/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/suspects_database.h" #include "bladerunner/bladerunner.h" #include "bladerunner/text_resource.h" namespace BladeRunner { SuspectDatabaseEntry::SuspectDatabaseEntry(BladeRunnerEngine *vm) { _vm = vm; reset(); } SuspectDatabaseEntry::~SuspectDatabaseEntry() { } void SuspectDatabaseEntry::setActor(int actorId) { _actorId = actorId; } void SuspectDatabaseEntry::setSex(int sex) { _sex = sex; } bool SuspectDatabaseEntry::addMOClue(int clueId) { if (_moCluesCount >= MO_CLUES_COUNT) { return false; } _moClues[_moCluesCount++] = clueId; return true; } bool SuspectDatabaseEntry::addWhereaboutsClue(int clueId) { if (_whereaboutsCluesCount >= WHEREABOUTS_CLUES_COUNT) { return false; } _whereaboutsClues[_whereaboutsCluesCount++] = clueId; return true; } bool SuspectDatabaseEntry::addReplicantClue(int clueId) { if (_replicantCluesCount >= REPLICANT_CLUES_COUNT) { return false; } _replicantClues[_replicantCluesCount++] = clueId; return true; } bool SuspectDatabaseEntry::addNonReplicantClue(int clueId) { if (_nonReplicantCluesCount >= NONREPLICANT_CLUES_COUNT) { return false; } _nonReplicantClues[_nonReplicantCluesCount++] = clueId; return true; } bool SuspectDatabaseEntry::addOtherClue(int clueId) { if (_otherCluesCount >= OTHER_CLUES_COUNT) { return false; } _otherClues[_otherCluesCount++] = clueId; return true; } bool SuspectDatabaseEntry::addIdentityClue(int clueId) { if (_identityCluesCount >= IDENTITY_CLUES_COUNT) { return false; } _identityClues[_identityCluesCount++] = clueId; return true; } bool SuspectDatabaseEntry::addPhotoClue(int shapeId, int clueId) { if (_photoCluesCount >= PHOTO_CLUES_COUNT) { return false; } _photoClues[_photoCluesCount][0] = clueId; _photoClues[_photoCluesCount][1] = shapeId; _photoClues[_photoCluesCount][2] = -1; _photoCluesCount++; return true; } const char *SuspectDatabaseEntry::getName() { return _vm->_textActorNames->getText(_actorId); } bool SuspectDatabaseEntry::hasMOClue(int clueId) { for (int i = 0; i < _moCluesCount; i++) { if (_moClues[i] == clueId) { return true; } } return false; } bool SuspectDatabaseEntry::hasWhereaboutsClue(int clueId) { for (int i = 0; i < _whereaboutsCluesCount; i++) { if (_whereaboutsClues[i] == clueId) { return true; } } return false; } bool SuspectDatabaseEntry::hasReplicantClue(int clueId) { for (int i = 0; i < _replicantCluesCount; i++) { if (_replicantClues[i] == clueId) { return true; } } return false; } bool SuspectDatabaseEntry::hasNonReplicantClue(int clueId) { for (int i = 0; i < _nonReplicantCluesCount; i++) { if (_nonReplicantClues[i] == clueId) { return true; } } return false; } bool SuspectDatabaseEntry::hasOtherClue(int clueId) { for (int i = 0; i < _otherCluesCount; i++) { if (_otherClues[i] == clueId) { return true; } } return false; } bool SuspectDatabaseEntry::hasIdentityClue(int clueId) { for (int i = 0; i < _identityCluesCount; i++) { if (_identityClues[i] == clueId) { return true; } } return false; } bool SuspectDatabaseEntry::hasClue(int clueId) { return hasMOClue(clueId) || hasWhereaboutsClue(clueId) || hasReplicantClue(clueId) || hasNonReplicantClue(clueId) || hasOtherClue(clueId); } int SuspectDatabaseEntry::getPhotoClue1(int photoId) { return _photoClues[photoId][0]; } int SuspectDatabaseEntry::getPhotoClue2(int photoId) { return _photoClues[photoId][1]; } int SuspectDatabaseEntry::getPhotoClue3(int photoId) { return _photoClues[photoId][2]; } void SuspectDatabaseEntry::reset() { _actorId = -1; _sex = -1; for (int i = 0; i < MO_CLUES_COUNT; i++) { _moClues[i] = -1; } for (int i = 0; i < WHEREABOUTS_CLUES_COUNT; i++) { _whereaboutsClues[i] = -1; } for (int i = 0; i < IDENTITY_CLUES_COUNT; i++) { _identityClues[i] = -1; } for (int i = 0; i < REPLICANT_CLUES_COUNT; i++) { _replicantClues[i] = -1; } for (int i = 0; i < NONREPLICANT_CLUES_COUNT; i++) { _nonReplicantClues[i] = -1; } for (int i = 0; i < OTHER_CLUES_COUNT; i++) { _otherClues[i] = -1; } // photo clues are not reseted in original game _moCluesCount = 0; _whereaboutsCluesCount = 0; _replicantCluesCount = 0; _nonReplicantCluesCount = 0; _otherCluesCount = 0; _identityCluesCount = 0; _photoCluesCount = 0; } SuspectsDatabase::SuspectsDatabase(BladeRunnerEngine *vm, int size) { _vm = vm; for (int i = 0; i < size; i++) { _suspects.push_back(new SuspectDatabaseEntry(_vm)); } } SuspectsDatabase::~SuspectsDatabase() { for (int i = _suspects.size() - 1; i >= 0; i--) { delete _suspects.remove_at(i); } _suspects.clear(); } SuspectDatabaseEntry *SuspectsDatabase::get(int suspectId) { return _suspects[suspectId]; } } // End of namespace BladeRunner