/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptUG05::InitializeScene() { if (Game_Flag_Query(360)) { if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { Setup_Scene_Information(-356.35f, 132.77f, -1092.36f, 389); } else { Setup_Scene_Information(-180.0f, 37.28f, -1124.0f, 296); } } else { Setup_Scene_Information(0.0f, -1.37f, 0.0f, 0); Game_Flag_Reset(338); } Scene_Exit_Add_2D_Exit(0, 215, 240, 254, 331, 3); if (!Game_Flag_Query(663)) { Scene_Exit_Add_2D_Exit(1, 303, 422, 639, 479, 2); } if (!Game_Flag_Query(663) || Game_Flag_Query(368)) { Scene_Exit_Add_2D_Exit(2, 352, 256, 393, 344, 0); } Ambient_Sounds_Add_Looping_Sound(105, 28, 0, 1); Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(368)) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } } void SceneScriptUG05::SceneLoaded() { if (!Game_Flag_Query(368)) { Unobstacle_Object("DROPPED CAR OBSTACL", true); } Obstacle_Object("VANBODY", true); } bool SceneScriptUG05::MouseClick(int x, int y) { return false; } bool SceneScriptUG05::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptUG05::ClickedOnActor(int actorId) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, actorId, 30, 1, false)) { Actor_Face_Actor(kActorMcCoy, actorId, true); int v1 = sub_4021B0(); if (actorId == kActorOfficerGrayford && Game_Flag_Query(368) && !Game_Flag_Query(683)) { Actor_Says(kActorOfficerGrayford, 220, -1); Actor_Says(kActorMcCoy, 5540, 14); Actor_Says(kActorOfficerGrayford, 230, -1); Actor_Says(kActorMcCoy, 5545, 17); Actor_Says(kActorOfficerGrayford, 240, -1); Actor_Says(kActorMcCoy, 5550, 3); Game_Flag_Set(683); return false; } if (actorId == v1) { sub_402218(); return true; } return false; } return false; } bool SceneScriptUG05::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptUG05::ClickedOnExit(int exitId) { if (exitId == 0) { if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -356.35f, 132.77f, -1092.36f, 0, 0, false, 0); Game_Flag_Set(361); Set_Enter(43, kSceneHF07); } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.72f, 3.03f, -1118.17f, 0, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 760, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 1, 0); Game_Flag_Set(361); Set_Enter(43, kSceneHF07); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.0f, -11.67f, -4.0f, 0, 1, false, 0)) { Game_Flag_Set(339); Set_Enter(77, kSceneUG04); } return true; } if (exitId == 2) { if (!Game_Flag_Query(662)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0)) { if (!Game_Flag_Query(522)) { Actor_Voice_Over(2600, kActorVoiceOver); Actor_Voice_Over(2610, kActorVoiceOver); Game_Flag_Set(522); } return true; } } else { int v1 = sub_4021B0(); bool v2; if (v1 == -1) { v2 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0) != 0; } else { v2 = Loop_Actor_Walk_To_Actor(kActorMcCoy, v1, 30, 1, false) != 0; } if (!v2) { sub_402218(); return true; } } } return false; } bool SceneScriptUG05::ClickedOn2DRegion(int region) { return false; } void SceneScriptUG05::SceneFrameAdvanced(int frame) { } void SceneScriptUG05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptUG05::PlayerWalkedIn() { if (Game_Flag_Query(663)) { if (Game_Flag_Query(368)) { Music_Stop(2); Actor_Put_In_Set(kActorOfficerGrayford, 78); Actor_Set_At_XYZ(kActorOfficerGrayford, 4.22f, -1.37f, -925.0f, 750); Actor_Set_Goal_Number(kActorOfficerGrayford, 599); Actor_Retired_Here(kActorOfficerGrayford, 70, 36, 1, -1); int v0 = sub_4021B0(); if (v0 == kActorDektora) { Actor_Put_In_Set(kActorDektora, 78); Actor_Set_At_XYZ(kActorDektora, -100.0f, -10.31f, -906.0f, 866); Actor_Force_Stop_Walking(kActorDektora); } else if (v0 == kActorLucy){ Actor_Put_In_Set(kActorLucy, 78); Actor_Set_At_XYZ(kActorLucy, -100.0f, -10.31f, -906.0f, 866); Actor_Force_Stop_Walking(kActorLucy); } } else { if (!Actor_Query_In_Set(kActorOfficerLeary, 78)) { Actor_Put_In_Set(kActorOfficerLeary, 78); Actor_Set_At_XYZ(kActorOfficerLeary, 0.0f, -1.37f, -1400.0f, 768); } if (!Actor_Query_In_Set(kActorOfficerGrayford, 78)) { ADQ_Flush(); ADQ_Add(kActorOfficerGrayford, 280, 3); Actor_Put_In_Set(kActorOfficerGrayford, 78); Actor_Set_At_XYZ(kActorOfficerGrayford, -16.0f, -1.37f, -960.0f, 768); } } } if (Game_Flag_Query(360)) { if (Game_Flag_Query(663) && !Game_Flag_Query(368)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -288.35f, 132.77f, -1092.36f, 0, 1, false, 0); } else { Loop_Actor_Travel_Stairs(kActorMcCoy, 2, 0, 0); } } if (Game_Flag_Query(663)) { Game_Flag_Query(368); // bug in game? } Game_Flag_Reset(360); } void SceneScriptUG05::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptUG05::DialogueQueueFlushed(int a1) { } int SceneScriptUG05::sub_4021B0() { if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) { return kActorDektora; } if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) { return kActorLucy; } return -1; } void SceneScriptUG05::sub_402218() { int v0 = sub_4021B0(); if (v0 != -1) { Actor_Face_Actor(kActorMcCoy, v0, true); Actor_Face_Actor(v0, kActorMcCoy, true); Actor_Says(kActorMcCoy, 5535, 13); if (v0 == kActorDektora) { Actor_Says(kActorDektora, 1110, 15); } else { Actor_Says(kActorLucy, 670, 17); } } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (v0 == kActorLucy) { if (Game_Flag_Query(kFlagLucyIsReplicant)) { if (Global_Variable_Query(kVariableDNAEvidences) > 3) { Outtake_Play(kOuttakeEnd1B, false, -1); } else { Outtake_Play(kOuttakeEnd1C, false, -1); } } else { Outtake_Play(kOuttakeEnd1A, false, -1); } } else if (v0 == kActorDektora) { if (Game_Flag_Query(kFlagDektoraIsReplicant)) { if (Global_Variable_Query(kVariableDNAEvidences) > 3) { Outtake_Play(kOuttakeEnd1E, false, -1); } else { Outtake_Play(kOuttakeEnd1F, false, -1); } } else { Outtake_Play(kOuttakeEnd1D, false, -1); } } else { Outtake_Play(kOuttakeEnd3, false, -1); } Outtake_Play(kOuttakeEnd2, false, -1); Game_Over(); } } // End of namespace BladeRunner