/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/time.h" #include "bladerunner/bladerunner.h" #include "common/timer.h" #include "common/system.h" namespace BladeRunner { Time::Time(BladeRunnerEngine *vm) { _vm = vm; _start = currentSystem(); _pauseCount = 0; _offset = 0u; _pauseStart = 0u; } uint32 Time::currentSystem() { return _vm->getTotalPlayTime(); } uint32 Time::current() { uint32 time = currentSystem() - _offset; return time - _start; } int Time::pause() { if (_pauseCount == 0) { _pauseStart = current(); } return ++_pauseCount; } uint32 Time::getPauseStart() { return _pauseStart; } int Time::resume() { assert(_pauseCount > 0); if (--_pauseCount == 0) { _offset += current() - _pauseStart; } return _pauseCount; } bool Time::isLocked() { return _pauseCount > 0; } // To be called before loading a new game, since // the offset should be reset to zero and _pauseStart should be current() (ie currentSystem() - _start) // TODO Explore if it would make sense to only use the Engine methods for time accounting (pauseEngine, get/setTotalPlatTime) // or do we need separated/independent time accounting and pausing? void Time::resetPauseStart() { _offset = 0u; _pauseStart = current(); } } // End of namespace BladeRunner