/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptTB05::InitializeScene() { if (Game_Flag_Query(kFlagTB06toTB05)) { Setup_Scene_Information(23.0f, 151.53f, -205.0f, 450); Game_Flag_Set(kFlagTB06Visited); Game_Flag_Reset(kFlagTB06toTB05); } else { Setup_Scene_Information(14.0f, 151.53f, -77.0f, 6); } Scene_Exit_Add_2D_Exit(0, 62, 193, 206, 419, 0); Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2); Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP1, 100, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP2, 100, 0, 1); Ambient_Sounds_Add_Sound(kSfxHUMMER1, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHUMMER2, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHUMMER3, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHUMMER4, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxLABMISC1, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Scene_Loop_Set_Default(0); } void SceneScriptTB05::SceneLoaded() { Clickable_Object("MONITOR05"); Unclickable_Object("SMUDGE_GLASS01"); if (!Actor_Clue_Query(kActorMcCoy, kClueDragonflyEarring)) { Item_Add_To_World(kItemDragonflyEarring, kModelAnimationDragonflyEarring, kSetTB05, 76.16f, 147.36f, -235.15f, 0, 6, 6, false, true, false, true); } if (!Actor_Clue_Query(kActorMcCoy, kClueTyrellSalesPamphletEntertainModel) && !Actor_Clue_Query(kActorMcCoy, kClueTyrellSalesPamphletLolita) && (Game_Flag_Query(kFlagGordoIsReplicant) || Game_Flag_Query(kFlagLucyIsReplicant) ) ) { Item_Add_To_World(kItemTyrellSalesPamphlet, kModelAnimationTyrellSalesPamphlet, kSetTB05, 129.01f, 147.12f, -162.98f, 0, 8, 8, false, true, false, true); } } bool SceneScriptTB05::MouseClick(int x, int y) { return false; } bool SceneScriptTB05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("MONITOR05", objectName)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 122.54f, 147.12f, -197.17f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 38, false); if (!Actor_Clue_Query(kActorMcCoy, kClueDNAMarcus) && !Game_Flag_Query(kFlagTB05MonitorIntro)) { Actor_Clue_Acquire(kActorMcCoy, kClueAttemptedFileAccess, true, -1); Actor_Voice_Over(2170, kActorVoiceOver); Actor_Voice_Over(2180, kActorVoiceOver); Actor_Voice_Over(2190, kActorVoiceOver); Actor_Voice_Over(2200, kActorVoiceOver); Game_Flag_Set(kFlagTB05MonitorIntro); return true; } if ( Game_Flag_Query(kFlagTB05MonitorIntro) && !Game_Flag_Query(kFlagTB05MonitorUnlockAttempt) && !Actor_Clue_Query(kActorMcCoy, kClueDNAMarcus) ) { if (Actor_Clue_Query(kActorMcCoy, kClueDogCollar1) || Actor_Clue_Query(kActorMcCoy, kClueDogCollar2) ) { Actor_Clue_Acquire(kActorMcCoy, kClueDNAMarcus, true, -1); Actor_Voice_Over(2230, kActorVoiceOver); Item_Pickup_Spin_Effect(kModelAnimationDNADataDisc, 352, 333); Actor_Voice_Over(2240, kActorVoiceOver); Actor_Voice_Over(2250, kActorVoiceOver); Actor_Voice_Over(2260, kActorVoiceOver); Game_Flag_Set(kFlagTB05MonitorUnlockAttempt); Game_Flag_Set(kFlagTB05MonitorDone); } else { Actor_Voice_Over(2270, kActorVoiceOver); Game_Flag_Set(kFlagTB05MonitorUnlockAttempt); } return true; } if ( Game_Flag_Query(kFlagTB05MonitorUnlockAttempt) && !Game_Flag_Query(kFlagTB05MonitorDone) ) { if (Actor_Clue_Query(kActorMcCoy, kClueDogCollar1) || Actor_Clue_Query(kActorMcCoy, kClueDogCollar2) ) { Actor_Clue_Acquire(kActorMcCoy, kClueDNAMarcus, true, -1); Actor_Voice_Over(2230, kActorVoiceOver); Item_Pickup_Spin_Effect(kModelAnimationDNADataDisc, 352, 333); Actor_Voice_Over(2240, kActorVoiceOver); Actor_Voice_Over(2250, kActorVoiceOver); Actor_Voice_Over(2260, kActorVoiceOver); Game_Flag_Set(kFlagTB05MonitorDone); } else { Actor_Voice_Over(2280, kActorVoiceOver); Actor_Voice_Over(2290, kActorVoiceOver); Game_Flag_Set(kFlagTB05MonitorDone); } return true; } if (Game_Flag_Query(kFlagTB05MonitorDone)) { Actor_Voice_Over(3700, kActorVoiceOver); return true; } } } return false; } bool SceneScriptTB05::ClickedOnActor(int actorId) { return false; } bool SceneScriptTB05::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemDragonflyEarring) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 147.12f, -209.0f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 126, false); Item_Remove_From_World(kItemDragonflyEarring); Item_Pickup_Spin_Effect(kModelAnimationDragonflyEarring, 295, 408); Actor_Voice_Over(2140, kActorVoiceOver); Actor_Voice_Over(2150, kActorVoiceOver); Actor_Voice_Over(2160, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueDragonflyEarring, true, -1); return true; } } if (itemId == kItemTyrellSalesPamphlet) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.89f, 147.12f, -156.26f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 126, false); Item_Remove_From_World(kItemTyrellSalesPamphlet); Item_Pickup_Spin_Effect(kModelAnimationTyrellSalesPamphlet, 449, 431); Actor_Voice_Over(4280, kActorVoiceOver); if (Game_Flag_Query(kFlagGordoIsReplicant)) { Actor_Voice_Over(4290, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueTyrellSalesPamphletEntertainModel, true, -1); } else { Actor_Voice_Over(4300, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueTyrellSalesPamphletLolita, true, -1); } } } return false; } bool SceneScriptTB05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 151.53f, -205.0f, 12, true, false, 0)) { Game_Flag_Set(kFlagTB05toTB06); Set_Enter(kSetTB06, kSceneTB06); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, 1); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.0f, 147.12f, 123.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagTB05toTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); } return true; } return false; } bool SceneScriptTB05::ClickedOn2DRegion(int region) { return false; } void SceneScriptTB05::SceneFrameAdvanced(int frame) { if (frame == 61) { Sound_Play(kSfxLABMISC5, Random_Query(52, 52), 0, 0, 50); } if (frame == 63) { Sound_Play(kSfxTBDOOR1, Random_Query(55, 55), 0, 0, 50); } //return true; } void SceneScriptTB05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptTB05::PlayerWalkedIn() { } void SceneScriptTB05::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptTB05::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner