/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptUG15::InitializeScene() { if (Game_Flag_Query(kFlagUG17toUG15)) { Setup_Scene_Information( -25.0f, 26.31f, -434.0f, 520); } else if (Game_Flag_Query(kFlagUG16toUG15a)) { Setup_Scene_Information( -17.0f, 26.31f, -346.0f, 711); } else if (Game_Flag_Query(kFlagUG16toUG15b)) { Setup_Scene_Information( -18.0f, 48.07f, 62.0f, 650); } else { Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180); if (Game_Flag_Query(676) && Random_Query(1, 10) == 10 ) { Game_Flag_Reset(676); } } if (Game_Flag_Query(682)) { Scene_Loop_Set_Default(3); } if (Game_Flag_Query(kFlagUG17toUG15) || Game_Flag_Query(kFlagUG16toUG15a) ) { Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0); Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1); Game_Flag_Reset(kFlagUG17toUG15); Game_Flag_Reset(kFlagUG16toUG15a); } else { Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1); Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3); } Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1); Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1); Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1); Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); } void SceneScriptUG15::SceneLoaded() { Unobstacle_Object("CATWALK_01_RAIL02", true); Unobstacle_Object("LOFT01", true); Obstacle_Object("NUT1", true); Clickable_Object("NUT1"); } bool SceneScriptUG15::MouseClick(int x, int y) { return false; } bool SceneScriptUG15::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptUG15::ClickedOnActor(int actorId) { return false; } bool SceneScriptUG15::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptUG15::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG17); Set_Enter(kSetUG17, kSceneUG17); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG16a); Set_Enter(kSetUG16, kSceneUG16); } return true; } if (exitId == 2) { int v1 = Actor_Query_Goal_Number(kActorFreeSlotA); if (v1 >= 300 && v1 <= 303) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, 1, false, 0); } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG16b); Set_Enter(kSetUG16, kSceneUG16); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG15toUG13); Set_Enter(kSetUG13, kSceneUG13); } return true; } return false; } bool SceneScriptUG15::ClickedOn2DRegion(int region) { return false; } void SceneScriptUG15::SceneFrameAdvanced(int frame) { if (Actor_Query_Goal_Number(kActorFreeSlotA) == 300) { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); if (-160.0f <= x && z < 220.0f ) { Actor_Set_Goal_Number(kActorFreeSlotA, 301); } } if (frame == 61) { Ambient_Sounds_Play_Sound(583, 80, 0, 0, 99); } if (Game_Flag_Query(677) && !Game_Flag_Query(682)) { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); if (-180.0f <= x && z < 220.0f && !Game_Flag_Query(724) ) { Game_Flag_Set(724); Game_Flag_Set(682); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); Actor_Set_Goal_Number(kActorMcCoy, 390); Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z); if (-200.0f < x && -62.0f > x ) { Actor_Set_Goal_Number(kActorFreeSlotA, 309); } } } // return false; } void SceneScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptUG15::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG16toUG15b)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, 0); Game_Flag_Reset(kFlagUG16toUG15b); } else if (Game_Flag_Query(kFlagUG13toUG15)) { Game_Flag_Reset(kFlagUG13toUG15); if (!Game_Flag_Query(676)) { Actor_Set_Goal_Number(kActorFreeSlotA, 310); } } } void SceneScriptUG15::PlayerWalkedOut() { } void SceneScriptUG15::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner