/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptUG18::InitializeScene() { Setup_Scene_Information(-684.71f, 0.0f, 171.59f, 0); Game_Flag_Reset(kFlagUG13toUG18); Scene_Exit_Add_2D_Exit(0, 0, 158, 100, 340, 3); Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1); Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 25, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSTEAM3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxZUBWLK1, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxZUBWLK2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxZUBWLK3, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxZUBWLK4, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Scene_Loop_Set_Default(4); if ( Game_Flag_Query(kFlagCallWithGuzza) && !Game_Flag_Query(kFlagUG18GuzzaScene) && Global_Variable_Query(kVariableChapter) == 4 ) { Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18Wait); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Wait); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18Wait); } } void SceneScriptUG18::SceneLoaded() { Obstacle_Object("MACHINE_01", true); Unobstacle_Object("PLATFM_RAIL 01", true); Unobstacle_Object("PLATFM_RAIL 02", true); Unobstacle_Object("OBSTACLE1", true); Clickable_Object("MACHINE_01"); Unclickable_Object("MACHINE_01"); if (Game_Flag_Query(kFlagUG18GuzzaScene)) { Actor_Put_In_Set(kActorGuzza, kSetFreeSlotI); Actor_Set_At_Waypoint(kActorGuzza, 41, 0); if (Actor_Query_Which_Set_In(kActorSadik) == kSetUG18) { Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); } } if ( Game_Flag_Query(kFlagCallWithGuzza) && !Game_Flag_Query(kFlagUG18GuzzaScene) && Global_Variable_Query(kVariableChapter) == 4 ) { Item_Add_To_World(kItemBriefcase, kModelAnimationBriefcase, kSetUG18, -55.21f, 0.0f, -302.17f, 0, 12, 12, false, true, false, true); } } bool SceneScriptUG18::MouseClick(int x, int y) { return false; } bool SceneScriptUG18::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptUG18::ClickedOnActor(int actorId) { return false; } bool SceneScriptUG18::ClickedOnItem(int itemId, bool combatMode) { if (itemId == kItemBriefcase) { if (combatMode) { Item_Remove_From_World(kItemBriefcase); } else if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemBriefcase, 12, true, false)) { Item_Pickup_Spin_Effect(kModelAnimationBriefcase, 368, 243); Item_Remove_From_World(itemId); Game_Flag_Set(kFlagUG18BriefcaseTaken); Actor_Clue_Acquire(kActorMcCoy, kClueBriefcase, true, kActorGuzza); } } return false; } bool SceneScriptUG18::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.71f, 0.0f, 171.59f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG18toUG13); Set_Enter(kSetUG13, kSceneUG13); } return true; } return false; } bool SceneScriptUG18::ClickedOn2DRegion(int region) { return false; } void SceneScriptUG18::SceneFrameAdvanced(int frame) { } void SceneScriptUG18::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { if (actorId == kActorGuzza) { switch (newGoal) { case kGoalGuzzaUG18HitByMcCoy: Game_Flag_Set(kFlagMcCoyRetiredHuman); ADQ_Flush(); Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 7); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 10); Player_Loses_Control(); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); ADQ_Add(kActorGuzza, 1220, 58); Scene_Exits_Enable(); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18ShotByMcCoy); break; case kGoalGuzzaUG18MissedByMcCoy: ADQ_Flush(); Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 7); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 10); Player_Loses_Control(); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); ADQ_Add(kActorGuzza, 1220, 58); Scene_Exits_Enable(); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18ShootMcCoy); break; } return; } if (actorId == kActorSadik) { switch (newGoal) { case kGoalSadikUG18Decide: if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) > 55 && Game_Flag_Query(kFlagMcCoyRetiredHuman) ) { Actor_Says(kActorClovis, 660, 13); Actor_Says(kActorMcCoy, 5995, 13); Actor_Says(kActorClovis, 