/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kRC51Loops { kRC51LoopInshotFromRC02 = 0, kRC51LoopMainLoop = 1 }; enum kRC51Exits { kRC51ExitRC02 = 0 }; void SceneScriptRC51::InitializeScene() { Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66); Scene_Exit_Add_2D_Exit(kRC51ExitRC02, 0, 460, 639, 479, 2); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC51LoopInshotFromRC02, false); Scene_Loop_Set_Default(kRC51LoopMainLoop); } void SceneScriptRC51::SceneLoaded() { Obstacle_Object("POSTER_2", true); Obstacle_Object("CURTAIN", true); Clickable_Object("POSTER_2"); Unclickable_Object("GRL_DSK"); Unclickable_Object("GRL_DSKLEG"); Unclickable_Object("CURTAIN"); if (!Game_Flag_Query(kFlagRC51ChopstickWrapperTaken)) { Item_Add_To_World(kItemChopstickWrapper, kModelAnimationChopstickWrapper, kSetRC02_RC51, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true); } if (!Game_Flag_Query(kFlagRC51CandyTaken)) { Item_Add_To_World(kItemCandy, kModelAnimationCandy, kSetRC02_RC51, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true); } if (!Game_Flag_Query(kFlagRC51ToyDogTaken)) { Item_Add_To_World(kItemToyDog, kModelAnimationToyDog, kSetRC02_RC51, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true); } } bool SceneScriptRC51::MouseClick(int x, int y) { return false; } bool SceneScriptRC51::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("POSTER_2", objectName)) { Actor_Face_Object(kActorMcCoy, "POSTER_2", true); Actor_Says(kActorMcCoy, 8620, 3); return true; } return false; } bool SceneScriptRC51::ClickedOnActor(int actorId) { return false; } bool SceneScriptRC51::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemChopstickWrapper) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, false, false, 0)) { Actor_Face_Item(kActorMcCoy, kItemChopstickWrapper, true); Actor_Clue_Acquire(kActorMcCoy, kClueChopstickWrapper, true, -1); Item_Remove_From_World(kItemChopstickWrapper); Item_Pickup_Spin_Effect(kModelAnimationChopstickWrapper, 437, 407); Actor_Voice_Over(2010, kActorVoiceOver); Game_Flag_Set(kFlagRC51ChopstickWrapperTaken); return true; } } if (itemId == kItemCandy) { if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemCandy, 36, true, false)) { Actor_Face_Item(kActorMcCoy, kItemCandy, true); Actor_Clue_Acquire(kActorMcCoy, kClueCandy, true, -1); Item_Remove_From_World(kItemCandy); Item_Pickup_Spin_Effect(kModelAnimationCandy, 445, 230); Actor_Says(kActorMcCoy, 8735, 3); Actor_Says(kActorMcCoy, 8529, 3); Game_Flag_Set(kFlagRC51CandyTaken); return true; } } if (itemId == kItemToyDog) { if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemToyDog, 36, true, false)) { Actor_Face_Item(kActorMcCoy, kItemToyDog, true); Actor_Clue_Acquire(kActorMcCoy, kClueToyDog, true, -1); Item_Remove_From_World(kItemToyDog); Item_Pickup_Spin_Effect(kModelAnimationToyDog, 55, 376); Actor_Says(kActorMcCoy, 8525, 3); Actor_Says(kActorMcCoy, 8740, 3); Game_Flag_Set(kFlagRC51ToyDogTaken); return true; } } return false; } bool SceneScriptRC51::ClickedOnExit(int exitId) { if (exitId == kRC51ExitRC02) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, true, false, 0)) { Set_Enter(kSetRC02_RC51, kSceneRC02); return true; } } return false; } bool SceneScriptRC51::ClickedOn2DRegion(int region) { return false; } void SceneScriptRC51::SceneFrameAdvanced(int frame) { } void SceneScriptRC51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptRC51::PlayerWalkedIn() { Game_Flag_Set(kFlagRC51Discovered); } void SceneScriptRC51::PlayerWalkedOut() { } void SceneScriptRC51::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner