/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kRC01Loops { kRC01LoopInshotWithCrowd = 0, kRC01LoopWithCrowd = 1, kRC01LoopDoorAnimWithCrowd = 3, kRC01LoopOutshotWithCrowd = 4, kRC01LoopInshotNoCrowd = 5, kRC01LoopNoCrowd = 6, kRC01LoopDoorAnimNoCrowd = 8, kRC01LoopOutshotNoCrowd = 9, kRC01LoopNoCrowdNoSpinner = 10 }; enum kRC01Exits { kRC01ExitRC02 = 0, kRC01ExitSpinner = 1, kRC01ExitRC03 = 2 }; enum kRC01Regions { kRC01RegionCrowd = 0 }; void SceneScriptRC01::InitializeScene() { #if BLADERUNNER_DEBUG_GAME //TODO: not part of game, remove Game_Flag_Set(kFlagIntroPlayed); // force skip intro Game_Flag_Set(kFlagRC02toRC01); // no landing // Game_Flag_Set(kFlagRC01PoliceDone); // Game_Flag_Set(kFlagKIAPrivacyAddon); // Game_Flag_Set(kFlagZubenRetired); // Game_Flag_Set(kFlagSpinnerAtMA01); // Set_Enter(kSetMA02_MA04, kSceneMA04); Spinner_Set_Selectable_Destination_Flag(0, true); Spinner_Set_Selectable_Destination_Flag(1, true); Spinner_Set_Selectable_Destination_Flag(2, true); Spinner_Set_Selectable_Destination_Flag(3, true); Spinner_Set_Selectable_Destination_Flag(4, true); Spinner_Set_Selectable_Destination_Flag(5, true); Spinner_Set_Selectable_Destination_Flag(6, true); Spinner_Set_Selectable_Destination_Flag(7, true); Spinner_Set_Selectable_Destination_Flag(8, true); Spinner_Set_Selectable_Destination_Flag(9, true); // ESPER_Flag_To_Activate(); // Voight_Kampff_Activate(kActorLucy, 50); // Global_Variable_Set(kVariableChapter, 2); // Chapter_Enter(2, kSetRC03, kSceneRC03); // Set_Enter(kSetPS10_PS11_PS12_PS13, 73); #endif if (!Game_Flag_Query(kFlagIntroPlayed)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeWestwood, true, -1); Outtake_Play(kOuttakeBladeRunner, true, -1); Outtake_Play(kOuttakeIntro, false, -1); Outtake_Play(kOuttakeDescent, true, -1); } if (Game_Flag_Query(kFlagRC02toRC01)) { Setup_Scene_Information(-171.16f, 5.55f, 27.28f, 616); } else if (Game_Flag_Query(kFlagRC03toRC01)) { Setup_Scene_Information(-471.98f, -0.30f, 258.15f, 616); } else { Setup_Scene_Information(-10.98f, -0.30f, 318.15f, 616); } Scene_Exit_Add_2D_Exit(kRC01ExitRC02, 314, 145, 340, 255, 0); if (Game_Flag_Query(kFlagSpinnerAtRC01)) { Scene_Exit_Add_2D_Exit(kRC01ExitSpinner, 482, 226, 639, 280, 2); } if (Global_Variable_Query(kVariableChapter) > 1 && Game_Flag_Query(kFlagAR01Entered) ) { Scene_Exit_Add_2D_Exit(kRC01ExitRC03, 0, 0, 10, 479, 3); } if (!Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_2D_Region_Add(kRC01RegionCrowd, 0, 294, 296, 479); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(54, 30, 0, 1); // CTRAIN1.AUD if (!Game_Flag_Query(kFlagRC01PoliceDone)) { Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0470R.AUD Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0480R.AUD Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0500R.AUD Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0540R.AUD Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0560R.AUD Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0870R.AUD Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0900R.AUD Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0940R.AUD Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0960R.AUD Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1070R.AUD Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1080R.AUD Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1100R.AUD Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1140R.AUD Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1160R.AUD } Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); // RCAMBR1.AUD Ambient_Sounds_Add_Sound(82, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY1.AUD Ambient_Sounds_Add_Sound(83, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0); // RCCARBY2.AUD Ambient_Sounds_Add_Sound(84, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY3.AUD Ambient_Sounds_Add_Sound(67, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); // SPIN2A.AUD Ambient_Sounds_Add_Sound(87, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0); // SIREN2.AUD if (Game_Flag_Query(kFlagRC01PoliceDone)) { if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotNoCrowd, false); } if (Game_Flag_Query(kFlagSpinnerAtRC01)) { Scene_Loop_Set_Default(kRC01LoopNoCrowd); } else { Scene_Loop_Set_Default(kRC01LoopNoCrowdNoSpinner); } } else { if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotWithCrowd, false); } Scene_Loop_Set_Default(kRC01LoopWithCrowd); } I_Sez("Blade Runner"); I_Sez(""); I_Sez("From the dark recesses of David Leary's imagination comes a game unlike any"); I_Sez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right"); I_Sez("from the start, the story pulls you in with graphic descriptions of a"); I_Sez("grandmother doing the shimmy in her underwear, child molestation, brutal"); I_Sez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a"); I_Sez("woman's ass, the list goes on. And when the game starts, the real fun begins -"); I_Sez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch"); I_Sez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an"); I_Sez("explosive, and even murder a shy little girl who loves you. If you think David"); I_Sez("Leary is sick, and you like sick, this is THE game for you."); I_Sez(""); I_Sez("JW: Don't forget the wasting of helpless mutated cripples in the underground."); I_Sez("It's such a beautiful thing!"); I_Sez(""); I_Sez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam"); I_Sez("around his jaws. There's room on the top shelf of my fridge for at least one"); I_Sez("more head... - Psychotic Dave"); I_Sez(""); } void SceneScriptRC01::SceneLoaded() { Obstacle_Object("HYDRANT02", true); Obstacle_Object("PARKING METER 04", true); Obstacle_Object("CHEVY PROP", true); Obstacle_Object("PARKING METER 01", true); Obstacle_Object("T-CAN01", true); Obstacle_Object("BARICADE01", true); Obstacle_Object("BARICADE02", true); Obstacle_Object("DOOR LEFT", true); Unobstacle_Object("BOX06", true); Clickable_Object("DOORWAY01"); Clickable_Object("DOOR LEFT"); Clickable_Object("HYDRANT02"); Clickable_Object("T-CAN01"); Clickable_Object("BARICADE01"); Clickable_Object("70_1"); Clickable_Object("70_2"); Clickable_Object("70_3"); Clickable_Object("70_5"); Clickable_Object("70_6"); Unclickable_Object("BARICADE02"); Unclickable_Object("BARICADE05"); Unclickable_Object("SPINNER BODY"); Unclickable_Object("HORSE01"); Unclickable_Object("DOORWAY01"); Unobstacle_Object("DOORWAY01", true); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Unclickable_Object("70_1"); Unclickable_Object("70_2"); Unclickable_Object("70_3"); Unclickable_Object("70_5"); Unclickable_Object("70_6"); Unclickable_Object("BARICADE01"); Unclickable_Object("BARICADE03"); Unclickable_Object("BARICADE04"); Unobstacle_Object("70_1", true); Unobstacle_Object("70_2", true); Unobstacle_Object("70_3", true); Unobstacle_Object("70_5", true); Unobstacle_Object("70_6", true); Unobstacle_Object("BARICADE01", true); Unobstacle_Object("BARICADE02", true); Unobstacle_Object("BARICADE03", true); Unobstacle_Object("BARICADE04", true); Unobstacle_Object("BARICADE05", true); } if (!Game_Flag_Query(kFlagRC01PoliceDone)) { Preload(13); Preload(14); Preload(19); Preload(582); Preload(589); } if (!Game_Flag_Query(kFlagRC01ChromeDebrisTaken)) { Item_Add_To_World(kItemChromeDebris, 938, kSetRC01, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true); } if (!Game_Flag_Query(kFlagIntroPlayed)) { ADQ_Flush(); Actor_Voice_Over(1830, kActorVoiceOver); Actor_Voice_Over(1850, kActorVoiceOver); if (!Game_Flag_Query(kFlagDirectorsCut)) { Actor_Voice_Over(1860, kActorVoiceOver); I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable"); I_Sez("batteries?\n"); } Game_Flag_Set(kFlagIntroPlayed); } } bool SceneScriptRC01::MouseClick(int x, int y) { return y >= 430; } bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BARICADE01", objectName) || Object_Query_Click("BARICADE03", objectName) || Object_Query_Click("BARICADE04", objectName) || Object_Query_Click("70_1", objectName) || Object_Query_Click("70_2", objectName) || Object_Query_Click("70_3", objectName) || Object_Query_Click("70_5", objectName) || Object_Query_Click("70_6", objectName) ) { interrogateCrowd(); return true; } if (Object_Query_Click("HYDRANT02", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "HYDRANT02", 60, true, false)) { if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer)) { Actor_Says(kActorMcCoy, 6975, kAnimationModeTalk); } else { Actor_Face_Object(kActorMcCoy, "HYDRANT02", true); Actor_Voice_Over(1880, kActorVoiceOver); Actor_Voice_Over(1890, kActorVoiceOver); I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe..."); Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, true, -1); } } return true; } if (Object_Query_Click("DOOR LEFT", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "DOOR LEFT", 48, true, false)) { Actor_Face_Object(kActorMcCoy, "DOOR LEFT", true); if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) && Actor_Query_In_Set(kActorOfficerLeary, kSetRC01) && Global_Variable_Query(kVariableChapter) > 0) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 0, 12); Actor_Says(kActorMcCoy, 4495, 13); Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, true, kActorOfficerLeary); } else { Actor_Says(kActorMcCoy, 8570, 14); } Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1); } return true; } if (Object_Query_Click("T-CAN01", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "T-CAN01", 24, true, false)) { Actor_Face_Object(kActorMcCoy, "T-CAN01", true); Actor_Voice_Over(1810, kActorVoiceOver); Actor_Voice_Over(1820, kActorVoiceOver); } return true; } return false; } bool SceneScriptRC01::ClickedOnActor(int actorId) { if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); } if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) { Actor_Says(kActorMcCoy, 4535, 13); Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking); if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) { Actor_Face_Object(kActorOfficerLeary, "70_1", true); Actor_Says(kActorOfficerLeary, 100, 15); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary); Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) { Actor_Face_Object(kActorOfficerLeary, "70_5", true); Actor_Says(kActorOfficerLeary, 120, 19); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 130, 14); I_Sez("JM: Did it have a huge, ugly piece of chrome on it?"); Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary); Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } else { Actor_Says(kActorOfficerLeary, 90, 16); I_Sez("JM: This officer has a talent for vivid metaphors."); if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) { I_Sez("DL: What is that supposed to mean? I didn't write this line..."); Actor_Says(kActorMcCoy, 4540, 16); Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor); } Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } } else { I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?"); I_Sez("JM: (...mmm, donuts...)"); Game_Flag_Set(kFlagRC01GotOfficersStatement); Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary); Actor_Says(kActorMcCoy, 4515, 13); Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking); Actor_Says(kActorOfficerLeary, 40, 13); if (!Game_Flag_Query(kFlagRC02Entered)) { Actor_Says(kActorOfficerLeary, 50, 14); Actor_Says(kActorOfficerLeary, 60, 15); I_Sez("MG: It's all fun and games until someone loses a tiger cub."); Actor_Says(kActorMcCoy, 4520, 18); Actor_Says(kActorOfficerLeary, 70, 16); Actor_Says(kActorMcCoy, 4525, 14); Actor_Says(kActorOfficerLeary, 80, 18); Actor_Says(kActorMcCoy, 4530, 15); } Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } } return true; } return false; } bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemChromeDebris) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) { Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true); Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 20, 12); Game_Flag_Set(kFlagRC01ChromeDebrisTaken); Item_Remove_From_World(kItemChromeDebris); Item_Pickup_Spin_Effect(938, 426, 316); I_Sez("JM: Chrome...is that what that is?"); Actor_Says(kActorMcCoy, 4505, 13); ADQ_Flush(); ADQ_Add(kActorOfficerLeary, 30, -1); ADQ_Add(kActorMcCoy, 4510, 13); I_Sez("JM: It's hard to imagine that thing on either a car or a horse."); I_Sez("MG: McCoy! What a witty chap..."); I_Sez("JM: He keeps me chuckling non-stop!