/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" #include "bladerunner/bladerunner.h" namespace BladeRunner { bool Script::open(const Common::String &name) { delete _currentScript; if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; } return false; } void Script::InitializeScene() { _inScriptCounter++; _currentScript->InitializeScene(); _inScriptCounter--; } void Script::SceneLoaded() { _inScriptCounter++; _currentScript->SceneLoaded(); _inScriptCounter--; } void Script::SceneFrameAdvanced(int frame) { _inScriptCounter++; _currentScript->SceneFrameAdvanced(frame); _inScriptCounter--; } } // End of namespace BladeRunner