#include "bladerunner/set_effects.h" namespace BladeRunner { SetEffects::SetEffects(BladeRunnerEngine* vm) { _vm = vm; _distanceColor.r = 1.0f; _distanceColor.g = 1.0f; _distanceColor.b = 1.0f; _distanceCoeficient = 0.1f; _fadeColor.r = 0.0f; _fadeColor.g = 0.0f; _fadeColor.b = 0.0f; _fadeDensity = 0.0f; _fogsCount = 0; _fogs = NULL; } SetEffects::~SetEffects() { reset(); } void SetEffects::read(Common::ReadStream* stream, int framesCount) { _distanceCoeficient = stream->readFloatLE(); _distanceColor.r = stream->readFloatLE(); _distanceColor.g = stream->readFloatLE(); _distanceColor.b = stream->readFloatLE(); _fogsCount = stream->readUint32LE(); int i; for (i = 0; i < _fogsCount; i++) { int type = stream->readUint32LE(); Fog* fog = NULL; switch (type) { case 0: fog = new FogCone(); break; case 1: fog = new FogSphere(); break; case 2: fog = new FogBox(); break; } if (!fog) { //TODO exception, unknown fog type } fog->read(stream, framesCount); fog->_next = _fogs; _fogs = fog; } } void SetEffects::reset() { Fog* fog, *nextFog; if (!_fogs) return; do { fog = _fogs; nextFog = fog->_next; delete fog; fog = nextFog; } while (nextFog); } void SetEffects::setupFrame(int frame) { } void SetEffects::setFadeColor(float r, float g, float b) { _fadeColor.r = r; _fadeColor.r = g; _fadeColor.b = b; } void SetEffects::setFadeDensity(float density) { _fadeDensity = density; } void SetEffects::setFogColor(char* fogName, float r, float g, float b) { Fog* fog = findFog(fogName); if (fog == nullptr) return; fog->_fogColor.r = r; fog->_fogColor.g = g; fog->_fogColor.b = b; } void SetEffects::setFogDensity(char* fogName, float density) { Fog* fog = findFog(fogName); if (fog == nullptr) return; fog->_fogDensity = density; } Fog* SetEffects::findFog(char* fogName) { if (!_fogs) return nullptr; Fog* fog = _fogs; while (fog != nullptr) { if (strcmp(fogName, fog->_name) == 0) { break; } fog = fog->_next; } return fog; } } // End of namespace BladeRunner