/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SCRIPT_H #define BLADERUNNER_SCRIPT_H #include "common/str.h" #include "bladerunner/bladerunner.h" namespace BladeRunner { enum Actors { kActorMcCoy = 0, kActorSteele = 1, kActorGordo = 2, kActorDektora = 3, kActorGuzza = 4, kActorClovis = 5, kActorLucy = 6, kActorIzo = 7, kActorSadik = 8, kActorCrazylegs = 9, kActorLuther = 10, kActorGrigorian = 11, kActorTransient = 12, kActorLance = 13, kActorBulletBob = 14, kActorRunciter = 15, kActorInsectDealer = 16, kActorTyrellGuard = 17, kActorEarlyQ = 18, kActorZuben = 19, kActorHasan = 20, kActorMarcus = 21, kActorMia = 22, kActorOfficerLeary = 23, kActorOfficerGrayford = 24, kActorHanoi = 25, kActorBaker = 26, kActorDeskClerk = 27, kActorHowieLee = 28, kActorFishDealer = 29, kActorKlein = 30, kActorMurray = 31, kActorHawkersBarkeep = 32, kActorHolloway = 33, kActorSergeantWalls = 34, kActorMoraji = 35, kActorTheBard = 36, kActorPhotographer = 37, kActorDispatcher = 38, kActorAnsweringMachine = 39, kActorRajif = 40, kActorGovernorKolvig = 41, kActorEarlyQBartender = 42, kActorHawkersParrot = 43, kActorTaffyPatron = 44, kActorLockupGuard = 45, kActorTeenager = 46, kActorHysteriaPatron1 = 47, kActorHysteriaPatron2 = 48, kActorHysteriaPatron3 = 49, kActorShoeshineMan = 50, kActorTyrell = 51, kActorChew = 52, kActorGaff = 53, kActorBryant = 54, kActorTaffy = 55, kActorSebastian = 56, kActorRachael = 57, kActorGeneralDoll = 58, kActorIsabella = 59, kActorBlimpGuy = 60, kActorNewscaster = 61, kActorLeon = 62, kActorMaleAnnouncer = 63, kActorFreeSlotA = 64, kActorFreeSlotB = 65, kActorMaggie = 66, kActorGenwalkerA = 67, kActorGenwalkerB = 68, kActorGenwalkerC = 69, kActorMutant1 = 70, kActorMutant2 = 71, kActorMutant3 = 72, kActorVoiceOver = 99 }; enum Clues { kClueOfficersStatement = 0, kClueDoorForced1 = 1, kClueDoorForced2 = 2, kClueLimpingFootprints = 3, kClueGracefulFootprints = 4, kClueShellCasings = 5, kClueCandy = 6, kClueToyDog = 7, kClueChopstickWrapper = 8, kClueSushiMenu = 9, kClueLabCorpses = 10, kClueLabShellCasings = 11, kClueRuncitersVideo = 12, kClueLucy = 13, kClueDragonflyAnklet = 14, kClueReferenceLetter = 15, kClueCrowdInterviewA = 16, kClueCrowdInterviewB = 17, kClueZubenRunsAway = 18, kClueZubenInterview = 19, kClueZuben = 20, kClueBigManLimping = 21, kClueRunciterInterviewA = 22, kClueRunciterInterviewB1 = 23, kClueRunciterInterviewB2 = 24, kClueHowieLeeInterview = 25, kCluePaintTransfer = 26, kClueChromeDebris = 27, kClueRuncitersViewA = 28, kClueRuncitersViewB = 29, kClueCarColorAndMake = 30, kCluePartialLicenseNumber = 31, kClueBriefcase = 32, kClueGaffsInformation = 33, kClueCrystalVisitedRunciters = 34, kClueCrystalVisitedChinatown = 35, kClueWantedPoster = 36, kClueLicensePlate = 37, kClueLicensePlateMatch = 38, kClueLabPaintTransfer = 39, kClueDispatchHitAndRun = 40, kClueInceptShotRoy = 41, kClueInceptShotsLeon = 42, kCluePhoneCallGuzza = 43, kClueDragonflyEarring = 44, kClueTyrellSecurity = 45, kClueTyrellGuardInterview = 46, kClueBombingSuspect = 47, kClueSadiksGun = 48, kClueDetonatorWire = 49, kClueVictimInformation = 50, kClueAttemptedFileAccess = 51, kClueCrystalsCase = 52, kClueKingstonKitchenBox1 = 53, kClueTyrellSalesPamphlet1 = 54, kClueTyrellSalesPamphlet2 = 55, kCluePeruvianLadyInterview = 56, kClueHasanInterview = 57, kClueBobInterview1 = 58, kClueBobInterview2 = 59, kClueIzoInterview = 60, kClueIzosWarning = 61, kClueRadiationGoggles = 62, kClueGogglesReplicantIssue = 63, kClueFishLadyInterview = 64, kClueDogCollar1 = 65, kClueWeaponsCache = 66, kClueChewInterview = 67, kClueMorajiInterview = 68, kClueGordoInterview1 = 69, kClueGordoInterview2 = 70, kClueAnsweringMachineMessage = 71, kClueChessTable = 72, kClueSightingSadikBradbury = 73, kClueStaggeredbyPunches = 74, kClueMaggieBracelet = 75, kClueEnvelope = 76, kClueIzosFriend = 77, kClueChinaBarSecurityPhoto = 78, kCluePurchasedScorpions = 79, kClueWeaponsOrderForm = 80, kClueShippingForm = 81, kClueGuzzasCash = 82, kCluePoliceIssueWeapons = 83, kClueHysteriaToken = 84, kClueRagDoll = 85, kClueMoonbus1 = 86, kClueCheese = 87, kClueDektorasDressingRoom = 88, kClueEarlyQsClub = 89, kClueDragonflyCollection = 90, kClueDragonflyBelt = 91, kClueEarlyQInterview = 92, kClueStrangeScale1 = 93, kClueDektoraInterview1 = 94, kClueSuspectDektora = 95, kClueDektoraInterview2 = 96, kClueDektoraInterview3 = 97, kClueDektorasCard = 98, kClueGrigoriansNote = 99, kClueCollectionReceipt = 100, kClueSpecialIngredient = 101, kClueStolenCheese = 102, kClueGordoInterview3 = 103, kClueGordoConfession = 104, kClueGordosLighter1 = 105, kClueGordosLighter2 = 106, kClueDektoraInterview4 = 107, kClueHollowayInterview = 108, kClueBakersBadge = 109, kClueHoldensBadge = 110, kClueCar = 111, kClueCarIdentified = 112, kClueCarRegistration1 = 113, kClueCarRegistration2 = 114, kClueCarRegistration3 = 115, kClueCrazylegsInterview1 = 116, kClueCrazylegsInterview2 = 117, kClueLichenDogWrapper = 118, kClueRequisitionForm = 119, kClueScaryChair = 120, kClueIzosStashRaided = 121, kClueHomelessManInterview1 = 122, kClueHomelessManInterview2 = 123, kClueHomelessManKid = 124, kClueFolder = 125, kClueGuzzaFramedMcCoy = 126, kClueOriginalShippingForm = 127, kClueOriginalRequisitionForm = 128, kClueCandyWrapper = 129, kClueGordoBlabs = 130, kClueFlaskOfAbsinthe = 131, kClueGuzzaAgreesToMeet = 132, kClueDektoraConfession = 133, kClueRunciterConfession1 = 134, kClueRunciterConfession2 = 135, kClueLutherLanceInterview = 136, kClueMoonbus2 = 137, kClueMoonbusCloseup = 138, kCluePhoneCallDektora1 = 139, kCluePhoneCallDektora2 = 140, kCluePhoneCallLucy1 = 141, kCluePhoneCallLucy2 = 142, kCluePhoneCallClovis = 143, kCluePhoneCallCrystal = 144, kCluePowerSource = 145, kClueBomb = 146, kClueDNATyrell = 147, kClueDNASebastian = 148, kClueDNAChew = 149, kClueDNAMoraji = 150, kClueDNALutherLance = 151, kClueDNAMarcus = 152, kClueGarterSnake = 153, kClueSlug = 154, kClueGoldfish = 155, kClueZubenTalksAboutLucy1 = 156, kClueZubenTalksAboutLucy2 = 157, kClueZubensMotive = 158, kClueSightingBulletBob = 159, kClueSightingClovis = 160, kClueSightingDektora = 161, kClueVKDektoraReplicant = 162, kClueVKDektoraHuman = 163, kClueVKBobGorskyReplicant = 164, kClueVKBobGorskyHuman = 165, kClueVKLutherLanceReplicant = 166, kClueVKLutherLanceHuman = 167, kClueVKGrigorianReplicant = 168, kClueVKGrigorianHuman = 169, kClueVKIzoReplicant = 170, kClueVKIzoHuman = 171, kClueVKCrazylegsReplicant = 172, kClueVKCrazylegsHuman = 173, kClueVKRunciterReplicant = 174, kClueVKRunciterHuman = 175, kClueVKEarlyQReplicant = 176, kClueVKEarlyQHuman = 177, kClueCrimeSceneNotes = 178, kClueGrigorianInterviewA = 179, kClueGrigorianInterviewB1 = 180, kClueGrigorianInterviewB2 = 181, kClueLabAnalysisGoldChain = 182, kClueSightingZuben = 183, kClueCrystalRetiredZuben = 184, kClueCrystalRetiredGordo = 185, kClueSightingGordo = 186, kClueCrystalRetiredIzo = 187, kClueClovisIncept = 188, kClueDektoraIncept = 189, kClueLucyIncept = 190, kClueGordoIncept = 191, kClueIzoIncept = 192, kClueSadikIncept = 193, kClueZubenIncept = 194, kClueMcCoyIncept = 195, kClueWarRecordsGordoFrizz = 196, kCluePoliceWeaponUsed = 197, kClueMcCoysWeaponUsedonBob = 198, kClueBobRobbed = 199, kClueBobShotInSelfDefense = 200, kClueBobShotInColdBlood = 201, kClueMcCoyRecoveredHoldensBadge = 202, kClueCrystalTestedBulletBob = 203, kClueCrystalRetiredBob = 204, kClueCrystalTestedCrazylegs = 205, kClueCrystalRetiredCrazylegs = 206, kClueCrystalArrestedCrazylegs = 207, kClueCrystalTestedRunciter = 208, kClueCrystalRetiredRunciter1 = 209, kClueCrystalRetiredRunciter2 = 210, kClueSightingMcCoyRuncitersShop = 211, kClueMcCoyKilledRunciter1 = 212, kClueMcCoysDescription = 213, kClueMcCoyIsABladeRunner = 214, kClueMcCoyLetZubenEscape = 215, kClueMcCoyWarnedIzo = 216, kClueMcCoyHelpedIzoIzoIsAReplicant = 217, kClueMcCoyHelpedDektora = 218, kClueMcCoyHelpedLucy = 219, kClueMcCoyHelpedGordo = 220, kClueMcCoyShotGuzza = 221, kClueMcCoyRetiredZuben = 222, kClueMcCoyRetiredLucy = 223, kClueMcCoyRetiredDektora = 224, kClueMcCoyRetiredGordo = 225, kClueMcCoyRetiredSadik = 226, kClueMcCoyShotZubenintheback = 227, kClueMcCoyRetiredLutherLance = 228, kClueMcCoyBetrayal = 229, kClueMcCoyKilledRunciter2 = 230, kClueClovisOrdersMcCoysDeath = 231, kClueEarlyAttemptedToSeduceLucy = 232, kClueCarWasStolen = 233, kClueGrigoriansResponse1 = 234, kClueGrigoriansResponse2 = 235, kClueCrazysInvolvement = 236, kClueGrigoriansResources = 237, kClueMcCoyPulledAGun = 238, kClueMcCoyIsStupid = 239, kClueMcCoyIsAnnoying = 240, kClueMcCoyIsKind = 241, kClueMcCoyIsInsane = 242, kClueAnimalMurderSuspect = 243, kClueMilitaryBoots = 244, kClueOuterDressingRoom = 245, kCluePhotoOfMcCoy1 = 246, kCluePhotoOfMcCoy2 = 247, kClueEarlyQAndLucy = 248, kClueClovisflowers = 249, kClueLucyWithDektora = 250, kClueWomanInAnimoidRow = 251, kClueScorpions = 252, kClueStrangeScale2 = 253, kClueChinaBarSecurityCamera = 254, kClueIzo = 255, kClueGuzza = 256, kClueChinaBarSecurityDisc = 257, kClueScorpionbox = 258, kClueTyrellSecurityPhoto = 259, kClueChinaBar = 260, kCluePlasticExplosive = 261, kClueDogCollar2 = 262, kClueKingstonKitchenBox2 = 263, kClueCrystalsCigarette = 264, kClueSpinnerKeys = 265, kClueAct2Ended = 266, kClueAct3Ended = 267, kClueAct4Ended = 268, kClueExpertBomber = 269, kClueAmateurBomber = 270, kClueVKLucyReplicant = 271, kClueVKLucyHuman = 272, kClueLucyInterview = 273, kClueMoonbusReflection = 274, kClueMcCoyAtMoonbus = 275, kClueClovisAtMoonbus = 276, kClueSadikAtMoonbus = 277, kClueRachaelInterview = 278, kClueTyrellInterview = 279, kClueRuncitersConfession1 = 280, kClueRuncitersConfession2 = 281, kClueRuncitersConfession3 = 282, kClueEarlyInterviewA = 283, kClueEarlyInterviewB1 = 284, kClueEarlyInterviewB2 = 285, kClueCrazylegsInterview3 = 286, kClueCrazylegGgrovels = 287 }; enum ClueTypes { kClueTypePhotograph = 0, kClueTypeVideoClip = 1, kClueTypeAudioRecording = 2, kClueTypeObject = 3 }; enum Crimes { kCrimeAnimalMurder = 0, kCrimeEisendullerMurder = 1, kCrimeArmsDealing = 2, kCrimeMorajiMurder = 3, kCrimeBradburyAssault = 4, kCrimeFactoryBombing = 5, kCrimeBobMurder = 6, kCrimeRunciterMurder = 7, kCrimeMoonbusHijacking = 8 }; enum SpinnerDestinations { kSpinnerDestinationPoliceStation = 0, kSpinnerDestinationMcCoysApartment = 1, kSpinnerDestinationRuncitersAnimals = 2, kSpinnerDestinationChinatown = 3, kSpinnerDestinationAnimoidRow = 4, kSpinnerDestinationTyrellBuilding = 5, kSpinnerDestinationDNARow = 6, kSpinnerDestinationBradburyBuilding = 7, kSpinnerDestinationNightclubRow = 8, kSpinnerDestinationHysteriaHall = 9 }; class BladeRunnerEngine; class ScriptBase { protected: BladeRunnerEngine *_vm; public: ScriptBase(BladeRunnerEngine *vm) : _vm(vm) {} virtual ~ScriptBase() {} protected: void Preload(int animationId); void Actor_Put_In_Set(int actorId, int set); void Actor_Set_At_XYZ(int actorId, float x, float y, float z, int direction); void Actor_Set_At_Waypoint(int actorId, int waypointId, int angle); bool Region_Check(int left, int top, int right, int down); bool Object_Query_Click(const char *objectName1, const char *objectName2); void Object_Do_Ground_Click(); bool Object_Mark_For_Hot_Mouse(const char *objectName); void Actor_Face_Actor(int actorId, int otherActorId, bool animate); void Actor_Face_Object(int actorId, const char *objectName, bool animate); void Actor_Face_Item(int actorId, int itemId, bool animate); void Actor_Face_Waypoint(int actorId, int waypointId, bool animate); void Actor_Face_XYZ(int actorId, float x, float y, float z, bool animate); void Actor_Face_Current_Camera(int actorId, bool animate); void Actor_Face_Heading(int actorId, int heading, bool animate); int Actor_Query_Friendliness_To_Other(int actorId, int otherActorId); void Actor_Modify_Friendliness_To_Other(int actorId, int otherActorId, signed int change); void Actor_Set_Friendliness_To_Other(int actorId, int otherActorId, int friendliness); void Actor_Set_Honesty(int actorId, int honesty); void Actor_Set_Intelligence(int actorId, int intelligence); void Actor_Set_Stability(int actorId, int stability); void Actor_Set_Combat_Aggressiveness(int actorId, int combatAggressiveness); int Actor_Query_Current_HP(int actorId); int Actor_Query_Max_HP(int actorId); int Actor_Query_Combat_Aggressiveness(int actorId); int Actor_Query_Honesty(int actorId); int Actor_Query_Intelligence(int actorId); int Actor_Query_Stability(int actorId); void Actor_Modify_Current_HP(int actorId, signed int change); void Actor_Modify_Max_HP(int actorId, signed int change); void Actor_Modify_Combat_Aggressiveness(int actorId, signed int change); void Actor_Modify_Honesty(int actorId, signed int change); void Actor_Modify_Intelligence(int actorId, signed int change); void Actor_Modify_Stability(int actorId, signed int change); void Actor_Set_Flag_Damage_Anim_If_Moving(int actorId, bool value); bool Actor_Query_Flag_Damage_Anim_If_Moving(int actorId); void Actor_Combat_AI_Hit_Attempt(int actorId); void Non_Player_Actor_Combat_Mode_On(int actorId, int a2, int a3, int otherActorId, int a5, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int a9, int a10, int a11, int a12, int a13, int a14); void Non_Player_Actor_Combat_Mode_Off(int actorId); void Actor_Set_Health(int actorId, int hp, int maxHp); void Actor_Set_Targetable(int actorId, bool targetable); void Actor_Says(int actorId, int sentenceId, int animationMode); void Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode); void Actor_Voice_Over(int sentenceId, int actorId); void Actor_Start_Speech_Sample(int actorId, int sentenceId); void Actor_Start_Voice_Over_Sample(int sentenceId); int Actor_Query_Which_Set_In(int actorId); bool Actor_Query_Is_In_Current_Set(int actorId); bool Actor_Query_In_Set(int actorId, int setId); int Actor_Query_Inch_Distance_From_Actor(int actorId, int otherActorId); int Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId); bool Actor_Query_In_Between_Two_Actors(int actorId, int otherActor1Id, int otherActor2Id); void Actor_Set_Goal_Number(int actorId, int goalNumber); int Actor_Query_Goal_Number(int actorId); void Actor_Query_XYZ(int actorId, float *x, float *y, float *z); int Actor_Query_Facing_1024(int actorId); void Actor_Set_Frame_Rate_FPS(int actorId, int fps); int Slice_Animation_Query_Number_Of_Frames(int animationId); void Actor_Change_Animation_Mode(int actorId, int animationMode); int Actor_Query_Animation_Mode(int actorId); bool Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int distance, int a4, bool running); bool Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool run); bool Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int distance, bool a4, bool run); bool Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int a4, bool run); bool Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a4, int a5, bool run, int a7); void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int run); void Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool run); void Actor_Force_Stop_Walking(int actorId); bool Loop_Actor_Travel_Stairs(int actorId, int a2, int a3, int a4); bool Loop_Actor_Travel_Ladder(int actorId, int a2, int a3, int a4); void Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired, bool unknownFlag, int fromActorId); void Actor_Clue_Acquire(int actorId, int clueId, bool unknownFlag, int fromActorId); void Actor_Clue_Lose(int actorId, int clueId); bool Actor_Clue_Query(int actorId, int clueId); void Actor_Clues_Transfer_New_To_Mainframe(int actorId); void Actor_Clues_Transfer_New_From_Mainframe(int actorId); void Actor_Set_Invisible(int actorId, bool isInvisible); void Actor_Set_Immunity_To_Obstacles(int actorId, bool isImmune); void Item_Add_To_World(int itemId, int animationId, int setId, float x, float y, float z, signed int facing, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool updateOnly); void Item_Remove_From_World(int itemId); void Item_Spin_In_World(int itemId); void Item_Flag_As_Target(int itemId); void Item_Flag_As_Non_Target(int itemId); void Item_Pickup_Spin_Effect(int a1, int a2, int a3); int Animation_Open(); int Animation_Close(); int Animation_Start(); int Animation_Stop(); int Animation_Skip_To_Frame(); void Delay(int miliseconds); void Player_Loses_Control(); void Player_Gains_Control(); void Player_Set_Combat_Mode(bool activate); bool Player_Query_Combat_Mode(); void Player_Set_Combat_Mode_Access(bool enable); int Player_Query_Current_Set(); int Player_Query_Current_Scene(); int Player_Query_Agenda(); void Player_Set_Agenda(int agenda); int Query_Difficulty_Level(); void Game_Flag_Set(int flag); void Game_Flag_Reset(int flag); bool Game_Flag_Query(int flag); void Set_Enter(int setId, int sceneId); void Chapter_Enter(int chapter, int setId, int sceneId); int Global_Variable_Set(int, int); int Global_Variable_Reset(int); int Global_Variable_Query(int); int Global_Variable_Increment(int, int); int Global_Variable_Decrement(int, int); int Random_Query(int min, int max); void Sound_Play(int id, int volume, int panFrom, int panTo, int priority); void Sound_Play_Speech_Line(int actorId, int speechId, int a3, int a4, int a5); void Sound_Left_Footstep_Walk(int actorId); void Sound_Right_Footstep_Walk(int actorId); void Sound_Left_Footstep_Run(int actorId); void Sound_Right_Footstep_Run(int actorId); // Sound_Walk_Shuffle_Stop void Footstep_Sounds_Set(int index, int value); void Footstep_Sound_Override_On(int footstepSoundOverride); void Footstep_Sound_Override_Off(); bool Music_Play(int a1, int a2, int a3, int a4, int a5, int a6, int a7); void Music_Adjust(int a1, int a2, int a3); void Music_Stop(int a1); bool Music_Is_Playing(); void Overlay_Play(const char *overlay, int a2, int a3, int a4, int a5); void Overlay_Remove(const char *overlay); void Scene_Loop_Set_Default(int); void Scene_Loop_Start_Special(int, int, int); void Outtake_Play(int id, int noLocalization = false, int container = -1); void Ambient_Sounds_Add_Sound(int id, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk); void Ambient_Sounds_Remove_Sound(int id, bool a2); void Ambient_Sounds_Add_Speech_Sound(int id, int unk1, int time1, int time2, int volume1, int volume2, int pan1begin, int pan1end, int pan2begin, int pan2end, int priority, int unk2); // Ambient_Sounds_Remove_Speech_Sound int Ambient_Sounds_Play_Sound(int a1, int a2, int a3, int a4, int a5); // Ambient_Sounds_Play_Speech_Sound void Ambient_Sounds_Remove_All_Non_Looping_Sounds(int time); void Ambient_Sounds_Add_Looping_Sound(int id, int volume, int pan, int fadeInTime); void Ambient_Sounds_Adjust_Looping_Sound(int id, int panBegin, int panEnd, int a4); void Ambient_Sounds_Remove_Looping_Sound(int id, bool a2); void Ambient_Sounds_Remove_All_Looping_Sounds(int time); void Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing); bool Dialogue_Menu_Appear(int x, int y); bool Dialogue_Menu_Disappear(); bool Dialogue_Menu_Clear_List(); bool Dialogue_Menu_Add_To_List(int answer); bool Dialogue_Menu_Add_DONE_To_List(int answer); bool Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected(int answer); bool DM_Add_To_List(int answer, int a2, int a3, int a4); bool DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int a2, int a3, int a4); void Dialogue_Menu_Remove_From_List(int answer); int Dialogue_Menu_Query_Input(); int Dialogue_Menu_Query_List_Size(); void Scene_Exit_Add_2D_Exit(int index, int left, int top, int right, int down, int type); void Scene_Exit_Remove(int index); void Scene_Exits_Disable(); void Scene_Exits_Enable(); void Scene_2D_Region_Add(int index, int left, int top, int right, int down); void Scene_2D_Region_Remove(int index); void World_Waypoint_Set(int waypointId, int setId, float x, float y, float z); // World_Waypoint_Reset float World_Waypoint_Query_X(int waypointId); float World_Waypoint_Query_Y(int waypointId); float World_Waypoint_Query_Z(int waypointId); void Combat_Cover_Waypoint_Set_Data(int combatCoverId, int a2, int setId, int a4, float x, float y, float z); void Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2, int setId, int a4, float x, float y, float z, int a8); void Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10); // Police_Maze_Query_Score // Police_Maze_Zero_Score // Police_Maze_Increment_Score // Police_Maze_Decrement_Score // Police_Maze_Set_Score void Police_Maze_Set_Pause_State(int a1); void CDB_Set_Crime(int clueId, int crimeId); void CDB_Set_Clue_Asset_Type(int clueId, int assetType); void SDB_Set_Actor(int suspectId, int actorId); bool SDB_Add_Photo_Clue(int suspectId, int clueId, int shapeId); void SDB_Set_Name(int suspectId); void SDB_Set_Sex(int suspectId, int sex); bool SDB_Add_Identity_Clue(int suspectId, int clueId); bool SDB_Add_MO_Clue(int suspectId, int clueId); bool SDB_Add_Whereabouts_Clue(int suspectId, int clueId); bool SDB_Add_Replicant_Clue(int suspectId, int clueId); bool SDB_Add_Non_Replicant_Clue(int suspectId, int clueId); bool SDB_Add_Other_Clue(int suspectId, int clueId); void Spinner_Set_Selectable_Destination_Flag(int a1, int a2); // Spinner_Query_Selectable_Destination_Flag int Spinner_Interface_Choose_Dest(int a1, int a2); void ESPER_Flag_To_Activate(); bool Voight_Kampff_Activate(int a1, int a2); int Elevator_Activate(int elevator); void View_Score_Board(); // Query_Score void Set_Score(int a0, int a1); void Give_McCoy_Ammo(int ammoType, int ammo); void Assign_Player_Gun_Hit_Sounds(int row, int soundId1, int soundId2, int soundId3); void Assign_Player_Gun_Miss_Sounds(int row, int soundId1, int soundId2, int soundId3); void Disable_Shadows(int animationsIdsList[], int listSize); bool Query_System_Currently_Loading_Game(); void Actor_Retired_Here(int actorId, int width, int height, int retired, int retiredByActorId); void Clickable_Object(const char *objectName); void Unclickable_Object(const char *objectName); void Obstacle_Object(const char *objectName, bool updateWalkpath); void Unobstacle_Object(const char *objectName, bool updateWalkpath); void Obstacle_Flag_All_Objects(bool isObstacle); void Combat_Target_Object(const char *objectName); void Un_Combat_Target_Object(const char *objectName); void Set_Fade_Color(float r, float g, float b); void Set_Fade_Density(float density); void Set_Fog_Color(const char* fogName, float r, float g, float b); void Set_Fog_Density(const char* fogName, float density); void ADQ_Flush(); void ADQ_Add(int actorId, int sentenceId, int animationMode); void ADQ_Add_Pause(int delay); bool Game_Over(); void Autosave_Game(int textId); void I_Sez(const char *str); void AI_Countdown_Timer_Start(int actorId, signed int timer, int seconds); void AI_Countdown_Timer_Reset(int actorId, int timer); void AI_Movement_Track_Unpause(int actorId); void AI_Movement_Track_Pause(int actorId); void AI_Movement_Track_Repeat(int actorId); void AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int delay, int angle); void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int delay, int angle); void AI_Movement_Track_Append_Run(int actorId, int waypointId, int delay); void AI_Movement_Track_Append(int actorId, int waypointId, int delay); void AI_Movement_Track_Flush(int actorId); void ESPER_Add_Photo(const char* fileName, int a2, int a3); void ESPER_Define_Special_Region(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10, int a11, int a12, int a13, const char *name); void KIA_Play_Actor_Dialogue(int a1, int a2); void KIA_Play_Slice_Model(int a1); void KIA_Play_Photograph(int a1); void VK_Play_Speech_Line(int actorIndex, int a2, float a3); void VK_Add_Question(int a1, int a2, int a3); void VK_Subject_Reacts(int a1, int a2, int a3, int a4); void VK_Eye_Animates(int a1); }; } // End of namespace BladeRunner #endif