/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SCRIPT_KIA_H #define BLADERUNNER_SCRIPT_KIA_H #include "bladerunner/script/script.h" namespace BladeRunner { class BladeRunnerEngine; class ScriptVK : ScriptBase { public: ScriptVK(BladeRunnerEngine *vm) : ScriptBase(vm) { } bool SCRIPT_VK_DLL_Initialize(int a1); void SCRIPT_VK_DLL_Calibrate(int a1); bool SCRIPT_VK_DLL_Begin_Test(); void SCRIPT_VK_DLL_McCoy_Asks_Question(int a1, int a2); void SCRIPT_VK_DLL_Question_Asked(int a1, int a2); void SCRIPT_VK_DLL_Shutdown(int a1, signed int a2, signed int a3); private: int unknown1; int unknown2; void sub_402604(int a1); void sub_404B44(int a1); void sub_406088(int a1); void sub_407CF8(int a1); void sub_40897C(int a1); void sub_40A300(int a1, int a2); void sub_40A350(int a1, int a2); void sub_40A3A0(int a1, int a2); void sub_40A3F0(int a1); void sub_40A470(int a1); void sub_40A510(int a1); }; } // End of namespace BladeRunner #endif