670, 13); Actor_Says(kActorMcCoy, 6000, 13); Actor_Says_With_Pause(kActorClovis, 680, 2.0f, 13); Actor_Says(kActorClovis, 690, 13); Actor_Says(kActorClovis, 700, 13); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18Leave); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Leave); } else { Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18PrepareShootMcCoy); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Leave); } break; // goals 303, 304 and 305 are never set, cut out part of game? case 304: Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -3); ADQ_Add(kActorSadik, 380, -1); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18WillShootMcCoy); break; case 305: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Player_Loses_Control(); Actor_Retired_Here(kActorMcCoy, 6, 6, true, kActorSadik); break; } } } void SceneScriptUG18::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -488.71f, 0.0f, 123.59f, 0, false, false, 0); if ( Game_Flag_Query(kFlagCallWithGuzza) && !Game_Flag_Query(kFlagUG18GuzzaScene) && Actor_Query_Is_In_Current_Set(kActorGuzza) ) { Scene_Exits_Disable(); talkWithGuzza(); talkWithClovis(); Game_Flag_Set(kFlagUG18GuzzaScene); } } void SceneScriptUG18::PlayerWalkedOut() { } void SceneScriptUG18::DialogueQueueFlushed(int a1) { switch (Actor_Query_Goal_Number(kActorGuzza)) { case kGoalGuzzaUG18Target: Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18WillGetShotBySadik); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 630, 13); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18SadikWillShootGuzza); break; case kGoalGuzzaUG18ShotByMcCoy: // Bug in the game, shot animation is not reset so McCoy looks still while he is shooting Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL2, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(1100); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); Delay(900); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); Overlay_Play("UG18over", 1, false, true, 0); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18FallDown); Player_Gains_Control(); ADQ_Add_Pause(2000); ADQ_Add(kActorSadik, 360, -1); ADQ_Add_Pause(2000); ADQ_Add(kActorClovis, 650, 14); ADQ_Add(kActorSadik, 370, 14); ADQ_Add(kActorClovis, 1320, 14); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18GuzzaDied); break; case kGoalGuzzaUG18ShootMcCoy: Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL2, 100, 0, 0, 50); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Player_Loses_Control(); Actor_Retired_Here(kActorMcCoy, 6, 6, true, kActorGuzza); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18FallDown); break; } switch (Actor_Query_Goal_Number(kActorClovis)) { case kGoalClovisUG18SadikWillShootGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit); ADQ_Add(kActorClovis, 640, 13); ADQ_Add(kActorGuzza, 1210, 13); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18SadikIsShootingGuzza); break; case kGoalClovisUG18SadikIsShootingGuzza: Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL3, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorGuzza, 61); ADQ_Add_Pause(2000); ADQ_Add(kActorClovis, 650, 14); ADQ_Add(kActorSadik, 370, 14); ADQ_Add(kActorClovis, 1320, 14); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18ShotBySadik); Actor_Retired_Here(kActorGuzza, 72, 32, true, kActorSadik); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18GuzzaDied); Scene_Exits_Enable(); break; case kGoalClovisUG18GuzzaDied: Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18Move); break; } if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18WillShootMcCoy) { Actor_Change_Animation_Mode(kActorSadik, kAnimationModeDie); Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18PrepareShootMcCoy); Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG18Leave); } } void SceneScriptUG18::talkWithGuzza() { Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5860, 9); Delay(500); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Delay(500); Actor_Says(kActorGuzza, 790, 3); Actor_Says(kActorMcCoy, 5865, 12); Actor_Says(kActorGuzza, 800, 3); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -357.13f, 0.0f, -44.47f, 0, false, false, 0); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5870, 14); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Start_Speech_Sample(kActorGuzza, 810); Loop_Actor_Walk_To_XYZ(kActorGuzza, -57.21f, 0.0f, -334.17f, 0, false, false, 0); Actor_Says(kActorMcCoy, 5875, 13); Actor_Says(kActorGuzza, 830, 3); Actor_Says(kActorGuzza, 840, 12); Actor_Says(kActorGuzza, 850, 14); Actor_Says(kActorGuzza, 860, 13); Actor_Says(kActorMcCoy, 5880, 15); Actor_Says(kActorMcCoy, 5885, 9); Actor_Says(kActorMcCoy, 5890, 13); Actor_Says(kActorGuzza, 870, 15); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -205.13f, 0.0f, -184.47f, 0, false, false, 0); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5900, 15); Actor_Says(kActorGuzza, 880, 13); Actor_Says(kActorMcCoy, 5905, 9); Actor_Says(kActorMcCoy, 5910, 12); Actor_Says(kActorMcCoy, 5915, 13); Actor_Says(kActorGuzza, 890, 16); Actor_Says(kActorMcCoy, 5920, 14); Loop_Actor_Walk_To_XYZ(kActorGuzza, -57.21f, 0.0f, -334.17f, 0, false, false, 0); Actor_Face_Actor(kActorGuzza, kActorMcCoy, true); Actor_Says(kActorGuzza, 900, 15); Actor_Says(kActorGuzza, 910, 12); Actor_Says(kActorGuzza, 920, 16); Actor_Says(kActorMcCoy, 5925, 14); Actor_Says(kActorGuzza, 940, 14); Actor_Says(kActorMcCoy, 5930, 18); Actor_Says(kActorGuzza, 950, 14); Actor_Says(kActorGuzza, 960, 13); Actor_Says(kActorGuzza, 970, 3); if (Game_Flag_Query(kFlagMcCoyRetiredHuman)) { Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 5); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, 0); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5960, 9); Actor_Says(kActorMcCoy, 5965, 14); Actor_Says(kActorGuzza, 980, 15); Actor_Says(kActorGuzza, 990, 13); Actor_Says(kActorMcCoy, 5970, 14); Actor_Says(kActorGuzza, 1000, 3); Actor_Says(kActorMcCoy, 5975, 15); } else if (Player_Query_Agenda() == kPlayerAgendaPolite) { Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -1); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, -1); Actor_Says(kActorMcCoy, 5935, 14); Actor_Says(kActorMcCoy, 5940, 18); Actor_Says(kActorGuzza, 1020, 13); Actor_Says(kActorGuzza, 1030, 14); } else if (Global_Variable_Query(kVariableAffectionTowards) > 1 || Player_Query_Agenda() == kPlayerAgendaSurly ) { Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 20); Actor_Modify_Friendliness_To_Other(kActorSadik, kActorMcCoy, 10); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, 0); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5950, 16); Actor_Says(kActorMcCoy, 5955, 14); Actor_Says(kActorGuzza, 1110, 13); Actor_Says(kActorGuzza, 1120, 15); Actor_Says(kActorMcCoy, 5990, 3); Actor_Says(kActorGuzza, 1130, 15); Actor_Says(kActorGuzza, 1140, 16); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -117.13f, 0.0f, -284.47f, 0, false, false, 0); Actor_Face_Actor(kActorMcCoy, kActorGuzza, true); Actor_Says(kActorMcCoy, 5945, 12); Actor_Says(kActorGuzza, 1040, 15); Actor_Says(kActorMcCoy, 5980, 15); Actor_Says(kActorGuzza, 1050, 12); Actor_Says(kActorGuzza, 1060, 13); Actor_Says(kActorGuzza, 1070, 14); Actor_Says(kActorMcCoy, 5985, 18); Actor_Says(kActorGuzza, 1080, 3); Actor_Says(kActorGuzza, 1090, 14); Actor_Says(kActorGuzza, 1100, 13); } } void SceneScriptUG18::talkWithClovis() { ADQ_Flush(); Actor_Start_Speech_Sample(kActorClovis, 590); Delay(500); Loop_Actor_Walk_To_XYZ(kActorGuzza, 126.79f, 0.0f, -362.17f, 0, false, false, 0); Actor_Face_Heading(kActorGuzza, 729, false); Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18Target); ADQ_Add(kActorSadik, 350, 13); ADQ_Add_Pause(1500); ADQ_Add(kActorGuzza, 1150, 58); ADQ_Add(kActorClovis, 600, 13); ADQ_Add_Pause(1000); ADQ_Add(kActorGuzza, 1160, 60); ADQ_Add_Pause(500); ADQ_Add(kActorGuzza, 1170, 59); ADQ_Add(kActorGuzza, 1180, 58); ADQ_Add(kActorClovis, 610, 13); ADQ_Add(kActorGuzza, 1190, 60); ADQ_Add(kActorClovis, 620, 13); ADQ_Add(kActorGuzza, 1200, 59); } } // End of namespace BladeRunner