/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kRC03Loops { kRC03LoopInshot = 0, // frames: 0 - 59 kRC03LoopMainLoop = 1 // frames: 60 - 120 }; void SceneScriptRC03::InitializeScene() { if (Game_Flag_Query(kFlagRC01toRC03)) { Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800); Game_Flag_Reset(kFlagRC01toRC03); } else if (Game_Flag_Query(kFlagAR02toRC03)) { Setup_Scene_Information(-469.0f, -4.0f, 279.0f, 250); } else if (Game_Flag_Query(kFlagUG01toRC03)) { Setup_Scene_Information(147.51f, -4.0f, 166.48f, 500); if (!Game_Flag_Query(kFlagRC03UnlockedToUG01)) { Game_Flag_Set(kFlagRC03UnlockedToUG01); } } else if (Game_Flag_Query(kFlagHC04toRC03)) { Setup_Scene_Information(-487.0f, 1.0f, 116.0f, 400); } else if (Game_Flag_Query(kFlagRC04toRC03)) { Setup_Scene_Information(-22.0f, 1.0f, -63.0f, 400); } else { Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); if (Game_Flag_Query(kFlagRC03UnlockedToUG01)) { #if BLADERUNNER_ORIGINAL_BUGS Scene_Exit_Add_2D_Exit(2, 524, 350, 573, 359, 2); #else // prevent Izo's corpse from blocking the exit hot-spot area Scene_Exit_Add_2D_Exit(2, 524, 340, 573, 359, 2); #endif // BLADERUNNER_ORIGINAL_BUGS } Scene_Exit_Add_2D_Exit(3, 85, 255, 112, 315, 0); Scene_Exit_Add_2D_Exit(4, 428, 260, 453, 324, 0); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagHC04toRC03) && Actor_Query_Goal_Number(kActorIzo) != kGoalIzoWaitingAtRC03 ) { if (Random_Query(1, 3) == 1) { // enhancement: don't always play this scene when exiting Hawker's Circle Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC03LoopInshot, false); // Pause generic walkers while special loop is playing // to prevent glitching over background (walkers coming from Hawker's Circle) // This is done is a similar way to CT01 #if !BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerDefault); Actor_Set_Goal_Number(kActorGenwalkerB, kGoalGenwalkerDefault); Actor_Set_Goal_Number(kActorGenwalkerC, kGoalGenwalkerDefault); Global_Variable_Set(kVariableGenericWalkerConfig, -1); #endif // !BLADERUNNER_ORIGINAL_BUGS } } Scene_Loop_Set_Default(kRC03LoopMainLoop); } void SceneScriptRC03::SceneLoaded() { Obstacle_Object("Box-Streetlight01", true); Obstacle_Object("Box-Streetlight02", true); Obstacle_Object("Parking Meter 01", true); Obstacle_Object("Parking Meter 02", true); Obstacle_Object("Parking Meter 03", true); Obstacle_Object("Trash can with fire", true); Obstacle_Object("Baricade01", true); Obstacle_Object("Foreground Junk01", true); Obstacle_Object("Steam01", true); Obstacle_Object("Steam02", true); Obstacle_Object("Box-BBcolumn01", true); Obstacle_Object("Box-BBcolumn02", true); Obstacle_Object("Box-BBcolumn03", true); Obstacle_Object("Box-BBcolumn04", true); Obstacle_Object("Box-BBbuilding01", true); Obstacle_Object("Box-BBbuilding02", true); Obstacle_Object("Box-BBbuilding03", true); Obstacle_Object("Box-BBbuilding04", true); Unclickable_Object("BOX-BBBUILDING01"); Unclickable_Object("BOX-BBBUILDING02"); Unclickable_Object("BOX-BBBUILDING03"); Unclickable_Object("BOX-BBBUILDING04"); Unclickable_Object("BOX-STREETLIGHT01"); Unclickable_Object("BOX-STREETLIGHT02"); Unclickable_Object("BOX-BBCOLUMN01"); Unclickable_Object("BOX-BBCOLUMN02"); Unclickable_Object("BOX-BBCOLUMN03"); Unclickable_Object("BOX-BBCOLUMN04"); #if BLADERUNNER_ORIGINAL_BUGS #else Unclickable_Object("PARKING METER 01"); #endif // BLADERUNNER_ORIGINAL_BUGS Unclickable_Object("PARKING METER 02"); Unclickable_Object("PARKING METER 03"); Unclickable_Object("TRASH CAN WITH FIRE"); Unclickable_Object("BARICADE01"); Unclickable_Object("FOREGROUND JUNK01"); } bool SceneScriptRC03::MouseClick(int x, int y) { return false; } bool SceneScriptRC03::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptRC03::ClickedOnActor(int actorId) { return false; } bool SceneScriptRC03::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptRC03::ClickedOnExit(int exitId) { if (exitId == 0) { // To Runciter's shop if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 298.0f, -4.0f, 405.0f, 0, true, false, false)) { if (Game_Flag_Query(kFlagRC04McCoyShotBob)) { Game_Flag_Set(kFlagBulletBobDead); } Game_Flag_Set(kFlagRC03toRC01); Set_Enter(kSetRC01, kSceneRC01); #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround); #else // Restrict Dektora's "walking around" goal only in Chapter 2 // this is a bug fix for the case where Dektora's goal gets reset from kGoalDektoraGone in Chapter 4/5 if (Global_Variable_Query(kVariableChapter) == 2 ) { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround); } #endif // BLADERUNNER_ORIGINAL_BUGS } return true; } if (exitId == 1) { // to Animoid Row (Scorpion/Insect Lady) if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -469.0f, -4.0f, 279.0f, 0, true, false, false)) { if (Game_Flag_Query(kFlagRC04McCoyShotBob)) { Game_Flag_Set(kFlagBulletBobDead); } Game_Flag_Set(kFlagRC03toAR02); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Set(kFlagMcCoyInAnimoidRow); Set_Enter(kSetAR01_AR02, kSceneAR02); } return true; } if (exitId == 2) { // to sewers if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 0, true, false, false)) { Game_Flag_Set(kFlagRC03toUG01); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Set(kFlagMcCoyInUnderground); if (Game_Flag_Query(kFlagRC04McCoyShotBob)) { Game_Flag_Set(kFlagBulletBobDead); } Set_Enter(kSetUG01, kSceneUG01); #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround); #else // Restrict Dektora's "walking around" goal only in Chapter 2 // this is a bug fix for the case where Dektora's goal gets reset from kGoalDektoraGone in Chapter 4/5 if (Global_Variable_Query(kVariableChapter) == 2 ) { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround); } #endif // BLADERUNNER_ORIGINAL_BUGS } return true; } if (exitId == 3) { // to Hawker's Circle (Mama Izabella's Kingston Kitchen) if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -487.0f, 1.0f, 116.0f, 0, true, false, false)) { Game_Flag_Set(kFlagRC03toHC04); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Set(kFlagMcCoyInHawkersCircle); if (Game_Flag_Query(kFlagRC04McCoyShotBob)) { Game_Flag_Set(kFlagBulletBobDead); } Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04); #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround); #else // Restrict Dektora's "walking around" goal only in Chapter 2 // this is a bug fix for the case where Dektora's goal gets reset from kGoalDektoraGone in Chapter 4/5 if (Global_Variable_Query(kVariableChapter) == 2 ) { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround); } #endif // BLADERUNNER_ORIGINAL_BUGS } return true; } if (exitId == 4) { // To Bullet Bob's if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) == 3 || Global_Variable_Query(kVariableChapter) == 5 || Game_Flag_Query(kFlagBulletBobDead) ) { Actor_Says(kActorMcCoy, 8522, 14); } else { Game_Flag_Set(kFlagRC03toRC04); Set_Enter(kSetRC04, kSceneRC04); } } return true; } return false; } bool SceneScriptRC03::ClickedOn2DRegion(int region) { return false; } void SceneScriptRC03::SceneFrameAdvanced(int frame) { if (frame == 1) { Sound_Play(kSfxTRUCKBY1, Random_Query(33, 33), 100, -100, 50); } if (frame == 15) { Sound_Play(kSfxCHEVBY1, Random_Query(50, 50), -100, 100, 50); } #if !BLADERUNNER_ORIGINAL_BUGS if (frame == 59) { // end of special loop // Resume walkers if (Global_Variable_Query(kVariableGenericWalkerConfig) < 0 ) { Global_Variable_Set(kVariableGenericWalkerConfig, 2); } } #endif // BLADERUNNER_ORIGINAL } void SceneScriptRC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptRC03::talkWithSteele() { Actor_Face_Actor(kActorSteele, kActorMcCoy, true); Actor_Says(kActorSteele, 1820, 3); Actor_Face_Actor(kActorMcCoy, kActorSteele, true); Actor_Says(kActorMcCoy, 4815, 14); Actor_Says(kActorSteele, 1830, 3); Actor_Says(kActorSteele, 1840, 3); Actor_Says(kActorMcCoy, 4820, 12); Actor_Says(kActorSteele, 1850, 3); Actor_Says(kActorSteele, 1950, 3); Actor_Says(kActorMcCoy, 4835, 14); Actor_Says(kActorSteele, 1960, 3); Actor_Says(kActorSteele, 1980, 3); Actor_Says(kActorMcCoy, 4840, 15); Actor_Says(kActorSteele, 1990, 3); Actor_Says(kActorSteele, 2000, 3); } void SceneScriptRC03::PlayerWalkedIn() { if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoWaitingAtRC03) { Scene_Exits_Disable(); if (Game_Flag_Query(kFlagUG01toRC03)) { Player_Set_Combat_Mode(false); Player_Loses_Control(); Actor_Set_At_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 500); Actor_Put_In_Set(kActorIzo, kSetRC03); Actor_Set_At_XYZ(kActorIzo, 196.0f, -4.0f, 184.0f, 775); Actor_Face_Actor(kActorIzo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorIzo, true); Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatIdle); Actor_Says_With_Pause(kActorIzo, 630, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used? Actor_Says_With_Pause(kActorIzo, 640, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used? Actor_Says_With_Pause(kActorIzo, 650, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used? if (Game_Flag_Query(kFlagIzoIsReplicant) ) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo); #else // prevent re-apprehending of Izo if (Actor_Query_Goal_Number(kActorIzo) != kGoalIzoDie && Actor_Query_Goal_Number(kActorIzo) != kGoalIzoDieHidden && Actor_Query_Goal_Number(kActorIzo) != kGoalIzoRC03RanAwayDone && Actor_Query_Goal_Number(kActorIzo) != kGoalIzoEscape && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleShootIzo && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleIzoBlockedByMcCoy && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleLeaveRC03 && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleGoToPoliceStation ) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo); } #endif // BLADERUNNER_ORIGINAL_BUGS } Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDodge); Loop_Actor_Walk_To_XYZ(kActorIzo, 180.0f, -4.0f, 184.0f, 0, false, false, false); Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatAttack); if (!Game_Flag_Query(kFlagIzoIsReplicant)) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo); #else // prevent re-apprehending of Izo if (Actor_Query_Goal_Number(kActorIzo) != kGoalIzoGetArrested && Actor_Query_Goal_Number(kActorIzo) != kGoalIzoGotArrested && Actor_Query_Goal_Number(kActorIzo) != kGoalIzoRC03RanAwayDone && Actor_Query_Goal_Number(kActorIzo) != kGoalIzoEscape && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleApprehendIzo && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleArrestIzo && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleIzoBlockedByMcCoy && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleLeaveRC03 && Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleGoToPoliceStation ) { Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo); } #endif // BLADERUNNER_ORIGINAL_BUGS } Player_Gains_Control(); } else { Actor_Put_In_Set(kActorIzo, kSetRC03); Actor_Set_At_XYZ(kActorIzo, -226.0f, 1.72f, 86.0f, 0); Actor_Set_Targetable(kActorIzo, true); Actor_Set_Goal_Number(kActorIzo, kGoalIzoRC03Walk); } } if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoEscape) { Player_Loses_Control(); Actor_Set_Goal_Number(kActorSteele, 200); Actor_Put_In_Set(kActorSteele, kSetRC03); if (Game_Flag_Query(kFlagUG01toRC03) || Game_Flag_Query(kFlagRC04toRC03) ) { Actor_Set_At_Waypoint(kActorSteele, 175, 0); } else { Actor_Set_At_Waypoint(kActorSteele, 203, 0); } talkWithSteele(); Async_Actor_Walk_To_Waypoint(kActorSteele, 174, 0, false); Actor_Set_Goal_Number(kActorIzo, 200); Player_Gains_Control(); } Game_Flag_Reset(kFlagUG01toRC03); Game_Flag_Reset(kFlagAR02toRC03); Game_Flag_Reset(kFlagHC04toRC03); Game_Flag_Reset(kFlagRC04toRC03); if (Global_Variable_Query(kVariableChapter) == 1 || Global_Variable_Query(kVariableChapter) == 2 ) { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStopWalkingAround); } } void SceneScriptRC03::PlayerWalkedOut() { if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoDie) { Actor_Set_Goal_Number(kActorIzo, kGoalIzoDieHidden); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptRC03::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner