/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/ui/kia.h" #include "bladerunner/actor.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "bladerunner/combat.h" #include "bladerunner/framelimiter.h" #include "bladerunner/font.h" #include "bladerunner/game_constants.h" #include "bladerunner/game_flags.h" #include "bladerunner/game_info.h" #include "bladerunner/mouse.h" #include "bladerunner/savefile.h" #include "bladerunner/scene.h" #include "bladerunner/shape.h" #include "bladerunner/script/kia_script.h" #include "bladerunner/settings.h" #include "bladerunner/slice_renderer.h" #include "bladerunner/text_resource.h" #include "bladerunner/time.h" #include "bladerunner/ui/kia_log.h" #include "bladerunner/ui/kia_section_base.h" #include "bladerunner/ui/kia_section_clues.h" #include "bladerunner/ui/kia_section_crimes.h" #include "bladerunner/ui/kia_section_diagnostic.h" #include "bladerunner/ui/kia_section_help.h" #include "bladerunner/ui/kia_section_load.h" #include "bladerunner/ui/kia_section_settings.h" #include "bladerunner/ui/kia_section_pogo.h" #include "bladerunner/ui/kia_section_save.h" #include "bladerunner/ui/kia_section_suspects.h" #include "bladerunner/ui/kia_shapes.h" #include "bladerunner/ui/ui_image_picker.h" #include "bladerunner/vqa_player.h" #include "bladerunner/subtitles.h" #include "common/str.h" #include "common/keyboard.h" namespace BladeRunner { const char *KIA::kPogo = "POGO"; KIA::KIA(BladeRunnerEngine *vm) { _vm = vm; _script = new KIAScript(_vm); _log = new KIALog(_vm); _shapes = new KIAShapes(_vm); _forceOpen = false; _currentSectionId = kKIASectionNone; _lastSectionIdKIA = kKIASectionCrimes; _lastSectionIdOptions = kKIASectionSettings; _playerVqaTimeLast = _vm->_time->currentSystem(); _playerVqaFrame = 0; _playerVisualizerState = 0; _playerPhotographId = -1; _playerPhotograph = nullptr; _playerSliceModelId = -1; _playerSliceModelAngle = 0.0f; _playerActorDialogueQueuePosition = 0; _playerActorDialogueQueueSize = 0; _playerActorDialogueState = 0; _currentSection = nullptr; _mainVqaPlayer = nullptr; _playerVqaPlayer = nullptr; _transitionId = 0; _pogoPos = 0; // original imageCount was 22. We add +1 to have a description box for objects in cut content // We don't have separated cases here, for _vm->_cutContent since that causes assertion fault if // loading a "restored content" save game in a "original game" version _buttons = new UIImagePicker(_vm, 23); _crimesSection = new KIASectionCrimes(_vm, _vm->_playerActor->_clues); _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); _settingsSection = new KIASectionSettings(_vm); _helpSection = new KIASectionHelp(_vm); _saveSection = new KIASectionSave(_vm); _loadSection = new KIASectionLoad(_vm); _diagnosticSection = new KIASectionDiagnostic(_vm); _pogoSection = new KIASectionPogo(_vm); for (int i = 0; i < kPlayerActorDialogueQueueCapacity; ++i) { _playerActorDialogueQueue[i].actorId = -1; _playerActorDialogueQueue[i].sentenceId = -1; } _framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis); _framelimiter->init(); } KIA::~KIA() { if (isOpen()) { unload(); } _thumbnail.free(); delete _crimesSection; delete _suspectsSection; delete _cluesSection; delete _settingsSection; delete _helpSection; delete _saveSection; delete _loadSection; delete _diagnosticSection; delete _pogoSection; _playerImage.free(); delete _playerPhotograph; delete _buttons; delete _shapes; delete _log; delete _script; if (_framelimiter) { delete _framelimiter; _framelimiter = nullptr; } } void KIA::reset() { _lastSectionIdKIA = kKIASectionCrimes; _lastSectionIdOptions = kKIASectionSettings; _playerImage.free(); _playerVqaFrame = 0; _playerVisualizerState = 0; _playerSliceModelAngle = 0.0f; _crimesSection->reset(); _suspectsSection->reset(); _cluesSection->reset(); } void KIA::openLastOpened() { open(_lastSectionIdKIA); } void KIA::open(KIASections sectionId) { if (_currentSectionId == sectionId) { return; } if (sectionId == kKIASectionNone) { unload(); return; } if (!isOpen()) { init(); } switch (_currentSectionId) { case kKIASectionCrimes: _crimesSection->saveToLog(); break; case kKIASectionSuspects: _suspectsSection->saveToLog(); break; case kKIASectionClues: _cluesSection->saveToLog(); break; default: break; } if (sectionId != kKIASectionCrimes && sectionId != kKIASectionSuspects && sectionId != kKIASectionClues) { playerReset(); } _transitionId = getTransitionId(_currentSectionId, sectionId); const