/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SHAPE_H #define BLADERUNNER_SHAPE_H #include "common/str.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class Shape { BladeRunnerEngine *_vm; int _width; int _height; byte *_data; public: Shape(BladeRunnerEngine *vm); ~Shape(); bool readFromContainer(const Common::String &container, int index); void draw(Graphics::Surface &surface, int x, int y); }; } // End of namespace BladeRunner #endif