/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SCRIPT_H #define BLADERUNNER_SCRIPT_H #include "common/str.h" namespace BladeRunner { class BladeRunnerEngine; class ScriptBase; class Script { public: BladeRunnerEngine *_vm; int _inScriptCounter; ScriptBase *_currentScript; Script(BladeRunnerEngine *vm) : _vm(vm), _inScriptCounter(0), _currentScript(nullptr) {} bool open(const Common::String &name); void InitializeScene(); void SceneLoaded(); void SceneFrameAdvanced(int frame); }; class ScriptBase { protected: BladeRunnerEngine *_vm; ScriptBase(BladeRunnerEngine *vm) : _vm(vm) {} public: virtual ~ScriptBase() {} virtual void InitializeScene() = 0; virtual void SceneLoaded() = 0; virtual void SceneFrameAdvanced(int frame) = 0; }; #define DECLARE_SCRIPT(name) \ class Script##name : public ScriptBase { \ public: \ Script##name(BladeRunnerEngine *vm) \ : ScriptBase(vm) \ {} \ void InitializeScene(); \ void SceneLoaded(); \ void SceneFrameAdvanced(int frame); \ }; DECLARE_SCRIPT(RC01) #undef DECLARE_SCRIPT } // End of namespace BladeRunner #endif