char *name = getSectionVqaName(sectionId); if (getSectionVqaName(_currentSectionId) != name) { if (_mainVqaPlayer) { _mainVqaPlayer->close(); delete _mainVqaPlayer; _mainVqaPlayer = nullptr; } _mainVqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, name); _mainVqaPlayer->open(); } if (_transitionId) { playTransitionSound(_transitionId); _mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, nullptr); _mainVqaPlayer->setLoop(getVqaLoopMain(sectionId), -1, kLoopSetModeEnqueue, loopEnded, this); } else { int loopId = getVqaLoopMain(sectionId); _mainVqaPlayer->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); _mainVqaPlayer->setLoop(loopId + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); } _buttons->resetImages(); createButtons(sectionId); switchSection(sectionId); _currentSectionId = sectionId; if (sectionId == kKIASectionCrimes || sectionId == kKIASectionSuspects || sectionId == kKIASectionClues) { _lastSectionIdKIA = _currentSectionId; } if (sectionId == kKIASectionSettings || sectionId == kKIASectionHelp || sectionId == kKIASectionSave || sectionId == kKIASectionLoad) { _lastSectionIdOptions = _currentSectionId; } } bool KIA::isOpen() const { return _currentSectionId != kKIASectionNone; } void KIA::tick() { if (!isOpen()) { return; } if (!_framelimiter->shouldExecuteScreenUpdate()) { return; } uint32 timeNow = _framelimiter->getTimeOfCurrentPass(); // unsigned difference is intentional uint32 timeDiff = timeNow - _framelimiter->getTimeOfLastPass(); if (_playerActorDialogueQueueSize == _playerActorDialogueQueuePosition) { _playerActorDialogueState = 0; } else if (_playerActorDialogueState == 0) { if (_playerSliceModelId == -1 && _playerPhotographId == -1 && _playerImage.getPixels() == nullptr) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP16), 70, 0, 0, 50, 0); } _playerActorDialogueState = 1; } else if (_playerActorDialogueState == 200) { if (!_vm->_actors[_playerActorDialogueQueue[_playerActorDialogueQueuePosition].actorId]->isSpeeching()) { if (_playerActorDialogueQueueSize != _playerActorDialogueQueuePosition) { _playerActorDialogueQueuePosition = (_playerActorDialogueQueuePosition + 1) % kPlayerActorDialogueQueueCapacity; } if (_playerActorDialogueQueueSize != _playerActorDialogueQueuePosition) { _vm->_actors[_playerActorDialogueQueue[_playerActorDialogueQueuePosition].actorId]->speechPlay(_playerActorDialogueQueue[_playerActorDialogueQueuePosition].sentenceId, true); } } } else { _playerActorDialogueState += timeDiff; if (_playerActorDialogueState >= 200) { _playerActorDialogueState = 200; _vm->_actors[_playerActorDialogueQueue[_playerActorDialogueQueuePosition].actorId]->speechPlay(_playerActorDialogueQueue[_playerActorDialogueQueuePosition].sentenceId, true); } } uint32 timeDiffDiv48 = (timeNow < _playerVqaTimeLast) ? 0u : (timeNow - _playerVqaTimeLast) / 48; if (timeDiffDiv48 > 0u) { _playerVqaTimeLast = timeNow; if (_playerActorDialogueQueueSize == _playerActorDialogueQueuePosition || _playerSliceModelId != -1 || _playerPhotographId != -1 || _playerImage.getPixels() != nullptr) { if (_playerVisualizerState > 0) { _playerVisualizerState = (_playerVisualizerState < timeDiffDiv48) ? 0u : MAX(_playerVisualizerState - timeDiffDiv48, 0u); } } else { if (_playerVisualizerState < 2) { _playerVisualizerState = MIN(_playerVisualizerState + timeDiffDiv48, 2u); } } if ( _playerSliceModelId != -1 || _playerPhotographId != -1 || _playerImage.getPixels() != nullptr) { if (_playerVqaFrame < 8) { int newVqaFrame = MIN(timeDiffDiv48 + _playerVqaFrame, 8u); if (_playerVqaFrame <= 0 && newVqaFrame > 0) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxMECHAN1), 100, 70, 70, 50, 0); } _playerVqaFrame = newVqaFrame; } } else { if (_playerVqaFrame > 0) { int newVqaFrame = (_playerVqaFrame < timeDiffDiv48) ? 0 : MAX(_playerVqaFrame - timeDiffDiv48, 0u); if (_playerVqaFrame >= 8 && newVqaFrame < 8) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxMECHAN1C), 100, 70, 70, 50, 0); } _playerVqaFrame = newVqaFrame; } } } _mainVqaPlayer->update(false); blit(_vm->_surfaceBack, _vm->_surfaceFront); Common::Point mouse = _vm->getMousePos(); if (!_transitionId) { _buttons->handleMouseAction(mouse.x, mouse.y, false, false, false); if (_buttons->hasHoveredImage()) { _vm->_mouse->setCursor(1); } else { _vm->_mouse->setCursor(0); } if (_currentSection) { _currentSection->handleMouseMove(mouse.x, mouse.y); } } if (_vm->_gameFlags->query(kFlagKIAPrivacyAddon)) { _shapes->get(40)->draw(_vm->_surfaceFront, 0, 0); _shapes->get(41)->draw(_vm->_surfaceFront, 211, 447); } if (_currentSectionId != kKIASectionQuit && _transitionId != 14) { if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) { _vm->_mainFont->drawString(&_vm->_surfaceFront, Common::String::format("%04d", _vm->_gameVars[kVariableChinyen]), 580, 341, _vm->_surfaceFront.w, _vm->_surfaceFront.format.RGBToColor(80, 96, 136)); } else { _shapes->get(39)->draw(_vm->_surfaceFront, 583, 342); } } _playerVqaPlayer->seekToFrame(_playerVqaFrame); _playerVqaPlayer->update(true, true); _playerSliceModelAngle += (float)(timeDiff) * 1.0f/400.0f; while (_playerSliceModelAngle >= 2 * M_PI) { _playerSliceModelAngle -= (float)(2 * M_PI); } if (_playerVqaFrame == 8) { if (_playerSliceModelId != -1) { _vm->_sliceRenderer->drawOnScreen(_playerSliceModelId, 0, 585, 80, _playerSliceModelAngle, 100.0, _vm->_surfaceFront); } else if (_playerPhotographId != -1) { int width = _playerPhotograph->getWidth(); int height = _playerPhotograph->getHeight(); _playerPhotograph->draw(_vm->_surfaceFront, 590 - width / 2, 80 - height / 2); } else if (_playerImage.getPixels() != nullptr) { _vm->_surfaceFront.fillRect(Common::Rect(549, 49, 631, 111), _vm->_surfaceFront.format.RGBToColor(255, 255, 255)); _vm->_surfaceFront.copyRectToSurface(_playerImage.getPixels(), _playerImage.pitch, 550, 50, _playerImage.w, _playerImage.h); } } if (_playerVisualizerState == 1) { _shapes->get(51)->draw(_vm->_surfaceFront, 576, 174); } else if (_playerVisualizerState == 2) { _shapes->get(50)->draw(_vm->_surfaceFront, 576, 174); _shapes->get(_vm->_rnd.getRandomNumberRng(90, 105))->draw(_vm->_surfaceFront, 576, 174); } if (!_transitionId) { _buttons->draw(_vm->_surfaceFront); if (_currentSection) { _currentSection->draw(_vm->_surfaceFront); } } if (_vm->_settings->getAmmo(0) > 0) { if (_vm->_settings->getAmmoType() == 0) { _shapes->get(42)->draw(_vm->_surfaceFront, 147, 405); } else { _shapes->get(45)->draw(_vm->_surfaceFront, 140, 446); } } if (_vm->_settings->getAmmo(1) > 0) { if (_vm->_settings->getAmmoType() == 1) { _shapes->get(43)->draw(_vm->_surfaceFront, 167, 394); } else { _shapes->get(46)->draw(_vm->_surfaceFront, 160, 446); } } if (_vm->_settings->getAmmo(2) > 0) { if (_vm->_settings->getAmmoType() == 2) { _shapes->get(44)->draw(_vm->_surfaceFront, 189, 385); } else { _shapes->get(47)->draw(_vm->_surfaceFront, 182, 446); } } _vm->_mainFont->drawString(&_vm->_surfaceFront, "1.00", 438, 471, _vm->_surfaceFront.w, _vm->_surfaceFront.format.RGBToColor(56, 56, 56)); // 1.01 is DVD version, but only cd handling routines were changed, no game logic if (!_transitionId) { _buttons->drawTooltip(_vm->_surfaceFront, mouse.x, mouse.y); } _vm->_mouse->draw(_vm->_surfaceFront, mouse.x, mouse.y); _vm->_subtitles->tick(_vm->_surfaceFront); _vm->blitToScreen(_vm->_surfaceFront); _framelimiter->postScreenUpdate(); } void KIA::resume() { // vqaPlayer::clear(this->_vqaPlayerMain); if (_transitionId) { _mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, nullptr); _mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeEnqueue, loopEnded, this); } else { _mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeImmediate, nullptr, nullptr); _mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId) + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); } } void KIA::handleMouseDown(int mouseX, int mouseY, bool mainButton) { if (!isOpen()) { return; } if (mainButton) { _buttons->handleMouseAction(mouseX, mouseY, true, false, false); } if (_currentSection) { _currentSection->handleMouseDown(mainButton); } } void KIA::handleMouseUp(int mouseX, int mouseY, bool mainButton) { if (!isOpen()) { return; } if (mainButton) { _buttons->handleMouseAction(mouseX, mouseY, false, true, false); } if (_currentSection) { _currentSection->handleMouseUp(mainButton); } if (_currentSection && _currentSection->_scheduledSwitch) { if (_currentSectionId == kKIASectionCrimes) { open(kKIASectionSuspects); _suspectsSection->selectSuspect(_crimesSection->_suspectSelected); _log->next(); _log->clearFuture(); } else if (_currentSectionId == kKIASectionSuspects) { open(kKIASectionCrimes); _crimesSection->selectCrime(_suspectsSection->_crimeSelected); _log->next(); _log->clearFuture(); } else { open(kKIASectionNone); } } } void KIA::handleMouseScroll(int mouseX, int mouseY, int direction) { if (!isOpen()) { return; } if (_currentSection) { _currentSection->handleMouseScroll(direction); } } void KIA::handleKeyUp(const Common::KeyState &kbd) { if (!isOpen()) { return; } if (_currentSection) { _currentSection->handleKeyUp(kbd); } } void KIA::handleKeyDown(const Common::KeyState &kbd) { if (!isOpen()) { return; } if (toupper(kbd.ascii) != kPogo[_pogoPos]) { _pogoPos = 0; } if (_currentSectionId != kKIASectionSave) { if (toupper(kbd.ascii) == kPogo[_pogoPos]) { ++_pogoPos; if (!kPogo[_pogoPos]) { open(kKIASectionPogo); _pogoPos = 0; } } } switch (kbd.keycode) { case Common::KEYCODE_ESCAPE: if (!_forceOpen) { open(kKIASectionNone); } break; case Common::KEYCODE_F1: open(kKIASectionHelp); break; case Common::KEYCODE_F2: if (!_forceOpen) { open(kKIASectionSave); } break; case Common::KEYCODE_F3: open(kKIASectionLoad); break; case Common::KEYCODE_F10: open(kKIASectionQuit); break; case Common::KEYCODE_F4: if (_currentSectionId != kKIASectionCrimes) { if (!_forceOpen) { open(kKIASectionCrimes); _log->next(); _log->clearFuture(); } } break; case Common::KEYCODE_F5: if (_currentSectionId != kKIASectionSuspects) { if (!_forceOpen) { open(kKIASectionSuspects); _log->next(); _log->clearFuture(); } } break; case Common::KEYCODE_F6: if (_currentSectionId != kKIASectionClues) { if (!_forceOpen) { open(kKIASectionClues); _log->next(); _log->clearFuture(); } } break; default: if (_currentSection) { _currentSection->handleKeyDown(kbd); } break; } if (_currentSection && _currentSection->_scheduledSwitch) { open(kKIASectionNone); } } void KIA::playerReset() { if (_playerActorDialogueQueueSize != _playerActorDialogueQueuePosition) { int actorId = _playerActorDialogueQueue[_playerActorDialogueQueuePosition].actorId; if (_vm->_actors[actorId]->isSpeeching()) { _vm->_actors[actorId]->speechStop(); } } _playerActorDialogueQueueSize = _playerActorDialogueQueuePosition; _playerSliceModelId = -1; if (_playerPhotographId != -1) { delete _playerPhotograph; _playerPhotograph = nullptr; } _playerPhotographId = -1; _playerImage.free(); _playerActorDialogueState = 0; if (_vm->_cutContent) { _buttons->resetImage(22); } } void KIA::playActorDialogue(int actorId, int sentenceId) { int newQueueSize = (_playerActorDialogueQueueSize + 1) % kPlayerActorDialogueQueueCapacity; if (newQueueSize != _playerActorDialogueQueuePosition) { _playerActorDialogueQueue[_playerActorDialogueQueueSize].actorId = actorId; _playerActorDialogueQueue[_playerActorDialogueQueueSize].sentenceId = sentenceId; _playerActorDialogueQueueSize = newQueueSize; } } void KIA::playSliceModel(int sliceModelId) { if (_playerVqaFrame == 8) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); } _playerSliceModelId = sliceModelId; if (_vm->_cutContent) { _buttons->defineImage(22, Common::Rect(530, 32, 635, 126), nullptr, nullptr, nullptr, _vm->_textClueTypes->getText(3)); // "OBJECT" } } void KIA::playPhotograph(int photographId) { if (_playerPhotographId != -1) { delete _playerPhotograph; _playerPhotograph = nullptr; } if (_playerVqaFrame == 8) { _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); } _playerPhotographId = photographId; _playerPhotograph = new Shape(_vm); _playerPhotograph->open("photos.shp", photographId); } void KIA::playImage(const Graphics::Surface &image) { _playerImage.copyFrom(image); _playerImage.convertToInPlace(screenPixelFormat()); } void KIA::mouseDownCallback(int buttonId, void *callbackData) { KIA *self = (KIA *)callbackData; switch (buttonId) { case 0: case 6: self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN4P), 100, -65, -65, 50, 0); break; case 1: case 2: case 3: case 4: case 5: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN5P), 70, 0, 0, 50, 0); if (buttonId == 12) { self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSHUTDOWN), 70, 0, 0, 50, 0); } break; case 15: self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN4P), 70, 0, 0, 50, 0); break; default: break; } } void KIA::mouseUpCallback(int buttonId, void *callbackData) { KIA *self = (KIA *)callbackData; switch (buttonId) { case 0: case 6: self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN4R), 100, -65, -65, 50, 0); break; case 1: case 2: case 3: case 4: case 5: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN5R), 70, 0, 0, 50, 0); break; case 15: self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN4R), 100, 0, 0, 50, 0); break; default: break; } self->buttonClicked(buttonId); } void KIA::loopEnded(void *callbackData, int frame, int loopId) { KIA *self = (KIA *)callbackData; self->_mainVqaPlayer->setLoop(self->getVqaLoopMain(self->_currentSectionId) + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); self->_transitionId = 0; } void KIA::init() { _thumbnail = _vm->generateThumbnail(); if (!