/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/set.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" #include "common/ptr.h" #include "common/str.h" #include "common/stream.h" namespace BladeRunner { #define kSet0 0x53657430 Set::Set(BladeRunnerEngine *vm) : _vm(vm) { _objectCount = 0; _walkboxCount = 0; _objects = new Object[85]; _walkboxes = new Walkbox[95]; } Set::~Set() { delete[] _objects; delete[] _walkboxes; } bool Set::open(const Common::String &name) { Common::ScopedPtr s(_vm->getResourceStream(name)); uint32 sig = s->readUint32BE(); if (sig != kSet0) return false; s->skip(4); // TODO: LITE length _objectCount = s->readUint32LE(); assert(_objectCount <= 85); for (uint32 i = 0; i != _objectCount; ++i) { s->read(_objects[i]._name, 20); float x0, y0, z0, x1, y1, z1; x0 = s->readFloatLE(); y0 = s->readFloatLE(); z0 = s->readFloatLE(); x1 = s->readFloatLE(); y1 = s->readFloatLE(); z1 = s->readFloatLE(); _objects[i]._bbox = BoundingBox(x0, y0, z0, x1, y1, z1); _objects[i]._isObstacle = s->readByte(); _objects[i]._isClickable = s->readByte(); _objects[i]._isHotMouse = 0; _objects[i]._isCombatTarget = 0; s->skip(4); // debug("OBJECT: %s", _objects[i]._name); } _walkboxCount = s->readUint32LE(); assert(_walkboxCount <= 95); for (uint32 i = 0; i != _walkboxCount; ++i) { float x, y, z; s->read(_walkboxes[i]._name, 20); y = s->readFloatLE(); _walkboxes[i]._vertexCount = s->readUint32LE(); assert(_walkboxes[i]._vertexCount <= 8); for (uint32 j = 0; j != _walkboxes[i]._vertexCount; ++j) { x = s->readFloatLE(); z = s->readFloatLE(); _walkboxes[i]._vertices[j] = Vector3(x, y, z); } // debug("WALKBOX: %s", _walkboxes[i]._name); } // TODO: Read LITE return true; } } // End of namespace BladeRunner