/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/slice_animations.h" #include "bladerunner/bladerunner.h" #include "bladerunner/time.h" #include "common/debug.h" #include "common/file.h" #include "common/system.h" namespace BladeRunner { bool SliceAnimations::open(const Common::String &name) { Common::File file; if (!file.open(_vm->getResourceStream(name), name)) return false; _timestamp = file.readUint32LE(); _pageSize = file.readUint32LE(); _pageCount = file.readUint32LE(); _paletteCount = file.readUint32LE(); if (_timestamp != 0x3457b6f6) // Timestamp: Wed, 29 Oct 1997 22:21:42 GMT return false; _palettes.resize(_paletteCount); for (uint32 i = 0; i != _paletteCount; ++i) { for (uint32 j = 0; j != 256; ++j) { uint8 color_r = file.readByte(); uint8 color_g = file.readByte(); uint8 color_b = file.readByte(); _palettes[i].color[j].r = color_r; _palettes[i].color[j].g = color_g; _palettes[i].color[j].b = color_b; uint16 rgb555 = ((uint16)color_r << 10) | ((uint16)color_g << 5) | (uint16)color_b; _palettes[i].color555[j] = rgb555; } } uint32 animationCount = file.readUint32LE(); _animations.resize(animationCount); for (uint32 i = 0; i != animationCount; ++i) { _animations[i].frameCount = file.readUint32LE(); _animations[i].frameSize = file.readUint32LE(); _animations[i].fps = file.readFloatLE(); _animations[i].positionChange.x = file.readFloatLE(); _animations[i].positionChange.y = file.readFloatLE(); _animations[i].positionChange.z = file.readFloatLE(); _animations[i].facingChange = file.readFloatLE(); _animations[i].offset = file.readUint32LE(); } _pages.resize(_pageCount); for (uint32 i = 0; i != _pageCount; ++i) _pages[i]._data = nullptr; return true; } SliceAnimations::~SliceAnimations() { for (uint32 i = 0; i != _pages.size(); ++i) free(_pages[i]._data); } bool SliceAnimations::openCoreAnim() { return _coreAnimPageFile.open("COREANIM.DAT"); } bool SliceAnimations::openFrames(int fileNumber) { if (_framesPageFile._fileNumber == -1) { // Running for the first time, need to probe // First, try HDFRAMES.DAT if (_framesPageFile.open("HDFRAMES.DAT")) { _framesPageFile._fileNumber = 0; return true; } else { warning("SliceAnimations::openFrames: HDFRAMES.DAT resource not found. Falling back to using CDFRAMESx.DAT files instead..."); } } if (_framesPageFile._fileNumber == 0) // HDFRAMES.DAT return true; if (_framesPageFile._fileNumber == fileNumber) return true; _framesPageFile.close(); _framesPageFile._fileNumber = fileNumber; if (fileNumber == 1 && _framesPageFile.open("CDFRAMES.DAT")) {// For Chapter1 we try both CDFRAMES.DAT and CDFRAMES1.DAT return true; } if (_framesPageFile.open(Common::String::format("CDFRAMES%d.DAT", fileNumber))) { return true; } return false; } bool SliceAnimations::PageFile::open(const Common::String &name) { if (!_file.open(name)) return false; uint32 timestamp = _file.readUint32LE(); if (timestamp != _sliceAnimations->_timestamp) return false; _pageOffsets.resize(_sliceAnimations->_pageCount); for (uint32 i = 0; i != _sliceAnimations->_pageCount; ++i) _pageOffsets[i] = -1; uint32 pageCount = _file.readUint32LE(); uint32 dataOffset = 8 + 4 * pageCount; for (uint32 i = 0; i != pageCount; ++i) { uint32 pageNumber = _file.readUint32LE(); if (pageNumber == 0xffffffff) continue; _pageOffsets[pageNumber] = dataOffset + i * _sliceAnimations->_pageSize; } // debug(5, "PageFile::Open: page file \"%s\" opened with %d pages", name.c_str(), pageCount); return true; } void SliceAnimations::PageFile::close() { if (_file.isOpen()) { _file.close(); } } void *SliceAnimations::PageFile::loadPage(uint32 pageNumber) { if (_pageOffsets[pageNumber] == -1) return nullptr; uint32 pageSize = _sliceAnimations->_pageSize; // TODO: Retire oldest pages if we exceed some memory limit void *data = malloc(pageSize); _file.seek(_pageOffsets[pageNumber], SEEK_SET); uint32 r = _file.read(data, pageSize); assert(r == pageSize); return data; } void *SliceAnimations::getFramePtr(uint32 animation, uint32 frame) { #if BLADERUNNER_ORIGINAL_BUGS #else // FIXME: Maybe there's a better way? // Sanitize bad frame value // For some actors (currently only happened with hawkers_barkeep) it is possible // to SAVE a frame value (while saving a game) // that in conjunction with other actor script vars not being re-initialized // upon LOADING that game (for hawkers_barkeep this variable is "_var2") // will lead to an invalid frame here and an assertion fault (now commented out). // Example of faulty case: // hawkers_barkeep was SAVED as: // (animationState, animationFrame, animationStateNext, nextAnimation) = (0, 19, 0, 0) // while his animationID was 705 // if _var1, _var2, _var3 == (0, 6, 1) when LOADING that save file, // then animationFrame will remain 19, which is invalid for his 705 animation // and the assert will produce a fault when trying to call drawInWorld for him. if (frame >= _animations[animation].frameCount) { debug("Bad frame: %u max: %u animation: %u", frame, _animations[animation].frameCount, animation); frame = 0; } // assert(frame < _animations[animation].frameCount); #endif // BLADERUNNER_ORIGINAL_BUGS uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize; uint32 page = frameOffset / _pageSize; uint32 pageOffset = frameOffset % _pageSize; if (_pages[page]._data == nullptr) { // if not cached already _pages[page]._data = _coreAnimPageFile.loadPage(page); // look in COREANIM first if (_pages[page]._data == nullptr) { // if not in COREAMIM _pages[page]._data = _framesPageFile.loadPage(page); // Look in CDFRAMES or HDFRAMES loaded data if (_pages[page]._data == nullptr) { error("Unable to locate page %d for animation %d frame %d", page, animation, frame); } } } _pages[page]._lastAccess = _vm->_time->currentSystem(); return (byte *)_pages[page]._data + pageOffset; } Vector3 SliceAnimations::getPositionChange(int animation) const { return _animations[animation].positionChange; } float SliceAnimations::getFacingChange(int animation) const { return _animations[animation].facingChange; } } // End of namespace BladeRunner