_vm->openArchive("MODE.MIX")) { return; } playerReset(); _playerVqaFrame = 0; _playerVqaTimeLast = _vm->_time->currentSystem(); _framelimiter->init(); if (_vm->_gameFlags->query(kFlagKIAPrivacyAddon) && !_vm->_gameFlags->query(kFlagKIAPrivacyAddonIntro)) { _vm->_gameFlags->set(kFlagKIAPrivacyAddonIntro); playPrivateAddon(); } _shapes->load(); _buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this); _vm->_mouse->setCursor(0); if (_playerVqaPlayer == nullptr) { _playerVqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceFront, "kiaover.vqa"); _playerVqaPlayer->open(); _playerVqaPlayer->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr); } _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECTRO1), 70, 0, 0, 50, 0); _vm->_time->pause(); } void KIA::unload() { _thumbnail.free(); if (!isOpen()) { return; } _forceOpen = false; if (_currentSection) { _currentSection->close(); _currentSection = nullptr; } _buttons->resetImages(); _buttons->deactivate(); _shapes->unload(); if (_mainVqaPlayer) { _mainVqaPlayer->close(); delete _mainVqaPlayer; _mainVqaPlayer = nullptr; } if (_playerVqaPlayer) { _playerVqaPlayer->close(); delete _playerVqaPlayer; _playerVqaPlayer = nullptr; } _vm->closeArchive("MODE.MIX"); _currentSectionId = kKIASectionNone; _vm->_time->resume(); if (!_vm->_settings->isLoadingGame() && _vm->_gameIsRunning) { _vm->_scene->resume(); } } void KIA::createButtons(int sectionId) { Common::Rect kiaButton6( 66, 00, 122, 44); Common::Rect kiaButton7( 191, 29, 233, 70); Common::Rect kiaButton8( 234, 29, 278, 70); Common::Rect kiaButton9( 278, 29, 321, 70); Common::Rect kiaButton10(322, 29, 365, 70); Common::Rect kiaButton11(366, 29, 410, 70); Common::Rect kiaButton12(420, 286, 472, 328); Common::Rect kiaButton13(334, 286, 386, 328); Common::Rect kiaButton14(411, 29, 453, 70); Common::Rect kiaButton15(264, 9, 304, 26); Common::Rect kiaButton16(140, 406, 160, 479); Common::Rect kiaButton17(161, 406, 180, 479); Common::Rect kiaButton18(181, 406, 202, 479); Common::Rect kiaButton19(575, 307, 606, 350); Common::Rect kiaButton21(211, 443, 291, 479); const Shape *shapeUp = nullptr; const Shape *shapeHovered = nullptr; const Shape *shapeDown = nullptr; switch (sectionId) { case kKIASectionCrimes: case kKIASectionSuspects: case kKIASectionClues: _buttons->defineImage(0, kiaButton6, nullptr, nullptr, _shapes->get(1), _vm->_textKIA->getText(23)); if (_vm->_cutContent && _playerSliceModelId != -1) { _buttons->defineImage(22, Common::Rect(530, 32, 635, 126), nullptr, nullptr, nullptr, _vm->_textClueTypes->getText(3)); // "OBJECT" } if (sectionId == kKIASectionCrimes) { shapeUp = _shapes->get(2); shapeHovered = _shapes->get(2); shapeDown = _shapes->get(10); } else { shapeUp = nullptr; shapeHovered = nullptr; shapeDown = _shapes->get(18); } _buttons->defineImage(1, kiaButton7, shapeUp, shapeHovered, shapeDown, _vm->_textKIA->getText(24)); if (sectionId == kKIASectionSuspects) { shapeUp = _shapes->get(3); shapeHovered = _shapes->get(3); shapeDown = _shapes->get(11); } else { shapeUp = nullptr; shapeHovered = nullptr; shapeDown = _shapes->get(19); } _buttons->defineImage(2, kiaButton8, shapeUp, shapeHovered, shapeDown, _vm->_textKIA->getText(25)); if (sectionId == kKIASectionClues) { shapeUp = _shapes->get(4); shapeHovered = _shapes->get(4); shapeDown = _shapes->get(12); } else { shapeUp = nullptr; shapeHovered = nullptr; shapeDown = _shapes->get(20); } _buttons->defineImage(3, kiaButton9, shapeUp, shapeHovered, shapeDown, _vm->_textKIA->getText(26)); _buttons->defineImage(4, kiaButton10, nullptr, nullptr, _shapes->get(21), _vm->_textKIA->getText(27)); _buttons->defineImage(5, kiaButton11, nullptr, nullptr, _shapes->get(22), _vm->_textKIA->getText(28)); _buttons->defineImage(14, kiaButton14, nullptr, nullptr, _shapes->get(23), _vm->_textKIA->getText(29)); break; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionDiagnostic: case kKIASectionPogo: _buttons->defineImage(6, kiaButton6, nullptr, nullptr, _shapes->get(0), _vm->_textKIA->getText(37)); if (sectionId == kKIASectionSettings) { shapeUp = _shapes->get(5); shapeHovered = _shapes->get(5); shapeDown = _shapes->get(13); } else { shapeUp = nullptr; shapeHovered = nullptr; shapeDown = _shapes->get(24); } _buttons->defineImage(7, kiaButton7, shapeUp, shapeHovered, shapeDown, _vm->_textKIA->getText(38)); if (sectionId == kKIASectionHelp) { shapeUp = _shapes->get(6); shapeHovered = _shapes->get(6); shapeDown = _shapes->get(14); } else { shapeUp = nullptr; shapeHovered = nullptr; shapeDown = _shapes->get(25); } _buttons->defineImage(8, kiaButton8, shapeUp, shapeHovered, shapeDown, _vm->_textKIA->getText(41)); if (sectionId == kKIASectionSave) { shapeUp = _shapes->get(7); shapeHovered = _shapes->get(7); shapeDown = _shapes->get(15); } else { shapeUp = nullptr; shapeHovered = nullptr; shapeDown = _shapes->get(26); } _buttons->defineImage(9, kiaButton9, shapeUp, shapeHovered, shapeDown, _vm->_textKIA->getText(39)); if (sectionId == kKIASectionLoad) { shapeUp = _shapes->get(8); shapeHovered = _shapes->get(8); shapeDown = _shapes->get(16); } else { shapeUp = nullptr; shapeHovered = nullptr; shapeDown = _shapes->get(27); } _buttons->defineImage(10, kiaButton10, shapeUp, shapeHovered, shapeDown, _vm->_textKIA->getText(40)); _buttons->defineImage(11, kiaButton11, nullptr, nullptr, _shapes->get(28), _vm->_textKIA->getText(42)); _buttons->defineImage(14, kiaButton14, nullptr, nullptr, _shapes->get(29), _vm->_textKIA->getText(29)); break; case kKIASectionQuit: _buttons->defineImage(12, kiaButton12, _shapes->get(124), _shapes->get(124), _shapes->get(48), _vm->_textKIA->getText(42)); _buttons->defineImage(13, kiaButton13, _shapes->get(125), _shapes->get(125), _shapes->get(49), _vm->_textKIA->getText(29)); break; } if (sectionId != kKIASectionQuit) { _buttons->defineImage(15, kiaButton15, nullptr, nullptr, _shapes->get(38), _vm->_textKIA->getText(43)); _buttons->defineImage(19, kiaButton19, nullptr, nullptr, nullptr, _vm->_textKIA->getText(44)); if (_vm->_settings->getAmmo(0) > 0) { _buttons->defineImage(16, kiaButton16, nullptr, nullptr, nullptr, _vm->_textKIA->getText(50)); } Common::String tooltip; if (_vm->_settings->getAmmo(1) > 0) { if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) { tooltip = Common::String::format("%d", _vm->_settings->getAmmo(1)); } else { tooltip = _vm->_textKIA->getText(50); } _buttons->defineImage(17, kiaButton17, nullptr, nullptr, nullptr, tooltip.c_str()); } if (_vm->_settings->getAmmo(2) > 0) { if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) { tooltip = Common::String::format("%d", _vm->_settings->getAmmo(2)); } else { tooltip = _vm->_textKIA->getText(50); } _buttons->defineImage(18, kiaButton18, nullptr, nullptr, nullptr, tooltip.c_str()); } if (_vm->_gameFlags->query(kFlagKIAPrivacyAddon)) { _buttons->defineImage(21, kiaButton21, nullptr, nullptr, nullptr, nullptr); } } } void KIA::buttonClicked(int buttonId) { int soundId = 0; if (!isOpen()) { return; } switch (buttonId) { case 0: open(kKIASectionSettings); break; case 1: if (_currentSectionId != kKIASectionCrimes) { open(kKIASectionCrimes); _log->next(); _log->clearFuture(); } break; case 2: if (_currentSectionId != kKIASectionSuspects) { open(kKIASectionSuspects); _log->next(); _log->clearFuture(); } break; case 3: if (_currentSectionId != kKIASectionClues) { open(kKIASectionClues); _log->next(); _log->clearFuture(); } break; case 4: if (_log->hasPrev()) { int kiaLogPrevType = _log->getPrevType(); switch (kiaLogPrevType) { case 2: open(kKIASectionCrimes); _log->prev(); _crimesSection->loadFromLog(); break; case 1: open(kKIASectionSuspects); _log->prev(); _suspectsSection->loadFromLog(); break; case 0: open(kKIASectionClues); _log->prev(); _cluesSection->loadFromLog(); break; } } break; case 5: if (_log->hasNext()) { int kiaLogNextType = _log->getNextType(); switch (kiaLogNextType) { case 2: open(kKIASectionCrimes); _log->next(); _crimesSection->loadFromLog(); break; case 1: open(kKIASectionSuspects); _log->next(); _suspectsSection->loadFromLog(); break; case 0: open(kKIASectionClues); _log->next(); _cluesSection->loadFromLog(); break; } } break; case 6: if (!_forceOpen) { open(_lastSectionIdKIA); } break; case 7: open(kKIASectionSettings); break; case 8: open(kKIASectionHelp); break; case 9: if (!_forceOpen) { open(kKIASectionSave); } break; case 10: open(kKIASectionLoad); break; case 11: open(kKIASectionQuit); break; case 12: _vm->_gameIsRunning = false; open(kKIASectionNone); break; case 13: open(_lastSectionIdOptions); break; case 14: if (!_forceOpen) { open(kKIASectionNone); } break; case 15: open(kKIASectionDiagnostic); break; case 16: _vm->_settings->setAmmoType(0); if (_vm->_rnd.getRandomNumber(1)) { soundId = _vm->_combat->getHitSound(); } else { soundId = _vm->_combat->getMissSound(); } _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); break; case 17: _vm->_settings->setAmmoType(1); if (_vm->_rnd.getRandomNumber(1)) { soundId = _vm->_combat->getHitSound(); } else { soundId = _vm->_combat->getMissSound(); } _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); break; case 18: _vm->_settings->setAmmoType(2); if (_vm->_rnd.getRandomNumber(1)) { soundId = _vm->_combat->getHitSound(); } else { soundId = _vm->_combat->getMissSound(); } _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); break; case 19: return; case 20: playerReset(); break; case 21: playPrivateAddon(); break; case 22: if (_vm->_cutContent) { // play audio description playObjectDescription(); } break; } } void KIA::switchSection(int sectionId) { if (_currentSection) { _currentSection->close(); } switch (sectionId) { case kKIASectionCrimes: _currentSection = _crimesSection; break; case kKIASectionSuspects: _currentSection = _suspectsSection; break; case kKIASectionClues: _currentSection = _cluesSection; break; case kKIASectionSettings: _currentSection = _settingsSection; break; case kKIASectionHelp: _currentSection = _helpSection; break; case kKIASectionSave: _currentSection = _saveSection; break; case kKIASectionLoad: _currentSection = _loadSection; break; case kKIASectionQuit: _currentSection = nullptr; break; case kKIASectionDiagnostic: _currentSection = _diagnosticSection; break; case kKIASectionPogo: _currentSection = _pogoSection; break; default: _currentSection = nullptr; break; } if (_currentSection) { _currentSection->open(); } } const char *KIA::getSectionVqaName(int sectionId) { switch (sectionId) { case kKIASectionCrimes: return "kia_crim.vqa"; case kKIASectionSuspects: return "kia_susp.vqa"; case kKIASectionClues: return "kia_clue.vqa"; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionQuit: case kKIASectionDiagnostic: case kKIASectionPogo: return "kia_ingm.vqa"; default: return nullptr; } } int KIA::getVqaLoopMain(int sectionId) { switch (sectionId) { case kKIASectionCrimes: case kKIASectionSuspects: case kKIASectionClues: return 3; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionDiagnostic: case kKIASectionPogo: return 4; case kKIASectionQuit: return 7; default: return 0; } } int KIA::getVqaLoopTransition(int transitionId) { switch (transitionId) { case 0: case 2: case 7: case 8: return 0; case 1: case 4: case 5: case 9: return 1; case 3: case 10: case 11: case 12: return 2; case 6: return 3; case 13: return 6; default: return 0; } } int KIA::getTransitionId(int oldSectionId, int newSectionId) { switch (oldSectionId) { case kKIASectionNone: return 0; case kKIASectionCrimes: switch (newSectionId) { case kKIASectionCrimes: return 0; case kKIASectionSuspects: return 1; case kKIASectionClues: return 2; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionDiagnostic: case kKIASectionPogo: return 3; case kKIASectionQuit: return 13; } return 0; case kKIASectionSuspects: switch (newSectionId) { case kKIASectionCrimes: return 4; case kKIASectionSuspects: return 0; case kKIASectionClues: return 5; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionDiagnostic: case kKIASectionPogo: return 6; case kKIASectionQuit: return 13; } return 0; case kKIASectionClues: switch (newSectionId) { case kKIASectionCrimes: return 7; case kKIASectionSuspects: return 8; case kKIASectionClues: return 0; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionDiagnostic: case kKIASectionPogo: return 9; case kKIASectionQuit: return 13; } return 0; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionDiagnostic: case kKIASectionPogo: switch (newSectionId) { case kKIASectionCrimes: return 10; case kKIASectionSuspects: return 11; case kKIASectionClues: return 12; case kKIASectionSettings: case kKIASectionHelp: case kKIASectionSave: case kKIASectionLoad: case kKIASectionDiagnostic: case kKIASectionPogo: return 0; case kKIASectionQuit: return 13; } return 0; case kKIASectionQuit: if (newSectionId != kKIASectionQuit) { return 14; } } return 0; } void KIA::playTransitionSound(int transitionId) { switch (transitionId) { case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL1), 100, 0, 0, 50, 0); break; case 13: _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL2), 100, 0, 0, 50, 0); break; case 14: _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANOPEN), 100, 0, 0, 50, 0); break; } } void KIA::playPrivateAddon() { playerReset(); playSliceModel(524); playActorDialogue(kActorBulletBob, 2060); playActorDialogue(kActorBulletBob, 2070); } void KIA::playObjectDescription() { if (_playerSliceModelId == -1) { return; } switch (_playerSliceModelId) { case kModelAnimationShellCasings: playActorDialogue(kActorMcCoy, 8730); break; case kModelAnimationCandy: playActorDialogue(kActorMcCoy, 8735); break; case kModelAnimationToyDog: playActorDialogue(kActorMcCoy, 8740); break; case kModelAnimationChopstickWrapper: playActorDialogue(kActorMcCoy, 8745); break; case kModelAnimationReferenceLetter: playActorDialogue(kActorMcCoy, 8750); break; case kModelAnimationChromeDebris: playActorDialogue(kActorMcCoy, 8755); break; case kModelAnimationLicensePlate: playActorDialogue(kActorMcCoy, 8760); break; case kModelAnimationDragonflyEarring: playActorDialogue(kActorMcCoy, 8765); break; case kModelAnimationDetonatorWire: playActorDialogue(kActorMcCoy, 8770); break; case kModelAnimationKingstonKitchenBox: playActorDialogue(kActorMcCoy, 8775); break; case kModelAnimationTyrellSalesPamphletKIA: playActorDialogue(kActorMcCoy, 8780); break; case kModelAnimationRadiationGoggles: playActorDialogue(kActorMcCoy, 8785); break; case kModelAnimationDogCollar: playActorDialogue(kActorMcCoy, 8790); break; case kModelAnimationMaggieBracelet: playActorDialogue(kActorMcCoy, 8795); break; case kModelAnimationEnvelope: playActorDialogue(kActorMcCoy, 8800); break; case kModelAnimationWeaponsOrderForm: // fall through case kModelAnimationRequisitionForm: // fall through case kModelAnimationOriginalShippingForm: // fall through case kModelAnimationOriginalRequisitionForm: playActorDialogue(kActorMcCoy, 8805); // A requisition form break; case kModelAnimationHysteriaToken: playActorDialogue(kActorMcCoy, 8810); break; case kModelAnimationRagDoll: playActorDialogue(kActorMcCoy, 8815); break; case kModelAnimationCheese: playActorDialogue(kActorMcCoy, 8820); break; case kModelAnimationDragonflyBelt: playActorDialogue(kActorMcCoy, 8825); break; case kModelAnimationStrangeScale: playActorDialogue(kActorMcCoy, 8830); break; case kModelAnimationDektorasCard: playActorDialogue(kActorMcCoy, 8835); break; case kModelAnimationGrigoriansNote: playActorDialogue(kActorMcCoy, 8840); break; case kModelAnimationCollectionReceipt: playActorDialogue(kActorMcCoy, 8845); break; case kModelAnimationGordosLighterReplicant: // fall through case kModelAnimationGordosLighterHuman: playActorDialogue(kActorMcCoy, 8850); break; // case kModelAnimationBadge: // This is never discovered in-game, and uses same model as Holden's badge // playActorDialogue(kActorMcCoy, 8855); // Baker's Badge // break; case kModelAnimationBadge: playActorDialogue(kActorMcCoy, 8860); break; case kModelAnimationLichenDogWrapper: playActorDialogue(kActorMcCoy, 8865); break; case kModelAnimationFolder: playActorDialogue(kActorMcCoy, 8870); break; case kModelAnimationCandyWrapper: playActorDialogue(kActorMcCoy, 8875); break; case kModelAnimationFlaskOfAbsinthe: playActorDialogue(kActorMcCoy, 8880); break; case kModelAnimationPowerSource: playActorDialogue(kActorMcCoy, 8885); break; case kModelAnimationBomb: // TODO - does this ever appear in KIA? playActorDialogue(kActorMcCoy, 8890); break; case kModelAnimationGarterSnake: playActorDialogue(kActorMcCoy, 8895); break; case kModelAnimationSlug: playActorDialogue(kActorMcCoy, 8900); break; case kModelAnimationGoldfish: playActorDialogue(kActorMcCoy, 8905); break; case kModelAnimationDNAEvidence01OutOf6: // fall through // case kModelAnimationDNAEvidence02OutOf6: // fall through case kModelAnimationDNAEvidence03OutOf6: // fall through case kModelAnimationDNAEvidence04OutOf6: // fall through // case kModelAnimationDNAEvidence05OutOf6: // fall through case kModelAnimationDNAEvidenceComplete: // fall through case kModelAnimationSpinnerKeys: // fall through case kModelAnimationBriefcase: // fall through case kModelAnimationCrystalsCigarette: // fall through case kModelAnimationVideoDisc: // fall through default: playActorDialogue(kActorMcCoy, 8525); break; } } } // End of namespace BladeRunner