/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/elevator.h" #include "bladerunner/actor.h" #include "bladerunner/bladerunner.h" #include "bladerunner/audio_player.h" #include "bladerunner/game_info.h" #include "bladerunner/mouse.h" #include "bladerunner/shape.h" #include "bladerunner/script/script.h" #include "bladerunner/ui/ui_image_picker.h" #include "bladerunner/vqa_player.h" #include "common/rect.h" #include "common/str.h" #include "common/system.h" namespace BladeRunner { Elevator::Elevator(BladeRunnerEngine *vm) { _vm = vm; reset(); _imagePicker = new UIImagePicker(vm, 8); } Elevator::~Elevator() { delete _imagePicker; _imagePicker = nullptr; } int Elevator::activate(int elevatorId) { const char *vqaName; if (elevatorId == 1) { _buttonClicked = 3; vqaName = "MA06ELEV.VQA"; } else if (elevatorId == 2) { _buttonClicked = 1; vqaName = "PS02ELEV.VQA"; } else { error("Invalid elevator id"); } if (!_vm->openArchive("MODE.MIX")) { return 0; } _vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack); if (!_vqaPlayer->open(vqaName)) { return 0; } _vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr); _vm->_mouse->setCursor(0); for (int i = 0; i != 16; ++i) { _shapes.push_back(new Shape(_vm)); _shapes[i]->open("ELEVATOR.SHP", i); } _imagePicker->resetImages(); if (elevatorId == 1) { _imagePicker->defineImage( 0, Common::Rect(220, 298, 308, 392), nullptr, _shapes[11], _shapes[14], nullptr); _imagePicker->defineImage( 1, Common::Rect(259, 259, 302, 292), nullptr, _shapes[10], _shapes[13], nullptr); _imagePicker->defineImage( 2, Common::Rect(227, 398, 301, 434), nullptr, _shapes[12], _shapes[15], nullptr); } else { _imagePicker->defineImage( 4, Common::Rect(395, 131, 448, 164), nullptr, _shapes[0], _shapes[5], nullptr ); _imagePicker->defineImage( 3, Common::Rect(395, 165, 448, 198), nullptr, _shapes[1], _shapes[6], nullptr ); _imagePicker->defineImage( 5, Common::Rect(395, 199, 448, 232), nullptr, _shapes[2], _shapes[7], nullptr ); _imagePicker->defineImage( 6, Common::Rect(395, 233, 448, 264), nullptr, _shapes[3], _shapes[8], nullptr ); _imagePicker->defineImage( 7, Common::Rect(395, 265, 448, 295), nullptr, _shapes[4], _shapes[9], nullptr ); } _imagePicker->activate( mouseInCallback, mouseOutCallback, mouseDownCallback, mouseUpCallback, this ); open(); // TODO: time->lock(); _buttonClicked = -1; do { _vm->gameTick(); } while (_buttonClicked == -1); _imagePicker->deactivate(); _vqaPlayer->close(); delete _vqaPlayer; for (int i = 0; i != (int)_shapes.size(); ++i) { delete _shapes[i]; } _shapes.clear(); _vm->closeArchive("MODE.MIX"); _isOpen = false; // TODO: time->unlock(); return _buttonClicked; } void Elevator::open() { resetDescription(); _isOpen = true; } bool Elevator::isOpen() const { return _isOpen; } int Elevator::handleMouseUp(int x, int y) { _imagePicker->handleMouseAction(x, y, false, true, false); return false; } int Elevator::handleMouseDown(int x, int y) { _imagePicker->handleMouseAction(x, y, true, false, false); return false; } void Elevator::tick() { if (!_vm->_gameIsRunning) { return; } int frame = _vqaPlayer->update(); assert(frame >= -1); // vqaPlayer renders to _surfaceBack blit(_vm->_surfaceBack, _vm->_surfaceFront); Common::Point p = _vm->getMousePos(); // TODO(madmoose): BLADE.EXE has hasHoveredImage before handleMouseAction? _imagePicker->handleMouseAction(p.x, p.y, false, false, false); if (_imagePicker->hasHoveredImage()) { _vm->_mouse->setCursor(1); } else { _vm->_mouse->setCursor(0); } _imagePicker->draw(_vm->_surfaceFront); _vm->_mouse->draw(_vm->_surfaceFront, p.x, p.y); _vm->blitToScreen(_vm->_surfaceFront); tickDescription(); _vm->_system->delayMillis(10); } void Elevator::buttonClick(int buttonId) { _buttonClicked = buttonId; } void Elevator::reset() { _isOpen = false; _vqaPlayer = nullptr; _imagePicker = nullptr; _actorId = -1; _sentenceId = -1; _timeSpeakDescription = 0; _buttonClicked = false; } void Elevator::buttonFocus(int buttonId) { switch (buttonId) { case 7: setupDescription(kActorAnsweringMachine, 140); break; case 6: setupDescription(kActorAnsweringMachine, 130); break; case 5: setupDescription(kActorAnsweringMachine, 120); break; case 4: setupDescription(kActorAnsweringMachine, 100); break; case 3: setupDescription(kActorAnsweringMachine, 110); break; case 2: setupDescription(kActorAnsweringMachine, 130); break; case 1: setupDescription(kActorAnsweringMachine, 100); break; case 0: setupDescription(kActorAnsweringMachine, 150); break; default: resetDescription(); break; } } void Elevator::setupDescription(int actorId, int sentenceId) { _actorId = actorId; _sentenceId = sentenceId; // TODO: Use proper timer _timeSpeakDescription = _vm->getTotalPlayTime() + 600; } void Elevator::resetDescription() { _actorId = -1; _sentenceId = -1; _timeSpeakDescription = 0; } void Elevator::tickDescription() { int now = _vm->getTotalPlayTime(); if (_actorId <= 0 || now < _timeSpeakDescription) { return; } _vm->_actors[_actorId]->speechPlay(_sentenceId, false); _actorId = -1; _sentenceId = -1; } void Elevator::resume() { // TODO } void Elevator::mouseInCallback(int buttonId, void *self) { ((Elevator *)self)->buttonFocus(buttonId); } void Elevator::mouseOutCallback(int, void *self) { ((Elevator *)self)->buttonFocus(-1); } void Elevator::mouseDownCallback(int, void *self) { Elevator *elevator = ((Elevator *)self); const char *name = elevator->_vm->_gameInfo->getSfxTrack(515); elevator->_vm->_audioPlayer->playAud(name, 100, 0, 0, 50, 0); } void Elevator::mouseUpCallback(int buttonId, void *self) { ((Elevator *)self)->buttonClick(buttonId); } } // End of namespace BladeRunner