS13Target10); } else if (Item_Query_Visible(kItemPS13Target11)) { Item_Spin_In_World(kItemPS13Target11); } else { Item_Spin_In_World(kItemPS13Target12); } #endif // BLADERUNNER_ORIGINAL_BUGS Item_Flag_As_Non_Target(kItemPS13Target10); Item_Flag_As_Non_Target(kItemPS13Target11); Item_Flag_As_Non_Target(kItemPS13Target12); break; case kItemPS13Target1: // fall-through case kItemPS13Target2: // fall-through case kItemPS13Target3: // fall-through case kItemPS13Target4: // fall-through case kItemPS13Target5: // fall-through case kItemPS13Target6: // fall-through case kItemPS13Target7: // fall-through case kItemPS13Target8: // fall-through case kItemPS13Target9: // fall-through case kItemPS13Target13: // fall-through case kItemPS13Target14: // fall-through case kItemPS13Target15: // fall-through default: #if BLADERUNNER_ORIGINAL_BUGS #else Item_Spin_In_World(itemId); #endif // BLADERUNNER_ORIGINAL_BUGS Item_Flag_As_Non_Target(itemId); break; } return true; } return false; } bool SceneScriptPS13::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, true, false)) { Game_Flag_Set(kFlagPS13toPS12); removeTargets(); Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 11, 12, true, false)) { Game_Flag_Set(kFlagPS13toPS05); Player_Set_Combat_Mode(false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); removeTargets(); Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS13TargetCount - Global_Variable_Query(kVariablePoliceMazePS13TargetCounter)); Set_Score(kActorMcCoy, Global_Variable_Query(kVariablePoliceMazeScore)); // Common::String scoreString = Common::String::format("Final: %03d", Global_Variable_Query(kVariablePoliceMazeScore)); // Set_Subtitle_Text_On_Screen(scoreString); Global_Variable_Reset(kVariablePoliceMazePS10TargetCounter); Global_Variable_Reset(kVariablePoliceMazePS11TargetCounter); Global_Variable_Reset(kVariablePoliceMazePS12TargetCounter); Global_Variable_Reset(kVariablePoliceMazePS13TargetCounter); Global_Variable_Reset(kVariablePoliceMazeScore); Set_Enter(kSetPS05, kScenePS05); } return true; } return false; } bool SceneScriptPS13::ClickedOn2DRegion(int region) { return false; } void SceneScriptPS13::SceneFrameAdvanced(int frame) { } void SceneScriptPS13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptPS13::PlayerWalkedIn() { Police_Maze_Set_Pause_State(false); } void SceneScriptPS13::PlayerWalkedOut() { } void SceneScriptPS13::DialogueQueueFlushed(int a1) { } void SceneScriptPS13::removeTargets() { Item_Remove_From_World(kItemPS13Target1); Item_Remove_From_World(kItemPS13Target2); Item_Remove_From_World(kItemPS13Target3); Item_Remove_From_World(kItemPS13Target4); Item_Remove_From_World(kItemPS13Target5); Item_Remove_From_World(kItemPS13Target6); Item_Remove_From_World(kItemPS13Target7); Item_Remove_From_World(kItemPS13Target8); Item_Remove_From_World(kItemPS13Target9); Item_Remove_From_World(kItemPS13Target10); Item_Remove_From_World(kItemPS13Target11); Item_Remove_From_World(kItemPS13Target12); Item_Remove_From_World(kItemPS13Target13); Item_Remove_From_World(kItemPS13Target14); Item_Remove_From_World(kItemPS13Target15); } } // End of namespace BladeRunner