\n"); Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 0, false); } return true; } return false; } void SceneScriptRC01::walkToCenter() { Player_Loses_Control(); Game_Flag_Set(kFlagMcCoyInRunciters); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, 0, false, 0); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Player_Gains_Control(); } bool SceneScriptRC01::ClickedOnExit(int exitId) { if (exitId == kRC01ExitRC02) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, 0)) { if (Game_Flag_Query(705)) { Actor_Says(kActorMcCoy, 8522, 14); } else { switch (Global_Variable_Query(kVariableChapter)) { case 1: case 4: Game_Flag_Set(kFlagRC01toRC02); Set_Enter(kSetRC02_RC51, kSceneRC02); break; case 2: case 3: case 5: Actor_Says(kActorMcCoy, 8522, 12); break; default: return true; } } } return true; } if (exitId == kRC01ExitSpinner) { if (Game_Flag_Query(kFlagDNARowAvailable)) { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true); } I_Sez("MG: Leaving already? The fun is just beginning!"); if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, 0)) { Player_Loses_Control(); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, 0, false, 0); if ( Game_Flag_Query(kFlagDNARowAvailable) && !Game_Flag_Query(kFlagDNARowAvailableTalk) ) { Actor_Voice_Over(4310, kActorVoiceOver); Actor_Voice_Over(4320, kActorVoiceOver); Actor_Voice_Over(4330, kActorVoiceOver); Actor_Voice_Over(4340, kActorVoiceOver); Actor_Voice_Over(4350, kActorVoiceOver); Game_Flag_Set(kFlagDNARowAvailableTalk); } Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Player_Gains_Control(); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); int spinnerDest; if (Game_Flag_Query(kFlagRC01PoliceDone)) { spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimNoCrowd, true); } else { spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimWithCrowd, true); } switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; default: walkToCenter(); break; } } return true; } if (exitId == kRC01ExitRC03) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, 0)) { Game_Flag_Set(kFlagRC01toRC03); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetRC03, kSceneRC03); } return true; } return false; } void SceneScriptRC01::interrogateCrowd() { if (!Game_Flag_Query(kFlagRC01PoliceDone)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); Actor_Face_Object(kActorMcCoy, "BARICADE03", true); Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorMcCoy, 4500, 14); I_Sez("MG: We don't want any of that abstract art oozing out onto the street."); Actor_Says(kActorOfficerLeary, 10, 14); Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd); } } } bool SceneScriptRC01::ClickedOn2DRegion(int region) { if (region == kRC01RegionCrowd) { interrogateCrowd(); return true; } return false; } void SceneScriptRC01::SceneFrameAdvanced(int frame) { if (frame == 1) { Sound_Play(118, 40, 0, 0, 50); // CARDOWN3.AUD } if (frame == 61 || frame == 362) { Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD } if (frame == 108 || frame == 409) { Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD } if (frame == 183 || frame == 484) { Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD } if (frame == 228 || frame == 523) { Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD } if (frame == 243 || frame == 545) { Sound_Play(117, 40, 80, 80, 50); // CARUP3.AUD } if (frame == 315) { Sound_Play(118, 40, 80, 80, 50); // CARDOWN3.AUD } } void SceneScriptRC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptRC01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagSpinnerAtRC01) && !Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) { walkToCenter(); } if (Game_Flag_Query(kFlagRC03toRC01)) { Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -415.98f, -0.30f, 262.15f, 0, 0, false, 0); Player_Gains_Control(); Game_Flag_Reset(kFlagRC03toRC01); } if (Game_Flag_Query(kFlagRC02toRC01)) { Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.45f, 5.55f, 85.05f, 0, 0, false, 0); Player_Gains_Control(); Game_Flag_Reset(kFlagRC02toRC01); if ( Game_Flag_Query(kFlagRC02Entered) && !Game_Flag_Query(kFlagRC02Left) ) { Actor_Voice_Over(1910, kActorVoiceOver); Actor_Voice_Over(1920, kActorVoiceOver); Actor_Voice_Over(1930, kActorVoiceOver); Game_Flag_Set(kFlagRC02Left); } //return true; } //return false; } void SceneScriptRC01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(kFlagRC01toRC02) && !Game_Flag_Query(kFlagRC01toRC03) && Global_Variable_Query(kVariableChapter) == 1 ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeAway2, true, -1); } // return 1; } void SceneScriptRC01::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner