/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/text_resource.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" #include "common/util.h" namespace BladeRunner { TextResource::TextResource(BladeRunnerEngine *vm) : _vm(vm) { _count = 0; _ids = nullptr; _offsets = nullptr; _strings = nullptr; } TextResource::~TextResource() { delete[] _ids; delete[] _offsets; delete[] _strings; } bool TextResource::open(const char *name) { assert(strlen(name) <= 8); char resName[13]; sprintf(resName, "%s.TRE", name); Common::ScopedPtr s(_vm->getResourceStream(resName)); if (!s) return false; _count = s->readUint32LE(); _ids = new uint32[_count]; _offsets = new uint32[_count + 1]; for (uint32 i = 0; i != _count; ++i) { _ids[i] = s->readUint32LE(); } for (uint32 i = 0; i != _count + 1; ++i) { _offsets[i] = s->readUint32LE(); } uint32 stringsStart = s->pos() - 4; for (uint32 i = 0; i != _count + 1; ++i) { _offsets[i] -= stringsStart; } uint32 remain = s->size() - s->pos(); _strings = new char[remain]; assert(remain >= _offsets[_count]); s->read(_strings, remain); #if _DEBUG debug("\n%s\n----------------", resName); for (uint32 i = 0; i != (uint32)_count; ++i) { debug("%3d: %s", i, getText(i)); } #endif return true; } const char *TextResource::getText(uint32 id) { for (uint32 i = 0; i != _count; ++i) { if (_ids[i] == id) { return _strings + _offsets[i]; } } return ""; } } // End of namespace BladeRunner