/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptUG17::InitializeScene() { if (Game_Flag_Query(kFlagTB03toUG17)) { Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525); Game_Flag_Reset(kFlagTB03toUG17); } else { Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0); Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOOP, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Overlay_Play("UG17OVER", 0, true, false, 0); } void SceneScriptUG17::SceneLoaded() { Obstacle_Object("BOX FOR BIG VENT13", true); Unclickable_Object("BOX FOR BIG VENT13"); } bool SceneScriptUG17::MouseClick(int x, int y) { return false; } bool SceneScriptUG17::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptUG17::ClickedOnActor(int actorId) { return false; } bool SceneScriptUG17::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptUG17::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG17toUG15); Set_Enter(kSetUG15, kSceneUG15); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 89, false); if (Global_Variable_Query(kVariableChapter) == 5) { Actor_Says(kActorMcCoy, 8522, 14); } else { Loop_Actor_Travel_Ladder(kActorMcCoy, 10, true, kAnimationModeIdle); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG17toTB03); Set_Enter(kSetTB02_TB03, kSceneTB03); } } return true; } return false; } bool SceneScriptUG17::ClickedOn2DRegion(int region) { return false; } void SceneScriptUG17::SceneFrameAdvanced(int frame) { } void SceneScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptUG17::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG15toUG17)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, 0); Game_Flag_Reset(kFlagUG15toUG17); } //return false; } void SceneScriptUG17::PlayerWalkedOut() { } void SceneScriptUG17::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner