/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kTB07Loops { kTB07LoopMainLoop = 0, kTB07LoopShadeDrop = 2, kTB07LoopMainShadeDown = 3 }; void SceneScriptTB07::InitializeScene() { Setup_Scene_Information(68.0f, 12.0f, 288.0f, 0); Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2); Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 20, 0, 1); Ambient_Sounds_Add_Sound(kSfxSUNROOM1, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSUNROOM2, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSUNROOM3, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSUNROOM4, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY1, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY2, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY3, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY4, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY5, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); if ( Global_Variable_Query(kVariableChapter) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell) ) { Item_Add_To_World(kItemDNATyrell, kModelAnimationDNADataDisc, kSetTB07, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true); } if (Game_Flag_Query(kFlagTB07ShadeDown)) { Scene_Loop_Set_Default(kTB07LoopMainShadeDown); } else { Scene_Loop_Set_Default(kTB07LoopMainLoop); } } void SceneScriptTB07::SceneLoaded() { Obstacle_Object("EAGLE01", true); Clickable_Object("EAGLE01"); } bool SceneScriptTB07::MouseClick(int x, int y) { return false; } bool SceneScriptTB07::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptTB07::ClickedOnActor(int actorId) { return false; } bool SceneScriptTB07::ClickedOnItem(int itemId, bool a2) { if (!Loop_Actor_Walk_To_Item(kActorMcCoy, itemId, 36, true, false)) { Actor_Face_Item(kActorMcCoy, itemId, true); if (itemId == kItemDNATyrell) { Item_Pickup_Spin_Effect(kModelAnimationDNADataDisc, 331, 296); Actor_Clue_Acquire(kActorMcCoy, kClueDNATyrell, false, -1); } Item_Remove_From_World(itemId); } return false; } bool SceneScriptTB07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, true, false, 0)) { #if BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); #endif // BLADERUNNER_ORIGINAL_BUGS if (Global_Variable_Query(kVariableChapter) == 4) { Game_Flag_Set(kFlagTB07toTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); } else { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagTB02ElevatorToTB05); switch (Spinner_Interface_Choose_Dest(-1, false)) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); break; default: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, false, false, 0); break; } } } return true; } return false; } bool SceneScriptTB07::ClickedOn2DRegion(int region) { return false; } void SceneScriptTB07::SceneFrameAdvanced(int frame) { if (frame == 66) { Ambient_Sounds_Play_Sound(kSfxLIGHTON, 20, 99, 0, 0); } //return false; } void SceneScriptTB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptTB07::PlayerWalkedIn() { int chapter = Global_Variable_Query(kVariableChapter); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, false, false, 0); if ((chapter == 2 || chapter == 3 ) && !Game_Flag_Query(kFlagTB07RachaelTalk) ) { Player_Set_Combat_Mode(false); McCoyTalkWithRachaelAndTyrell(); } } void SceneScriptTB07::PlayerWalkedOut() { #if BLADERUNNER_ORIGINAL_BUGS #else Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Global_Variable_Query(kVariableChapter) < 4 && !Game_Flag_Query(kFlagMcCoyInTyrellBuilding) ) { // Acts 2, 3 - use a spinner fly-through transition Outtake_Play(kOuttakeAway1, true, -1); // available in Acts 2, 3 } #endif // BLADERUNNER_ORIGINAL_BUGS } void SceneScriptTB07::DialogueQueueFlushed(int a1) { } void SceneScriptTB07::McCoyTalkWithRachaelAndTyrell() { Game_Flag_Set(kFlagTB07RachaelTalk); Delay(1500); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.98f, 12.0f, 49.79f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 178, true); Delay(3000); Actor_Put_In_Set(kActorRachael, kSetTB07); Actor_Set_At_XYZ(kActorRachael, -260.15f, 12.0f, -19.16f, 256); Actor_Change_Animation_Mode(kActorRachael, 0); Outtake_Play(kOuttakeRachel, true, -1); Loop_Actor_Walk_To_XYZ(kActorRachael, -146.15f, 12.0f, -5.84f, 0, false, false, 0); Actor_Face_Actor(kActorRachael, kActorMcCoy, true); Actor_Says(kActorRachael, 480, 14); Actor_Face_Actor(kActorMcCoy, kActorRachael, true); Actor_Says(kActorMcCoy, 5315, 9); Actor_Says(kActorRachael, 490, 3); Actor_Face_Heading(kActorMcCoy, 178, true); Actor_Says(kActorMcCoy, 5320, 15); Actor_Says_With_Pause(kActorMcCoy, 5325, 1.0f, 19); Actor_Start_Speech_Sample(kActorRachael, 500); Loop_Actor_Walk_To_XYZ(kActorRachael, -60.15f, 12.0f, 60.84f, 0, false, false, 0); Actor_Face_Actor(kActorRachael, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorRachael, true); Actor_Says(kActorMcCoy, 5330, 14); Actor_Says(kActorRachael, 510, 12); Actor_Says(kActorMcCoy, 5335, 16); Actor_Says(kActorRachael, 520, 17); Actor_Says(kActorMcCoy, 5340, 3); Actor_Start_Speech_Sample(kActorRachael, 530); Loop_Actor_Walk_To_XYZ(kActorRachael, -4.15f, 12.0f, 54.73f, 0, false, false, 0); Actor_Says(kActorRachael, 540, 16); Actor_Says(kActorMcCoy, 5345, 18); Actor_Says(kActorRachael, 550, 13); Actor_Says(kActorRachael, 570, 18); Actor_Says_With_Pause(kActorMcCoy, 5350, 0.0f, 18); Actor_Says(kActorRachael, 580, 16); Actor_Says(kActorMcCoy, 5355, 16); Actor_Says(kActorRachael, 590, 17); Actor_Says(kActorMcCoy, 5360, 17); Actor_Says(kActorMcCoy, 5365, 13); Actor_Says_With_Pause(kActorRachael, 600, 1.0f, 12); Actor_Says(kActorMcCoy, 5370, 3); Loop_Actor_Walk_To_XYZ(kActorRachael, -24.15f, 12.0f, -10.84f, 0, false, false, 0); Actor_Says(kActorRachael, 610, 13); Actor_Face_Actor(kActorMcCoy, kActorRachael, true); Actor_Says(kActorMcCoy, 5375, 18); Actor_Says(kActorMcCoy, 5380, 19); Actor_Face_Actor(kActorRachael, kActorMcCoy, true); Actor_Says(kActorRachael, 620, 18); Actor_Says_With_Pause(kActorMcCoy, 5385, 2.0f, 12); Actor_Says_With_Pause(kActorMcCoy, 5390, 2.0f, 14); Actor_Says(kActorMcCoy, 5395, 15); Actor_Says_With_Pause(kActorRachael, 630, 0.0f, 14); Actor_Says(kActorMcCoy, 5400, 18); Actor_Says(kActorMcCoy, 5405, 3); Actor_Says(kActorRachael, 640, 12); Actor_Says(kActorMcCoy, 5410, 16); Actor_Says(kActorRachael, 650, 15); Actor_Says_With_Pause(kActorMcCoy, 5415, 1.0f, 17); Actor_Says(kActorMcCoy, 5420, 14); Actor_Says(kActorRachael, 660, 15); Actor_Put_In_Set(kActorTyrell, kSetTB07); Actor_Set_At_XYZ(kActorTyrell, 68.0f, 12.0f, 288.0f, 0); Actor_Change_Animation_Mode(kActorTyrell, 0); Scene_Loop_Set_Default(kTB07LoopMainShadeDown); Scene_Loop_Start_Special(kSceneLoopModeOnce, kTB07LoopShadeDrop, false); Actor_Start_Speech_Sample(kActorTyrell, 0); Loop_Actor_Walk_To_XYZ(kActorTyrell, 44.0f, 12.0f, 176.0f, 0, false, false, 0); Actor_Face_Actor(kActorTyrell, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorTyrell, true); Actor_Face_Actor(kActorRachael, kActorTyrell, true); Actor_Says(kActorTyrell, 10, 12); Actor_Says(kActorTyrell, 20, 3); Actor_Says(kActorTyrell, 30, 12); Actor_Says(kActorMcCoy, 5425, 18); Actor_Set_Goal_Number(kActorRachael, kGoalRachaelLeavesAfterTyrellMeeting); Actor_Says(kActorTyrell, 40, 15); Actor_Start_Speech_Sample(kActorTyrell, 50); Loop_Actor_Walk_To_XYZ(kActorTyrell, -10.0f, 12.0f, 100.0f, 0, false, false, 0); Actor_Face_Actor(kActorTyrell, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorTyrell, true); Actor_Says(kActorMcCoy, 5430, 17); Actor_Says(kActorMcCoy, 5435, 16); Actor_Says(kActorTyrell, 60, 14); Actor_Face_Actor(kActorMcCoy, kActorTyrell, true); Actor_Says(kActorMcCoy, 5440, 14); Actor_Says(kActorTyrell, 70, 13); Actor_Says(kActorMcCoy, 5445, 15); Actor_Says_With_Pause(kActorTyrell, 80, 1.0f, 12); Actor_Says(kActorTyrell, 90, 15); Actor_Says_With_Pause(kActorMcCoy, 5450, 1.0f, 15); Actor_Says(kActorMcCoy, 5455, 12); Actor_Says(kActorTyrell, 100, 14); Actor_Clue_Acquire(kActorMcCoy, kClueRachaelInterview, false, kActorRachael); Actor_Clue_Acquire(kActorMcCoy, kClueTyrellInterview, false, kActorTyrell); Loop_Actor_Walk_To_XYZ(kActorTyrell, -260.15f, 12.0f, -19.16f, 0, false, false, 0); } } // End of namespace BladeRunner