/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/rect.h" #include "audio/mixer.h" #include "bladerunner/bladerunner.h" #include "bladerunner/ambient_sounds.h" #include "bladerunner/audio_speech.h" #include "bladerunner/font.h" #include "bladerunner/game_info.h" #include "bladerunner/mouse.h" #include "bladerunner/music.h" #include "bladerunner/text_resource.h" #include "bladerunner/ui/end_credits.h" namespace BladeRunner { EndCredits::EndCredits(BladeRunnerEngine *vm) { _vm = vm; } EndCredits::~EndCredits() { } void EndCredits::show() { _vm->_mouse->disable(); _vm->_mixer->stopAll(); _vm->_ambientSounds->removeAllNonLoopingSounds(true); _vm->_ambientSounds->removeAllLoopingSounds(4); _vm->_audioSpeech->stopSpeech(); _vm->_music->play(_vm->_gameInfo->getMusicTrack(17), 100, 0, 2, -1, 0, 3); Font *fontBig = new Font(_vm); fontBig->open("TAHOMA24.FON", 640, 480, -1, 0, 0); fontBig->setSpacing(1, 0); Font *fontSmall = new Font(_vm); fontSmall->open("TAHOMA18.FON", 640, 480, -1, 0, 0); fontSmall->setSpacing(1, 0); TextResource *textResource = new TextResource(_vm); textResource->open("ENDCRED"); int textCount = textResource->getCount(); int *textPositions = (int *)malloc(textCount * sizeof(int)); int y = 452; bool small = false; for (int i = 0; i < textCount; i++) { Common::String s = textResource->getText(i); if (s.hasPrefix("^")) { if (!small) { y += 28; } small = false; } else { if (small) { y += 24; } else { y += 28; } small = true; } if (s.hasPrefix("^")) { textPositions[i] = y; } else { textPositions[i] = y + 2; } } _vm->_vqaIsPlaying = true; _vm->_vqaStopIsRequested = false; double position = 0.0; uint32 timeLast = _vm->getTotalPlayTime(); while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) { if (position >= textPositions[textCount - 1]) { break; } //soundSystem::tick(SoundSystem); _vm->handleEvents(); if (!_vm->_gameIsRunning) { timeLast = _vm->getTotalPlayTime(); continue; } uint32 timeNow = _vm->getTotalPlayTime(); position += (double)(timeNow - timeLast) * 0.05f; timeLast = timeNow; _vm->_surfaceFront.fillRect(Common::Rect(640, 480), 0); for (int i = 0; i < textCount; i++) { Common::String s = textResource->getText(i); Font *font; int height; if (s.hasPrefix("^")) { font = fontBig; height = 28; s.deleteChar(0); } else { font = fontSmall; height = 24; } y = textPositions[i] - (int)position; if (y < 452 && y + height > 28) { int x; if (font == fontBig) { x = 280; } else { x = 270 - font->getTextWidth(s); } font->draw(s, _vm->_surfaceFront, x, y); } } _vm->_surfaceFront.fillRect(Common::Rect(0, 0, 640, 28), 0); _vm->_surfaceFront.fillRect(Common::Rect(0, 452, 640, 480), 0); _vm->blitToScreen(_vm->_surfaceFront); _vm->_system->delayMillis(10); } _vm->_vqaIsPlaying = false; _vm->_vqaStopIsRequested = false; free(textPositions); delete textResource; delete fontSmall; delete fontBig; _vm->_music->stop(0); _vm->_mouse->enable(); } } // End of namespace BladeRunner