/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptUG13::InitializeScene() { if (Game_Flag_Query(435)) { Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378); } else if (Game_Flag_Query(350)) { Setup_Scene_Information(39.0f, 52.94f, -528.0f, 600); } else { Setup_Scene_Information(-22.0f, 54.63f, -883.0f, 578); Actor_Set_Invisible(0, false); } if (!Game_Flag_Query(431)) { Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0); } Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1); Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3); Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1); Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(169)) { Actor_Set_Goal_Number(12, 390); } if (Actor_Query_Goal_Number(12) == 599) { Actor_Change_Animation_Mode(12, 89); } if (Game_Flag_Query(429)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); } else if (Game_Flag_Query(431)) { Scene_Loop_Set_Default(4); } else { Scene_Loop_Set_Default(1); } } void ScriptUG13::SceneLoaded() { Obstacle_Object("BASKET", true); Obstacle_Object("BOLLARD", true); Unobstacle_Object("STAIR", true); Unobstacle_Object("BOX FOR ARCHWAY 02", true); Unobstacle_Object("STAIR_RAIL", true); Unobstacle_Object("DISC_LEFT", true); Clickable_Object("BASKET"); Clickable_Object("BOLLARD"); Unclickable_Object("BASKET"); if (Global_Variable_Query(1) >= 3 && !Actor_Clue_Query(0, 128) && Game_Flag_Query(169) && (Actor_Clue_Query(0, 81) || Actor_Clue_Query(0, 80))) { Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true); } } bool ScriptUG13::MouseClick(int x, int y) { return false; } bool ScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOLLARD", objectName) && !Loop_Actor_Walk_To_XYZ(0, 7.0f, 44.0f, -695.0f, 0, 1, false, 0)) { Actor_Face_Object(0, "BOLLARD", true); if (Game_Flag_Query(431)) { Scene_Loop_Set_Default(1); Scene_Loop_Start_Special(2, 0, 0); Game_Flag_Reset(431); Game_Flag_Set(436); return true; } else { Scene_Loop_Set_Default(4); Scene_Loop_Start_Special(2, 3, 0); Game_Flag_Set(431); Scene_Exit_Remove(0); return true; } } return false; } bool ScriptUG13::ClickedOnActor(int actorId) { if (actorId == 12 && Global_Variable_Query(1) == 4 && !Loop_Actor_Walk_To_XYZ(0, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) { Actor_Face_Actor(0, 12, true); if (Actor_Query_Goal_Number(12) != 6 && Actor_Query_Goal_Number(12) != 599) { if (!Game_Flag_Query(554)) { sub_40223C(); } else if (!Actor_Clue_Query(0, 122) || !Actor_Clue_Query(0, 123)) { sub_402AD4(); } else { Actor_Set_Goal_Number(12, 391); if (Actor_Clue_Query(0, 131)) { sub_402AD4(); } else { Actor_Face_Actor(0, 12, true); Actor_Says(0, 5600, 14); Actor_Says(12, 100, 53); Actor_Says(0, 5605, 18); Actor_Start_Speech_Sample(12, 110); Actor_Set_Goal_Number(12, 395); } } } else if (Random_Query(0, 1) == 1) { Actor_Says(0, 8590, 16); } else { Actor_Says(0, 8655, 15); } } return false; } bool ScriptUG13::ClickedOnItem(int itemId, bool a2) { if (itemId == 111 && !Loop_Actor_Walk_To_Item(0, 111, 36, 1, false)) { Actor_Face_Item(0, 111, true); Actor_Clue_Acquire(0, 128, 1, -1); Item_Remove_From_World(111); Item_Pickup_Spin_Effect(958, 426, 316); Actor_Voice_Over(3950, 99); Actor_Voice_Over(3960, 99); Actor_Voice_Over(3970, 99); Actor_Voice_Over(3980, 99); Actor_Voice_Over(3990, 99); Actor_Voice_Over(4000, 99); return true; } return false; } bool ScriptUG13::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -32.0f, 54.63f, -883.0f, 0, 1, false, 0)) { Player_Loses_Control(); Game_Flag_Set(430); Game_Flag_Set(431); Set_Enter(81, 93); Scene_Loop_Start_Special(1, 3, 0); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, 39.0f, 52.94f, -528.0f, 0, 1, false, 0)) { Game_Flag_Set(351); Set_Enter(87, 99); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, -267.0f, 44.0f, -795.0f, 0, 1, false, 0)) { Actor_Face_Heading(0, 830, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(0, 11, 1, 0); Footstep_Sound_Override_Off(); if (!sub_402AD0()) { Loop_Actor_Walk_To_XYZ(0, -477.0f, 141.9f, -870.0f, 0, 0, false, 0); Game_Flag_Set(434); Set_Enter(89, 102); return true; } Actor_Face_Heading(0, 325, false); Loop_Actor_Travel_Stairs(0, 11, 0, 0); } else { return true; } } return false; } bool ScriptUG13::ClickedOn2DRegion(int region) { return false; } void ScriptUG13::SceneFrameAdvanced(int frame) { if (frame == 94) { Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100); } if (Game_Flag_Query(436) && frame > 29 && frame < 91) { Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0); Game_Flag_Reset(436); //return true; return; } if (Game_Flag_Query(429) && frame < 25) { Actor_Set_Invisible(0, true); } else if (Game_Flag_Query(430) && frame >= 94 && frame <= 120) { Actor_Set_Invisible(0, true); } else { Actor_Set_Invisible(0, false); } //return false; return; } void ScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptUG13::PlayerWalkedIn() { if (Game_Flag_Query(435)) { Loop_Actor_Walk_To_XYZ(0, -389.0f, 143.0f, -844.0f, 0, 0, false, 0); Actor_Face_Heading(0, 325, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(0, 11, 0, 0); Footstep_Sound_Override_Off(); Game_Flag_Reset(435); } else if (Game_Flag_Query(350)) { Loop_Actor_Walk_To_XYZ(0, -12.0f, 44.0f, -528.0f, 0, 0, false, 0); Game_Flag_Reset(350); } else { Loop_Actor_Walk_To_XYZ(0, -60.0f, 55.24f, -816.0f, 0, 0, false, 0); Game_Flag_Reset(429); Player_Gains_Control(); } if (Actor_Query_Goal_Number(12) >= 390 && !Game_Flag_Query(169)) { if (Game_Flag_Query(553)) { if (Random_Query(1, 3) == 1) { Actor_Set_Goal_Number(12, 395); } } else { Game_Flag_Set(553); Actor_Says(12, 50, 3); } } //return false; } void ScriptUG13::PlayerWalkedOut() { Actor_Set_Invisible(0, false); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Game_Flag_Query(430)) { Ambient_Sounds_Remove_Sound(401, false); Ambient_Sounds_Remove_Sound(402, false); Ambient_Sounds_Remove_Sound(369, false); Ambient_Sounds_Remove_Sound(397, false); Ambient_Sounds_Remove_Sound(398, false); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); } } void ScriptUG13::DialogueQueueFlushed(int a1) { } void ScriptUG13::sub_40223C() { Actor_Face_Actor(0, 12, true); Game_Flag_Set(554); Actor_Says(0, 5560, 13); Actor_Says_With_Pause(0, 5565, 3.0f, 18); Actor_Says(12, 70, 31); Actor_Says(12, 80, 32); Actor_Says(0, 5570, 3); Actor_Says(12, 90, 32); } void ScriptUG13::sub_4023D8() { Actor_Face_Actor(0, 12, true); Actor_Clue_Acquire(0, 122, 0, 12); Actor_Modify_Friendliness_To_Other(12, 0, -5); Actor_Says(0, 5575, 16); Actor_Says(12, 120, 31); Actor_Says(0, 5610, 15); Actor_Says(12, 140, 32); Actor_Says(0, 5615, 18); Actor_Says(12, 160, 33); Actor_Says(0, 5620, 9); Actor_Says(12, 170, 30); Actor_Says(0, 5625, 12); Actor_Says(12, 180, 32); Actor_Says(0, 5630, 18); Actor_Says(12, 190, 32); Actor_Says(0, 5635, 15); Actor_Says(12, 200, 31); } void ScriptUG13::sub_4025E0() { Actor_Clue_Acquire(0, 123, 0, 12); Actor_Modify_Friendliness_To_Other(12, 0, -10); Actor_Says(12, 220, 30); Actor_Says(0, 5640, 19); Actor_Says(12, 230, 33); Actor_Says(0, 5645, 16); Actor_Says(12, 240, 30); Actor_Says(12, 250, 33); Actor_Says(0, 5650, 14); Actor_Says(12, 260, 32); } void ScriptUG13::sub_402960() { Actor_Says(0, 5670, 9); Actor_Says(12, 340, 31); Actor_Says(0, 5690, 19); Actor_Says(12, 350, 32); Actor_Says(0, 5695, 14); Actor_Says(12, 360, 33); Actor_Voice_Over(2710, 99); Actor_Voice_Over(2730, 99); Actor_Clue_Acquire(0, 124, 0, 12); } int ScriptUG13::sub_402AD0() { return 0; } void ScriptUG13::sub_402AD4() { Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1); if (Actor_Clue_Query(0, 122)) { DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5); } DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6); if (Actor_Clue_Query(0, 131)) { DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7); } Dialogue_Menu_Add_DONE_To_List(1360); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 1360: return; case 1350: Actor_Clue_Acquire(12, 131, 0, 0); Actor_Says_With_Pause(0, 5595, 1.0f, 23); Item_Pickup_Spin_Effect(945, 193, 325); Actor_Says(12, 290, 33); Actor_Says(0, 5660, 13); Actor_Clue_Lose(0, 131); sub_402E24(); break; case 1340: Actor_Modify_Friendliness_To_Other(12, 0, -10); Actor_Says(0, 5590, 15); Actor_Says(12, 270, 31); Actor_Says(0, 5655, 16); Actor_Says(12, 280, 32); break; case 1330: Actor_Says(0, 5585, 16); sub_4025E0(); break; case 1320: sub_4023D8(); break; default: Actor_Face_Actor(0, 12, true); Actor_Says(0, 5600, 14); Actor_Says(12, 100, 53); Actor_Says(0, 5605, 18); Actor_Start_Speech_Sample(12, 110); Actor_Set_Goal_Number(12, 395); break; } } void ScriptUG13::sub_402E24() { Actor_Set_Friendliness_To_Other(12, 0, 40); Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8); DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1); DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); if (answer == 1370) { Actor_Says(0, 5665, 16); Actor_Says(12, 300, 32); Actor_Says(0, 5680, 19); Actor_Says(12, 310, 33); Actor_Says(12, 330, 30); Actor_Start_Speech_Sample(12, 110); Actor_Set_Goal_Number(12, 395); Actor_Says(0, 5685, 18); } else if (answer == 1380) { if (Actor_Clue_Query(0, 123)) { sub_402960(); } else { Actor_Says(0, 5700, 15); sub_4025E0(); } } else if (answer == 1390) { Actor_Says(0, 5675, 9); Actor_Says(12, 370, 32); Actor_Says(0, 5705, 10); } } } // End of namespace BladeRunner