/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptTB06::InitializeScene() { Setup_Scene_Information(-16.0f, 149.0f, -466.0f, 990); Scene_Exit_Add_2D_Exit(0, 330, 195, 417, 334, 0); Ambient_Sounds_Add_Looping_Sound(236, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(237, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(285, 66, 0, 1); if (!Game_Flag_Query(kFlagNotUsed103)) { Actor_Put_In_Set(kActorMarcus, kSetTB06); Actor_Set_At_XYZ(kActorMarcus, 135.0f, 151.0f, -671.0f, 800); Actor_Retired_Here(kActorMarcus, 60, 32, 1, -1); //return true; return; } Scene_Loop_Set_Default(0); //return false; } void SceneScriptTB06::SceneLoaded() { Obstacle_Object("DOOR", true); Unobstacle_Object("GLASS01", true); Clickable_Object("DOOR"); Unclickable_Object("SMUDGE_GLASS01"); if (!Game_Flag_Query(kFlagTB06DogCollarTaken) && Actor_Query_Goal_Number(kActorPhotographer) != 199 ) { Item_Add_To_World(kItemDogCollar, 942, kSetTB06, 36.54f, 149.48f, -565.67f, 0, 6, 6, false, true, false, true); } if (!Game_Flag_Query(kFlagTB06KitchenBoxTaken)) { Item_Add_To_World(kItemKitchenBox, 955, kSetTB06, 18.0f, 149.65f, -599.0f, 0, 6, 6, false, true, false, true); } if (Actor_Query_Goal_Number(kActorPhotographer) != 199) { Item_Add_To_World(kItemDeadDogA, 978, kSetTB06, -46.82f, 149.6f, -666.88f, 0, 12, 12, false, true, false, true); Item_Add_To_World(kItemDeadDogB, 979, kSetTB06, -30.27f, 149.6f, -610.7f, 0, 15, 45, false, true, false, true); Item_Add_To_World(kItemDeadDogC, 980, kSetTB06, 9.87f, 149.6f, -683.5f, 0, 12, 12, false, true, false, true); } } bool SceneScriptTB06::MouseClick(int x, int y) { return false; } bool SceneScriptTB06::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptTB06::ClickedOnActor(int actorId) { if (actorId == kActorMarcus) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMarcus, 24, true, false)) { if (!Actor_Clue_Query(kActorMcCoy, kClueDetonatorWire)) { Actor_Voice_Over(2300, kActorVoiceOver); Actor_Voice_Over(2310, kActorVoiceOver); Item_Pickup_Spin_Effect(974, 66, 397); Actor_Voice_Over(2320, kActorVoiceOver); if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Voice_Over(2330, kActorVoiceOver); Actor_Voice_Over(2340, kActorVoiceOver); } Actor_Voice_Over(2350, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueDetonatorWire, true, -1); return true; } Actor_Says(kActorMcCoy, 8665, 13); return false; } } return false; } bool SceneScriptTB06::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemDogCollar) { if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemDogCollar, 12, true, false)) { Actor_Face_Item(kActorMcCoy, kItemDogCollar, true); Actor_Clue_Acquire(kActorMcCoy, kClueDogCollar1, true, -1); Item_Pickup_Spin_Effect(942, 341, 368); Item_Remove_From_World(kItemDogCollar); Actor_Voice_Over(4160, kActorVoiceOver); Game_Flag_Set(kFlagTB06DogCollarTaken); return true; } } if (itemId == kItemKitchenBox) { if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemKitchenBox, 12, true, false)) { Actor_Face_Item(kActorMcCoy, kItemKitchenBox, true); Actor_Clue_Acquire(kActorMcCoy, kClueKingstonKitchenBox1, true, -1); Item_Remove_From_World(kItemKitchenBox); Item_Pickup_Spin_Effect(955, 390, 368); Actor_Says(kActorMcCoy, 8775, kAnimationModeTalk); Game_Flag_Set(kFlagTB06KitchenBoxTaken); return true; } } if (itemId == kItemChopstickWrapper) { // this item is not here, it is in RC51 if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChopstickWrapper, 12, true, false)) { Actor_Face_Item(kActorMcCoy, kItemChopstickWrapper, true); Actor_Says(kActorMcCoy, 5285, kAnimationModeTalk); return true; } } if (itemId == kItemDeadDogA || itemId == kItemDeadDogB || itemId == kItemDeadDogC ) { if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemDeadDogA, 24, true, false)) { Actor_Face_Item(kActorMcCoy, kItemDeadDogA, true); Actor_Voice_Over(2380, kActorVoiceOver); Actor_Voice_Over(2390, kActorVoiceOver); Actor_Voice_Over(2400, kActorVoiceOver); return true; } } return false; } bool SceneScriptTB06::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -16.0f, 149.0f, -427.0f, 12, true, false, 0)) { Game_Flag_Set(kFlagTB06toTB05); Set_Enter(kSetTB05, kSceneTB05); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, true); } return true; } return false; } bool SceneScriptTB06::ClickedOn2DRegion(int region) { return false; } void SceneScriptTB06::SceneFrameAdvanced(int frame) { if (frame == 61) { Sound_Play(kSfxLABMISC5, Random_Query(52, 52), 0, 0, 50); } if (frame == 63) { Sound_Play(kSfxTBDOOR1, Random_Query(55, 55), 0, 0, 50); } //return true; } void SceneScriptTB06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptTB06::PlayerWalkedIn() { if (!Game_Flag_Query(kFlagTB06Visited) && !Game_Flag_Query(kFlagTB06Introduction) ) { Actor_Face_Actor(kActorMcCoy, kActorMarcus, true); Actor_Says(kActorMcCoy, 5290, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, 0); AI_Movement_Track_Pause(kActorPhotographer); Actor_Face_Actor(kActorMcCoy, kActorPhotographer, true); Actor_Face_Actor(kActorPhotographer, kActorMcCoy, true); Actor_Says(kActorPhotographer, 0, kAnimationModeTalk); Actor_Says(kActorMcCoy, 5295, kAnimationModeTalk); Actor_Face_Actor(kActorPhotographer, kActorMarcus, true); Actor_Says(kActorPhotographer, 10, kAnimationModeTalk); AI_Movement_Track_Unpause(kActorPhotographer); Game_Flag_Set(kFlagTB06Introduction); //return true; return; } if (Game_Flag_Query(kFlagNotUsed103)) { Item_Remove_From_World(kItemDogCollar); Item_Remove_From_World(kItemChopstickWrapper); Item_Remove_From_World(kItemToyDog); // why? some unused branch //return true; return; } //return false; return; } void SceneScriptTB06::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptTB06::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner