/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptPS14::InitializeScene() { if (Game_Flag_Query(kFlagPS03toPS14)) { Setup_Scene_Information(-1119.61f, 508.14f, -1208.22f, 315); Game_Flag_Reset(kFlagPS03toPS14); } else { Setup_Scene_Information( -785.45f, 508.14f, -1652.0f, 315); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 46, 51, 125, 192, 0); Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1); Ambient_Sounds_Add_Sound(kSfxCOLONY, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); } void SceneScriptPS14::SceneLoaded() { Obstacle_Object("CABLES UPPER RIGHT", true); Unobstacle_Object("CYLINDER63", true); Clickable_Object("CABLES UPPER RIGHT"); Unclickable_Object("CABLES UPPER RIGHT"); } bool SceneScriptPS14::MouseClick(int x, int y) { return false; } bool SceneScriptPS14::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptPS14::ClickedOnActor(int actorId) { return false; } bool SceneScriptPS14::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptPS14::ClickedOnExit(int exitId) { if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 819, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle); if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(kFlagUG18GuzzaScene) ) { if (Actor_Clue_Query(kActorMcCoy, kClueBriefcase)) { Game_Flag_Set(kFlagMcCoyFreedOfAccusations); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyStartChapter5); } else { Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested); } } else if (Global_Variable_Query(kVariableChapter) > 3) { Actor_Says(kActorMcCoy, 8522, 12); Actor_Face_Heading(kActorMcCoy, 307, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, false, kAnimationModeIdle); } else { Game_Flag_Set(kFlagPS14toPS03); Set_Enter(kSetPS03, kScenePS03); } } return true; } if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) { Game_Flag_Set(kFlagPS14toMA07); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Set_Enter(kSetMA07, kSceneMA07); } return true; } return false; } bool SceneScriptPS14::ClickedOn2DRegion(int region) { return false; } void SceneScriptPS14::SceneFrameAdvanced(int frame) { } void SceneScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptPS14::PlayerWalkedIn() { if (Game_Flag_Query(kFlagMA07toPS14)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -801.45f, 508.14f, -1596.68f, 0, false, false, 0); Game_Flag_Reset(kFlagMA07toPS14); } //return false; } void SceneScriptPS14::PlayerWalkedOut() { } void SceneScriptPS14::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner